That’s not entirely true. Faucets and sinks are game mechanisms. If you want to consider CCP considers players then it is player influenced…sure.
WoW’s is total trash.
Another difference is in EvE Alphas are actually useful and can play the full MMO.
In WoW your “starter” can’t even trade. They neuter you so much its pathetic. Why would I want to “try” an mmo as a single player that cant do anything with anyone?
But whether or not players participate in those faucets and sinks is wholly up to the player. Its up to the players if they want to wage a 100 titan war and shoot each other senseless, increasing the prices for modules. Its up to the players who hunt the rorquals to increase or decrease the prices of minerals.
Yeah definitely. Why I mentioned it is theres a lot of blog history about this issue with WoW’s sinks in particular.
I look at EvE monthly econ reports and they seem to keep a good balance (tight money supply) for a long time.
The WoW blogs were constantly complaining how Blizz would release a HUGE faucet. Let the economy crash. Then try to fix it with too-little-too late sinks.
The other issue is probably “stuff”.
EvE stuff actually goes boom.
In WoW it looks like it just accumulates. which has always been something I’ve hated about softcore games.
Yeah, they should change WoW so that once you die, half your equipment drops, the other half gets destroyed. They should make this change in like 1 day, and mention it in some obscure section of the forums, then release a new raid.
More like, One of our engineers put the wrong integer in a loot flat, resulting in randomized drops instead of NO drops. Sorry for the inconvenience, we will be sure to delete your other items that dropped when you died.
The talent that created both games have long gone, replaced by incompetent left brainer ex player-developers who understand how to analyse a spreadsheet but don’t understand the meaning of “fun”.