Would you, the players who already play, start the game at its current state, and keep on?

Ofcourse, but its an artificial envoirement. One, that has the purpose of entertaining. However, the variable definitions of entertainment will make it suitable for only one group of people, and the main point in my statement is: Im not sure if ccp attempts to make eve more suitable for an greater audience is more likely a way down the road.

Eve online is a PvP centric game with full loss at defeat. It turns off most of PvE centric players because they don’t like losing stuff. Of course, you can still do PvE and what I do is PvE nowadays. But one’s activities are limited if he sticks to PvE only.

As long as that remains so, Eve online will not appeal to the broader audience. They simply can’t.

Which is what im thinking, and why i dislike some changes. Including the current event with dailies, which is imho targeting an audience not playing eve at all (or not much).

Im not sure why i got this feeling, this is why i created the thread in the first place. Saying my feeling are the truth is easy, but i want to find out what others think about that. And i could read patchnotes backwards, getting more than loosing, atleast feeled.

If someone who doesn’t know Eve online at all plays the tutorial, it will give someone a sense of strong PvE game. Coupled with skins and glorified “cash shop” stuff, I believe CCP thinks they can hold some of PvE centric players.

And we all know that there are mission corps who are PvE centric. I myself just don’t have time as well as energy for PvP, so I stick to L4 missions and explorations nowadays.

L4 mission is boring though. I can see a newbie doing it for a few weeks as he moves onto new ships and such but I don’t see it retaining any PvE centric players for over a year.

For me, I don’t pay any attention to the news and what’s coming. I haven’t even flown a T3 (yet). I stick to what I know the best, HAC (Cerbrus and Diemost).

I would totally start over today. Even more than back in 2013 when I created this account. I’ve trained two other characters since I came back and now after nearly four years of big fleet stuff and zero-zero experience I am totally fed up with any fleet pvp stuff and zero-zero stagnation. So it’s kinda starting fresh again. Not from zero of course but doing different things and start another journey from scratch. Maybe even creating an Alpha to see how that is. After all I am barely using the 70 sth mil SP my 3 chars each have. One of them got reworked already to do some indy stuff so that’s something to dip in as a side project. Main will be low-sec small gang or solo and third is just a specialised pvp char.
Edit: being on vacation since nearly two weeks is a nice, forced break to read consider what one wants to do in EvE

1 Like

Short answer: No.

1 Like

As someone who did start playing Eve in it’s current state (I started playing December 2016) I find everyone’s replies interesting. I had heard stories about Eve, the large battles, scams, etc. over the years but never tried it because I dislike forced subscriptions. Alpha clones and the option to sub for the months I can afford it but continue playing with limitations is what got me to even try it. The tutorial was very nice for teaching the most basic concepts, just simply flying your ship is different then most other starship based games. While I do think the tutorial teaches some bad habits (why does it tell newbies to use the autopilot?) and some things weren’t as clear as I’d have liked, overall it did teach me the most basic controls and got me started.

After the tutorial I went through all the career agents then did the SoE arc which I had learned online was the most recommended “things to do when you’re a newbie that doesn’t know what they want to do yet” acitivities. Since then I’ve bounced around the universe, doing missions, hauling cargo, mining, exploring, getting blown up. I’ve created alts since then and do wish there was a “skip the tutorial” option for them. It’s a bit annoying having to blow up those warp bubbles at the beginning before you can go wherever you want. But for my first character I very much appreciated being put on some rails and not simply tossed into the game without the first clue on how to even pilot my ship.

1 Like

I actually disliked when Eve had 60k (or was it 40k?) people playing at once. It’s was too crowded.

20k feels about right and low sec is pretty much empty which I can take advantage of.

Starting the game Today is much different and Better than before. I see the work put in to make eve more modern. however there is still just a lack of educating new players and also getting new players to come into the real portion of the game… null sec… of course those could live out in high sec for awhile… but if you want to experience the full on Eve Online… then you need to begin directing them to Null Sec.

would I remain if I began today?? no…
why?
because eve is very outdated and since ccp cuts ship interiors, station interiors and citadel interiors out of the game, along side with no lounge for players to meet up and see each other in their different gear (which some paid real money for)… hell no… look at its competitor… look at what star citizen (yes I said the dang name)… is putting out… get ready ccp… cause there’s a true Winter coming for you… and they are not the White Walkers… immersion effects add so much more fulfillment to a MMO… its time to wake up and smell the coffee or just get left behind and die a slow painful death like the older mmo’s

Hell no and I advise any potential new player reading this to hit tge Back button fast and stay away from trainwreck CCP.

