From that infographic you can see that all people do PvE, only for Traditionals its majority of their activity.
So all people on that infographic do PvE.
Both those chart and infographic show the same thing essentially, only one tries to differentiate for playstyles, and when I have alts, it doesnt say much about what I as a player like to do, but what logged in characters like to do.
CCP should focus on maintaining balance on every matter. The more general chart shows what people do, without some overthinking “for who is that content”.
You can renew your subscription, you can abandon it. Who cares?
Macro-transactions or such kind of monetization is a plague of every modern game, especially MMORPGs.
You can enjoy this game with skill extractors or without them. If you like this game you can sub to provide a little investment into CCP servers, salary and etc.
As a conclusion I’d like to link here an epic video, from another game culture, about battles between SUBS and PLEBS
We wouldn’t be the first and won’t be the last to misinterpret “things players are doing” for “things players like to do” and we definitely won’t be the last.
Sometimes players do things because they want the result of doing the things so they can do the other thing they wanted to do:
How many people actually like messing with the market? A few, but you can bet it’s just a tool to most of us.
How many people like warping? Newbies who see “Oooh, shiny!” maybe. For us, it’s just how we get from point A to point B, or get away from a threat.
Do we fleet because we want to press F1, or are we after the killmails? Maybe the chatter is more interesting? FCs really need to answer this one for whoever they’re flying with.
That was definitely an awkward stuff on scene. I laughed watching it. It was so surreal. Screamed weaksauce, lowest entry treshold and mictoransactions just from beginning. ANd the words “You are a station in this game” I rolled laughing.
One thing facilitates another, so everything is important. It is fundamental. Economy, logistics, all is important. All have to be polished. UI for example, everyoe uses it, so it should be customizable, and chatbubbles should have option to turn them off permanently.
Ima Wreckyou, you should stop paying for the game.
The infographic I linked refers to individual players, that is, everything an account owner does with his accounts and alts. Meaning that “Traditionals” own whatever amounnt of accounts and play with whatever amount of alts, just to do PvE. And then you have “Entrepreneurs” who also are an archetype that really haves no business with Rubicon but in the parts where it replaces POSes.
I’ve read a lot of science fiction lately and came to the conclusion that the genre is somewhat stalled, tech-heavy to the max, mutated humans ad infinitum, and storylines that border on the absurd.
Has that happened to EVE? Possibly…
Maybe CCP has run their gamut of attempting to appease players, and are just milking their cash cow as fast as they can before the teats get too sore.
On the other hand, as long as I can escape this lunatic veering planet for a short time I’ll plunk down my monthly subscription fee and let other players contemplate the future of the game and veracity of CCP personnel.
Yeah, my expectations for the game have tempered, realizing the large player blocs have CCP’s gonads in a vise and both in turn tighten or back off the screws, depending on whatever petulant mood they’re in. This may be a bit too visual assessment from a long time player, but I don’t think it’s too far off.
Considering the cost of passive entertainment, I think my money is not being wasted. But if I had multiple accounts? I’d scale back to a more manageable level like the OP.
For the skill training? The players who can fly and use everything they want and thus can pay their sub by selling SP are a tiny minority.
The skill plan for this char is still over 2 years long and i also have alts. In total, i still need 5-8 years of Omega skill training time until i can fly and use everything i want.
My main has > 220mil SP. There is nothing I can train that will be useful anyway. But that is not really the point. The point was that if there is still value left in the game that I can justify spending 15$ per month. It was 45$ per month once and that was fine at the time.
Yes, it’s kinda like magic. If I unsubscribe, somewhere on the world another player will spawn and replace the $15 I spent with 20$ to balance everything out. That’s how it works right?
Socials and Aggressors do very little PvE, to the extent that “some” is more than none your claim is true, but just barely.
The both aggregate and “hide” information though. To use a RL example, does the price change of non-ferrous metals tell us anything about the price of nickel? Not really. In fact, nickel could go down and and the price index for non-ferrous metals could go up…so it could actually mislead us.
I agree with the notion of overall balance. However, the chart hides information, this is not “over thinking” but really important. Traditional probably log in and do PvE because they like it. Professionals may do it because “they have too”–i.e. that is how they get ISK to get ships to engage in PvP. The infographic tells us nothing about reasons.
Both, really. When progression is based on time spent in skill que alone, it isn’t something many newer players are likely to want to compete in after the game is 15+ years old unless the rules are changed.
I get it though. Some people are with the bad feels because the advantages over new players they earned by dragging skills into the que every few days was taken away. Newer players now actually have the ability to catch up with them and they are upset about that.