Would you, the players who already play, start the game at its current state, and keep on?

I think skill injectors are needed as before: not at all. When i started, there wasnt even a shortcut. Yet i never felt that i was excluded from content - doing l4 in a drake is doing l4, after all. The marauder may be better, but its not different.
Either you find your fun, or no injectors in the world will give it to you. Thats the sandbox, and i dont see that as a problem.

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Yes, but keep in mind you are not wide broad audience, you are you. The guy took his money and for roughly a price of 2 month subs or 5-6 skill injectors upgraded his witcher 3 to have all the paid DLCs. Boom, he now has an immense entertainment value for a long, long time to come. It will take him a year or more to play through all that.

You have to think in broader terms, how to pull people into skilling up and staying for T4s as you gave in your example, instead of doing stuff like this, all in fraction of time and all costs, not just monetary but personal as well (investing yourself into your toon). So think in terms of broad total general entertainment value vs total general entertainment value, not specific stuff, because in essence, this is what is needed, to provide people with general entertaining value vs other things available to them at same cost, time and personal investment.

You can argue all the sandboxes or whatever boxes you want, but thats the bottom line of it. To stay afloat, the game needs those people to stay here, instead of elsewhere and pay money on top of that. Also, vast majority of people coming in only focus on the fact that this is a space MMORPG, not sandbox or whatever else. They find out all that stuff once they are here, not before.

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Being a player that isn’t new or old,I’ll give you an answer to the OP question from my view.

No,being that answer.

2010 a friend persuaded me to download a 14 day trial to Eve and give it a try. This friend started Eve in 2006 and often talked about the game. I played the 14 days and paid for one month sub. In Eve that’s barely enough to learn even the basics. Maybe 100 hours of game time. When my friend went back to the game where we became acquainted,soon after I stopped playing and returned to that mmo. He taught me far more about Eve than I would have learned on my own.

Change is inevitable,however any change always alienates some person or subgroup. I find the key is to know what premise(expectation) it is that you decide to engage. Ex. Is Eve a HTFU kind game or is it some carebear version of its former self? I was under the premise that it was and is the former. By reading the Eve forums for the last 6 months(That is before even digging out my old account info and actually downloading the current version) I don’t see Eve as the HTFU! kind of game it once was.

Reasons:

  1. Steam: Steam imo destroys any game that is under its umbrella.
    Applying to the masses insures you wont get the player base that will be essential to a given niche type game. Where as Eve previously was “found” by the kind of player who was looking for said niche game.

  2. Free to Play: Has become and is today’s last bastion of survival for MMO’s. F2P is often hand in hand with micro-transactions type games. These type of games hardly sustain any longevity in the gaming world. I wont list any,but I’m sure someone can find the exception.

  3. Pay to Win: Eve is a p2w game. Yes I know you don’t want to read that,but if you look at some posts above this one,how could you come to any other conclusion. Skill injectors WTF! Cash=Plex=Isk=Skill Injectors. Need I say more?

  4. Multi-boxing: It was assumed in Eve if you saw a player,they were paying to multi-box. Each to their own,I guess. Today its assumed that every player has 2 to 50 accounts. Which gives rise to Miners emptying out whole systems in a day. Gankers loading up 3 or more accounts just to kill one Miner. More spies than I can imagine. Here,I thought that Eve was a socially interactive game. Instead it is Miner fleets and Ganker fleets controlled by individual players. So much for social interaction.

Listed above,these 4 are the scourge of all MMO’s. I won’t say they are the death nail but I’ve read many a forum post with numerous claims that a game is healthy. Only to find at the next log on,said game will be going offline(sunset) in a near future date.

As I stated,I am not new yet hardly can say I understand all what Eve is. Nothing in life is static . It’s either moving forward or moving backward. Its either thriving or declining. Think about this. Next time you log on and see the number of players in the launcher currently playing,ask yourself how many actual players make up that number. What? Maybe 20,000 more or less? Take into account multiple F2P accounts. 2010 the average as I recall was between 30k to 40k and all of those were 14 day trials or paid subs.

If CCP really wanted to shake things up they could implement a new feature where any an all founded player corps would have to evacuate High Sec after a one year period. Think of the ramifications and effects that would have in Eve. This cause and effect could be rather large to encompass. Think about it.

Just my 2 Isk

Eve isnt the audience for him them, that easy. Its even more problematic that it now attracts this kind of people, because, in virtually every case, theyll just go because they are bored. When i started, skill injectors werent even a choice. Its actually proving my point: players that like this immersive NPE and so on are those that leave after a while, because they want to be entertained. Thats not eve, though, it entertains you very bad actually. It gives you mighty tools however, to create an own way to get entertained. And, value comes from effort/demand/supply etc. In a singleplayer-rpg, nothing for me has value, maybe its somewhat funny/entertaining, at best. And if CCP doesnt want to hire an whole new team that provides content in masses, i think they should focus back to the players that not want to be entertained, but want tools to create their entertainment.

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Its almost as if you’d been watching me go through almost everything you’d listed for me for the past 6 days… right up to the exchanges I’d just had in “Help” (please, why even have a chat named help available if that’s what you call help?)… and that’s after returning from a very long break from when Eve was still shiny and new (glitchy as f) ~7 yrs ago with a friend.

And, I have to say, I’ve already deleted the game after the way the community responded to me in not-help chat and I’m only here now waiting for someone to tell me how to delete my forum account as well so, I won’t ever hear from this game again in my inbox or otherwise.

