I did in my first reply to you today. There is even a link to her keynote in that article.
New space and new player tools offer the potential for new game play. It is a good direction to take this game in my estimation, one that aligns with what brought and kept me with Eve. It makes me want to be part of the game on that journey going forward and support CCP.
Sure, lots of things fizzle or aren’t realized but at least CCP is trying to move the game towards a specific place.
I don’t mind sometimes CCP failing. It doesn’t anger me. But if CCP has changed the long-term development direction of the game I would like to know it. If new space to colonize and control and fight over isn’t something CCP is actively working on anymore, then they should tell us. If that is the case, perhaps the new direction they are going to take is one I can get behind as well, but if they are changing where they are steering the game towards from the direction CCP Seagull told us, I would like to know.
I don’t think that is especially unreasonable, no?
One of CCP’s main problems is while they have the ability to have almost complete analytical and metrics knowlege of what is going on in EVE, they are horrible in interpreting what it actually means/represents and in predicting players reaction/gaming of new content. They have a disastrous history of seeing the data, interpreting it to mean the players want feature A (incorrectly), implementing it, and watch it get either be ignored or abused and exploited. Watching the company develope in one direction, fail, try again,fail, and then either give up or try once again (faiiing again), all the time bleeding out development assets and player hopes gets wearing on us vets.
CCP is flailing around in their development like a losing, punch drunk boxer in a late round, desperately trying to land the one punch that will turn everything around.
Just so I am clear:
You are frustrated that CCP has not discussed the next steps in the ‘big-picture’ plan since last Fanfest and they did not explicitly say the 5-year plan would/wouldn’t be finished on time?
That seems to be the gist of your posts. That you want CCP to give you an update on the plan and a 3 year development schedule reinforces (for me) that interpretation. Am I correct?
I like how OP got on his other accounts to flag all my posts because he doesn’t like people pointing that he made this wall of text emo argument to whine about skill injectors because he is too stupid or unwilling to admit how they benefit the game.
The great irony is that these measures are only necessary because of trash people like the OP driving newbs from the game as a suicide ganker because they are afraid of taking on any opponents that would present a challenge.
I won’t presume to speak for Ima, but pretty much. I’m a little disappointed with how long things are taking, but most worrisome to me is the sense in the latest CSM Minutes and from CSM comments that CCP has given up on their multi-year vision.
A clear, detailed update on the current longer term development plan would go a long way to getting me back on board. Right now, I have no sense what CCP is heading towards or why they are making the strange decisions they have been of late. I don’t know if this disconnect is just a communications issue or whether something has changed with the long term plan.
Meh, I still enjoy logging in and will keep doing so, but if i am to be frank I share the OP’s concern that movement towards Seagull’s vision has slowed or stopped completely and I am not optimistic there is anyone at the helm anymore. Please tell me otherwise CCP!
While I get that moral boosts are important, and think CCP could gain from doing the things you ask, I think your frustration is misdirected.
Your frustration is that CCP is not living up to your expectations. Your expectations, however, are not realistic.
CCP has, with rare exception, only discussed longterm/ ‘big picture’ stuff at fanfest. And, typically, they spend a small amount of presentation time doing so. Most development discussions revolve around the upcoming year. EVE Vegas typically discusses ~6mo features. To expect them to change a communication model that has been in use since…well, at least 2005… is kind of weird.
WRT to your complaing that things are taking too long: Have you really encountered many 5 year plans that didnt stretch to 6…or 9?
Now personally, I think the last big part of the plan (new space with new mechanics) should be put on hold or even removed. So I will not be particularly brokenhearted if CCP lets it die a quiet death lol
I have often ended up seeing Ima trolling threads and to be blunt it is not at all clear what this person wants by its forum posting, its seems to be saying that it wanted player star gates and new space, but you would not get that idea from it’s normal posting on the forums.
From my perspective Ima is just whining about the game in general rather than having specific gripes which is about par for the course with Ima. It seems to me that CCP tried to give people more interesting and challenging PVE, like the other day my alliance went after a Blood Raiders Soityo, to be blunt I would rather have my teeth pulled then do that again.
However since I have become a ping player with a passive income I am having a great time, especially with capital stuff…, may not be much fun for others, but if I can drop my carriers or super on people roaming I am damn happy.
My expectation, and I only speak for myself, is that they only remotely deliver or not even deliver, but that they confirm that they are still on track or not with what they outlined five years ago. Or if not, that they at least outline their new plan forward with EVE.
