Xenuria for CSM 15

I’m going to be really reductive and simplified in my answer because I am sure you don’t want a term paper on something that’s just as easilly summarized by smarter people than myself.

War = good
Krabbing = necessary evil, but also content source
Passive income should always have a method that allows for players to disrupt it.
Active moons and Active Resource farming must be assailable proportional to the potential value of the resources. Risk/Reward goes in all directions.

If I can’t stab you on your way back from collecting your passive payout, that’s a problem with the game design. Even with PI you still have to go to the planet to collect the resources.