I had such high hopes for this game… proved to just be another glorified greedy battle arena full of ass-hats who’d rather tell you to f’ off than welcome you to the community like a normal human being… or even just leave you alone if they didn’t have anything helpful/useful to add.

Don’t worry… I was already told to leave by pretty much everyone that replied in not-help in-game and I have… someone just needs to give me a way to finish leaving clean by showing how to delete/remove my forum account.

I started last year and still like the game very much. So yes, I guess I would keep playing if I started a bit later too.

Wow. Good question - long read.

My short answer: No, I would not.

The longer version:
I started 2 years ago; had lots of fun and lots of excitement about the visuals; loved the submarine-physics from the first minute on. Was always pulled and pushed between sightseeing, figuring (puzzling) out some complicated mechanics and interact in fleet-PvP. I’m so exited, had to express it in my bio.

Some weeks ago I created a new alpha character. Just for fun. The NPE is OK, at least you get a much better idea of the game basic mechanic compared to 2 years ago. However, immediately after the tutorial and the first startup agent I lost all interest on it.

Why?

I use the same computer during the last 2 years. Two years ago I pulled a bigger part of fun by looking at flying spaceships - I was able to see everything: ship details, turret effects, explosions, other interaction effects. Today I had to reduce all graphics to plain potato, switch off all effects and (recommended) reduce the graphic resolution. If not, my CPU runs hot and fps goes below 10 (with one single account!). What remains are the strategic and interactive aspect, all of the visual beauty is gone. This is the result of ‘game improvement’. As a new player those strategic and interactive aspects play a lesser role - at first. As there is no nice visuals left - why continue, why pay?
So, yes, I would had stopped after some single days.

Well, the thing is that, when all that keeps you ie shiny bling bling, then you never really cared anyway. what attracted you was the same thing the whole industry eventually realized as target: lower instincts. in this case: shiny bling. i prefer imagination. it’s much more powerful and i’m not only not growing dependent on visual aspects, it also doesn’t cloud my judgement.

ps: this thread is great!

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No.

Skill injectors - which in my opinion completely wrecked one of the best features of the game (skill training) was and is an abomination.

The argument that one can never catch up with the vets skill wise is a nonsense.

That one can only use so many skill points to any type of ship and fittings makes a mockery of the ‘catch up’ argument.

I can never catch up with the vets who started well before me in terms of absolute skill points - so freakin’ what?

Unless, like me you refuse to use money to pay for skill points, those with the deepest wallets can and do, in my view, abuse the system.

With the kind permission of CCP of course.

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This sounds like an computer problem though, i would see if i can fix that.

@yellow parasol
You are totally right. Today I know much more of the game and fly mostly far zoomed out. Graphics are nice but not of importance.
But this was not true for the first some weeks. There was no imagination of what EVE can be and what it is (most of the time). The new players horizon has a smaller radius. One of the major factors within this small radius was, at least for me, the visual presentation. And with todays minimum requirements my current computer lets look EVE like ‘Bards Tale’ looked in the 1990’s.
:wink:

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@Selphentine
Yes, exactly. It came with May/June 2017 update. Minimum requirement increased tremendously … :frowning:
I can only repeat: If I would have started some weeks ago, I would had stopped after the tutorial.

I wouldn’t suggest this. On the contrary. Give a new player nothing except good advice and even that not too much. Let him learn by himself and let him have his sense of achievement. If you pamper him too much, you automatically devaluate everything he earns in the first few months.
Of course, if he has a stupid loss or if you can cut down his grinding for isk for his first battleship by a few million, go ahead and ease the pain a little - but only after he felt it.
“Eve is real” is a slogan for a reason, because you deal with real people and losses (and gains) are real (for a game, at least). Do not take away from that.

This has been true since Plex were introduced - especially when you consider the character bazaar. On the other hand, SP and Isk only get you so far, the (more important) rest is in your personal skills, knowledge, connections…

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And you’re damn right with that.

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I dont know. Pay 2 Win for me is an concept that i can “insert coin” into the game machine and get an ridicilous amount of power, and therefore win over others.
How does one win in eve? Even for small scale, i think thats often a theory. pay a lot to get a lot and field it? Well, they come with some friends, and you payed to loose. I know people who just got a lot of money and therefore were richer than me in eve. I didnt feel they won though - i was always capable of affording whats smart for my skill/character level.

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That was my point. I just didn’t want to argue the definition of “pay to win”. If somebody considers Eve to be p2w now, it has been that for along time. And if you don’t consider getting Isk for € p2w, it still isn’t.
Injectors don’t change anything regarding that. They are simple a cleaner variant of the bazaar (brain parts instead of slaves :roll_eyes:)

Probably not. It would have gotten pretty boring pretty fast. When I started the opportunities for being nefarious were vast, and everywhere and that’s what drew me to the game.

Waiting a few weeks to be able to fly the next class of ship or use a particular mod also felt like a challenge and an achievement. This game rewarded patience and hard graft.

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Noooo!

Ha, this thread didn’t automatically close?

That being said, if I, as a hypothetical new player, would understand what the win conditions in EVE currently are, then no. If not for Lowsec pirate guys who took me in early on, I wouldn’t have continued playing EVE after trial (because the push towards grind and blob was visible already). Today I wouldn’t meet them, as they and many of their likes have left the game for what it has become, so I would possibly not even meet interesting playstyles early enough to stick with the game, if I tried it out.

No.

(ignore this part it needs 5 characters to be able to post)