Because as it seams now, their plan revolves mainly around introducing more monetization than actual new game features as outlined in the original plan as presented 5 years ago.
Nah. CCP articulated a vision and seems to have forgotten about it and provided nothing in place of the 2013 plan. That is a legitimate gripe. Their self-imposed deadline is up with no communication on where we are.
If they announce at Fanfest that space colonization is on track and the Rubicon plan is just a little delayed I will be a happy camper.
However, if you read those CSM minutes and think that is likely event come Fanfest, you are more of an optimist than even I am. At this point, based on the grapevine and the actions of CCP over the last two years, I fully expect some complete change of tack that isn’t going to end well for anyone.
CCP could’nt deliver a pizza, let alone all that stuff talked about years ago. As for the road map, can you put a player made stargate gate into 4 wheel drive? Because at this moment CCP seem to have missed road entirely and are racing off into the sunset closely followed by a bunch of vampiric botts.
Since almost every expansion / game patch since Retribution - Dec 2012 - has done very little to nothing to enhance my game play pleasure, I have no sympathy for the devil.
You do realise that this is not his problem. Veterans can do it too, and veterans know what they’re doing, and can create new accounts or boost their mains for an advantage that is markedly higher than any competition a new player might present. No, skill injectors do not in any way give new players a means to compete. It gives them a means to spend money on things they don’t understand yet. And then when they get exploded by someone with 100 mil less SP than them but 10 years more experience, and wonder why their skill points didn’t help them, they come on here and whine about ‘bullies’ and ‘griefers’.
Skill injectors don’t help new players at all. All they help is to satiate impatience.
No, not if you don’t know what you’re doing with those stats. Once again, salvos, you put more stock in pure numbers than they’re worth. Skill points are not stats, and once again, there is a cap for everything. Not all your SP will apply to any given ship and its fit. SP don’t help new players because they don’t know what they’re doing with them. A 100mil sp newbie with a +1000% tracking bonus won’t help a newb in an Abbadon if he gets neuted out by a veteran in a 50mil SP toon in a Sentinel.
No, mate, it’s a factual one, and nothing you just said counters it. Once again, it’s about competition between players, not competition between ships. Having the superior ship performance doesn’t guarantee the player will know what to do with that ship performance.
Now if you can’t be civil, I am going to start reporting you. My argument was on point. If you want to talk ‘in terms of ship performance’ then you’re right. But in terms of ship performance is irrelevant when it comes to what the player who’s commanding that ship KNOWS. I’ve seen rookies with 10mil SP in meta-fit thorax’s beat down ‘veterans’ in T2 fit ruptures. That shouldn’t happen. It did, because the guy in the thorax knew what he was doing with it, and the guy in the ruppy didn’t.
The things you’re saying comes from someone with no PVP experience. Speak not on matters you do not understand, lest you enjoy being wrong all the time.
Salvos, do you know the story of the Red Tails? Not the George Lucas one, the real one he based it off. It goes a little something like this: African American P-51 Mustang pilots shot down the world’s first jet fighter in air-to-air combat. Something the P-51 shouldn’t be able to do. The Messerschmidt Me-262 was superior in EVERY way and had the advantage. Their only mission was to shoot down bombers, and they made the mistake of thinking their superior aircraft performance would give them the advantage over the Red Tails. It didn’t. The P-51 pilots were better, and they won, protecting the bombers and forcing the Germans to withdraw due to being outclassed and having not enough fuel to continue the engagement. Which by your logic, shouldn’t happen. But it did.
That’s not actually the full story, just the most pertinent part for this topic. The full story is actually a really good one though, I recommend reading about the Tuskegee Airmen. Amongst a few others like Chuck Yeager and Victor Pugachev, they remain my biggest influence for getting into flying myself, and heroes.
Because ‘ship performance’ alone is not the sole deciding factor in an engagement. It is only part of it. And people who know the game, and know what they’re up against, know their opponent’s weaknesses better than their opponent does if that opponent doesn’t know what he’s doing, regardless of SP.
I don’t need to prove anything to you, Salvos. I’ve put a lot of money where my mouth is already, and my KB, skill, and experience speak for themselves. I know what I’m doing and talking about. My only goal here is to counter your misinformation to anyone reading along, lest they become confused. I really couldn’t be stuffed what kind of misinformation a long-proven whelp like yourself wants to desperately cling to.
(For the record, both pilots I killed in that vid have been doing EVE longer than me, and have much better KBs)