EvE is AMAZING.
CCP is garbage.

1 Like

No.

The game as it now is not even remotely the same as the one that captivated my attention back in 2006. I wouldn’t even try it out once I saw how watered down it was from its heyday.

As it is, being a 10 year plus veteran, I can barely play without the bile rising in the back of my throat. But I have too much invested now to go cold turkey. Though I’m down to one Omega acct that I’ll keep playing till my few hundred billion worth of stuff is gone.

Mr Epeen :sunglasses:

2 Likes

I think the same would happen as when I first started playing only I’d end up quitting playing sooner - there is a lot that isn’t too bad about the game in itself - but the same old problems would crop up leading me to quit.

For this to be the game for me I need to be able to commit to it without frequently having things often needlessly changed around - after awhile it gets too frustrating being outplayed by dev changes rather than the actions of other players or my own failures.

Nope. Too easy, too hand-holding, thus likely containing players who aren’t challenging and smart.

It was criticized that EVE was too hardcore… new players were basically dropped in cold water and told to ‘swim’. Some ppl like the hardcore feel of EVE some like a hand-holding, the current introduction is crappy, you are right with that, but what would you want instead?

My biggest grievance with the tutorial is that it portrays the game as if PVE, missions etc was the main focus, the true depth of this game unfolds when you have a goal, maybe join a bunch of ppl, the meta is like nothing out there and that is the true experience you will get. Its hard to transmit that message over in a tutorial…

1 Like

Ultima Online had a similar system as Eve but I don’t ever recall UO being called hardcore despite of a fact that a player can get killed as soon as they leave city guards protection. You could still be killed within city if someone used deadly poison on you.

UO had no tutorial, either.

I think the problem stems from the fact that CCP tried to draw casual, WoW type, players into the game.

i think in ultimas “biggest days” mmos as whole were a genre more hardcore. If there are no real soft mmo´s, you dont need to say its hardcore. That changed however. MMO´s these days arent really hard by default, many are the opposite. The mainstream does not want to be challenged, they want some goal, and some rewards. However, in eve, the goal is not really visible. Hell, even in minecraft its either “survive and build something, or just build something” in the end.

Im not questioning if “Todays CCP” is able to make great games these days. Their VR stuff seems to run extremly well. Im questioning if “Todays CCP” is able to make a great eve.

Unlikely… It requires too much time and money to become useful and to make yourself comfortable in this game. Very unlikely.

1 Like

Hehe, back when I started I was a young lad with lots of time on my hands that I could fill up exploring the depths of Eve together with some RL friends. That’s over 12 years ago now. Since more responsibilities have been creeping into my and my friends days. As a result I do have less time to play and some friends have had to quit.

So if I’d start now I’d still have some friend in RL that would go along. We’d have fun and explore the depths of the game and along the way meet new people. From here on things would snowball and I honestly wouldn’t see myself quit.

I guess the make or break point in the end is the people around you in RL and ingame. As long as that remains healthy you golden.

1 Like

Probably not.

I love Eve, but If I’d known how much time I would put into the game I hope that I’d pass on starting it again.

Not too long ago, I had a buddy from work join Eve. An actual, real person, instead of a bot / multiboxer account. And he quit after about 2 months.

We did some stuff all around, I sported him some plex and some skill injectors, can’t afford a lot but did what I could, and it still wasn’t enough. There was fun doing content, especially highsec PVE and lowsec minor PVP with some thrown in exploration, he kinda got into it and things were going well. Until he hit a brick wall.

His ultimate brick wall was a 360+ day training queue, which would land him only about 1/3-1/2 way of the kind of stuff he wanted to do in the game. Once he busted out the calculator and checked the amount of $$ needed for skill injectors to get even over the major hurdle points of that que, not even the majority of it, then that was pretty much it.

Another words, the content he was interested in doing is inaccessable, due to ship/gear requirements limited by the skill que. Thats all there is to it, interesting content is king, and if players can’t get to it, then they go play a game that they can get to it. Its that simple.

I think if I didn’t have an old account and didn’t return in time before skill extractors got too expansive for me to buy, I would have been in the same boat, so I do understand it.

So my answer is no, I would absolutely not start from scratch. Nor do I recommend it for anyone else. I do recommend it for people who have Eve rich friends that can sport them somewhere between 30-50 large skill injectors to start off with and help plan out what to spend those skill points on. Otherwise no way.

2 Likes