I’m just gonna copy & paste this here.
We’ve had 3 nerfs to Krabbing Hulls. The Rorq, the Carrier, and the VNI is coming too.
It means more Plexing to keep up.
So we are chasing people with money to spend at this stage. Those with wealth are our target audience. But the market doesn’t work that way. Not any more.
We have a 4% retention rate for new players. 4%. And CCP knows that training time is an issue, which is why they have done this newbie pack.
A player needs a subscription, and spare ISK for ships and Skill Injectors. And… Here is the state of the market for young gamers in my neck of the woods.
Here is the copy & paste:
" Erm…
So, about that market eh?
Millennials are kinda poor. You know, Gamers.
And…
Also…
https://inequality.org/facts/income-inequality/
So is EVE a game for bored Rich people, or a game for the next generation of math nerds?
EVE needs a lot of time if you want to build big too. Null etc.
So you have 2 camps. Bored Rich Kids, or Math Nerds with limited cash ( millennials ).
Which one do you target?
So far the Krabbing Nerfs have been chasing Bored Rich Kids ( by making ticks smaller ). Rorqs, Carriers, & VNI’s.
4% new player retention rate.
2001 was a long time ago. The world has changed.
I think we need to target the next gen of nerds, and that means NOT nerfing krabbing.
Just my 2p, but there you go. "
In chasing bored Rich Kids ( by nerfing Krabbing stuff to increase PLEX’ing ) are we doing it right? EVE is like C&C for how Nerdy it gets. It’s a D&D thing for how much math is involved.
I, for one, think we should be chasing nerds.
Over to you to discuss
.
Ore additional. If it really is unsustainable in the amounts we churn out then cap the amount of ore per day in a system. Just my 2p on that one.
.
I shall now retreat to my bunker as flames fly.