Hi Pilots!
Here at Team Size Matters, we have just opened up Singularity with an early look into Fleet Abyssal Deadspace gameplay . You can find out more on how to connect to Duality at the bottom of the post
These changes now allow a player to activate an abyssal filament, and choose to allow a fleet to enter with them. Up to three Frigates can now enter an abyssal encounter together to take on the NPCs.
This early look into fleet abyss gameplay is so that we can receive and engage in feedback regarding the feature with particular allowing us more time to make changes.
How it works!
You will need to be in a fleet, in a frigate (valid list below) and activate any abyssal deadspace filament.
You will now see two options, activate for fleet or just activate for you.
When activating for a fleet, an Abyssal Trace will be created in space but can now be activated just like any jump gate or acceleration gate. This is how the three of you will go into the abyss together. The player who activates the filament will not automatically enter the abyss, instead everyone can jump through the trace together. The encounter timer will not start until the first person jumps through. The Abyssal Trace itself will stay in space for 30 minutes before collapsing, if nobody has entered.
Frigate groups that are currently available to enter co-op together:
- Assault Frigates
- Frigates (The actual group, so this includes Tech 1, Faction & Pirate frigates for example)
- Interceptors
- Logistics Frigates
- Covert Ops
- Electronic Attack Ships
We hope to see some interesting attempts! Why not try an adventurous trio of Ventures in the Abyss!
Feedback
At the moment, the NPCs you will encounter are the same spawn groups as their Cruiser counterparts. Here at CCP, we have tried out several frigate fleets together with varying degrees of success. We are very interested to hear how you can adapt to the fleet based abyssal gameplay in terms of the NPC balance.
The balance however will not remain equal to Cruiser Abyssal Deadspace. You can definitely expect that in the Winter Release, fleet abyssal Deadspace encounters will have their own balancing, entirely different from the Cruiser encounters. While we have our own ideas how different that balancing can be, we are eager to hear your feedback on this area. You will be able to help shape flee
Currently the feature only requires one filament to allow entry for three players, but in the final version it will consume three abyssal filaments for deployment.
You will also be able to see that three times the amount of loot is available from the Triglavian Bioadaptive Cache.
How to access Singularity
The server can be selected directly in the EVE Launcher with no change or modifications required.
More instructions if you need them can be found here: https://community.eveonline.com/support/test-servers/singularity/
Still in development
Because we are opening this earlier for feedback, there are a few things to keep in mind:
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The experience is not the final product, and will change.
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Art Assets will change for the final release, as well as new assets being made available. This includes for example the fleet deployable Abyssal Trace left in known space which is currently visible as a Triglavian Gate.
Thanks for reading!
Please try this out and tell us what you think of the feature, and what you would like to see.
-Team Size Matters
Note: I have updated this post as the feature is now live on Singularity for testing.