heheheheheh I just posting to demonstrate frustration, not waiting for anything. Actually, I’M WAITING…
CCPlease, make this crap go away, I promise I won’t tell anybody.
heheheheheh I just posting to demonstrate frustration, not waiting for anything. Actually, I’M WAITING…
CCPlease, make this crap go away, I promise I won’t tell anybody.
Because otherwise you wouldn’t feel any accomplishment from completing it.
This crap is a skill queue which could improve your gameplay if you pick the right skills to train.
Like music the anticipatory factor releases dopamine…
Same style of process for waiting for and anticipating a reward and attaining it as something as robust as music. Gotta love the Ventral Tegmental Area and pure ole Dopamine!!
The opportunities help a ton even though given in tiny increments. It really adds up over time.
I know, I farmed all but SoF. Everyday I inject that 10k, I’m hooked.
This waiting is much preferable to the alternative: idiotic grinding for SP for individual skills, ships, modules, classes.
I learned how to conserve fuel already, don’t keep the thrusters on 100% all the time. Give me the certification I passed right?
This.
I love EVE’s passive progression system.
It’s a progression system and every MMO has one in order to unlock the game piece-wise, give sense of character investment and increases longeivity of the game. But unlike all other MMOs I’ve played only EVE’s progression allows complete freedom to play however you like without an awful mandatory progression grind.
However, watching your skill queue and complaining it takes time is as exciting as watching paint dry.
I would do something else with my time!
Play the game, fly some spaceships. Those skills will eventually finish as you do that, all by themselves.
Or if you’re in a hurry you could sponsor the game we both like playing and buy some skill points. Your choice!
Since the question was “why so slow?“, I’ll try to answer it.
Because EVE is a subscription based game, and as such is monetizing time by offering you shortcuts through packs containing skill injectors. The times could be slashed 4 times and the new values would still serve the same purpose. The only reason they are so slow is monetization.
I know, I was just testing ppls reaction.
You passed. I mean, this crap is way old, basic and serve no purpose other then gate new players.
It’s not like my queue of 172 days will be any better with 152, but at least it won’t look lame, waiting for Battleship is better than waiting for some basic knowledge any mediocre engineer knows, EVE doesn’t make any effort to be liked, but since all other MMOs downgraded to IQ 80, I guess EVE did nothing and won.
It still is EVE merit, I’m just saying, it’s boring and purposeless, new players will skip it, I’m training it because I know better.
Capsuleers are the top 2% intelligent and affluent people in the galaxy. a level 5 skill surpasses the knowledge of academicans galaxy wide.
You just said exactly my point. Faraday is not rocket science, that crap shouldn’t take that long.
That isn’t remotely true, sorry.
I can “complete” a CoD BattlePass or “Career” Unlocks a few weeks or months as a casual player, and yes, it feels like an accomplishment every time I unlock certain things. Especially if I can unlock them by actually doing something rather than waiting. And that goes for other games as well. Hell-Difficulty completions in Diablo, Grandmaster League Placement in Starcraft etc pp…
In my personal opinion, the skill-by-time-concept of EVE is simply outdated. New players should have options to fully catch up to Veterans in the Subcapital Department in less than a year. And that means every subcap relevant skill V. And then another year for Capitals and Supercaps. Not by automatic skillpoint gain, but by activities (which would at the same time solve the problem that people would simply create more and more throwaway alts - they would have to do the acitivities with them over and over again…, atm they only needto make the chars, pay the PLEX and have 10 of them skilling all by themselves).
I bet EVE could have a LOT more players if the overwhelming amount of skillpoint progression to compete with Veteran players wouldn’t drive off many interested ones right on the spot.
And what other goals would players have to look forward to after they reached ‘end game’ in their first two years in this game?
Would EVE take a look at World of Warcraft and invalidate the level 5s by adding a level 6 for everyone after two years, and then level 7 to invalidate al the previous ships so people can keep progressing? And continue until everyone’s at level 10, squash it so 5 is the new 10 and people can continue their monthly ‘grind towards end-game’?
EVE’s progression allows players to continually train into equipment that stays relevant. Other games like WoW simply force progression to start all over every two years by adding new progression on top.
I much prefer EVE’s continual training, even if that means it takes a decade to train every subcapital specialization to level 5 on a character.
It may be slow, but it also means this game progress is persistent.
EVE would be a very very poor game if the main thing you can achieve over the years is waiting for skills to finish. Skills are simply nessessary to compete on many levels, because without them you either can’t solve certain content or be significantly slower than others. They are no achievement in itself and should always only be seen as tools. And those tools should be available for everyone equally after a (rather short) time of getting used to the content.
SP are not progress. Progress is learning mechanics, gaining knowledge about markets, politics, regions. Making relations, gaining power and the ability to achieve goals with that power.
I achieve much more over the years than ‘waiting for skills to finish’.
Skills finishing is a passive something that happens in the background. Those skills enable us to achieve real things in the game, things we do not have to grind for like we have to grind in other games.
One thing I love about EVE and really dislike about other MMOs is the endless grind. It doesn’t exist here!
We’d have to introduce a grind if our progression was grind-limited rather than waiting-limited. Because I don’t see how we could have a long-living persistent MMO without some kind of progression system.
You’re right that there also are other forms of progression, like learning mechanics. But that’s not the same as character progression, the thing that prohibits a newbie character from doing end-game day one, opens the game piece-wise to not overwhelm the player and creates something to look forward to even after playing for a decade.
If Eve allowed grinding to learn skills, I’d do that. Instead they play the skill point waiting game so I bought skill points. Either way, I did what I needed to speed it up.
Skill points are more than just guides. They unlock modules and allow you to get the most out of modules. They take years to learn and without them- if CCP removed all skill point requirements (hypothetically), the chasm between a 100,000,000 skill point character and a 0 skill point character would be immense even in the same ships. Shields, capacitors, armor, navigation, Power, and CPU are some very strong skills to learn.
And that’s without considering the unlocks on most ships and modules.
Tactics are important, but so are skill points.