This Bergur guy is completely unhinged.
Bergur specifically mentions the hurdles that new players go through learning how to get a new ship, fit a ship, and grasping these fundamentals of EVE Online.
Instead of teaching the new players and explaining these things to them, they rather opt to fleece them and make them waste 20 € on a ship that can die the minute it undocks. And the new players do not learn a single valuable thing about EVE when they buy this pack. They do not learn how to use the market, how to use the fitting window, how to learn about fittings, how to search for fittings online. Tthey learn nothing. It is ridiculous that this Bergur guy has the audacity to call this “we help new players overcome a hurdle”.
But how can CCP replicate this, teach this in a way that retains players rather than jettisons them out of the client and onto the next game?
This pack is most definitely not the way to teach new players a single thing. In fact, it takes almost every single opportunity to teach them a single thing away from them and only teaches them one lesson: If your credit card locked you out because you bought too many ships, you are not fit to be a customer for us.
you might not teach these basics on day one, but teaching the precursors you need to be able to tackle PvP when a player is ready.
And that is where the open world can come in very handy instead of your abysmal dreams of instanced experiences. If you want them to slowly teach about PVP and the wider world, have a career agent give them a nice mission to retrieve or deliver a certain item from a low sec station. Tell them that low sec is dangerous, that they might die on the way, how certain ships and certain ways of fitting these ships can help to get through danger zones and have these missions pay a nice reward. The low sec locations are always in a system that is reachable from at least 2 different directions, so that it cannot be hellcamped easily. First, you just give them the above basic info and let them deal with it on their own. If they succeed, congratulate them, give additional information and send them away, maybe even to a second mission of that kind in a harder to reach place. If they don’t succeed, give them encouragement that this happens all the time, give more information about alternative routes, about checking the killboard stats for dangerous border systems or systems on the way, and so on and so forth to give them all the information they need to succeed.
Stuff like that should be the norm when you replace the CA with new approaches. But instead, you opt for instanced space and cinematic experiences. And to sell them packs that teach them nothing.
Bergur Finnbogasson […] Finnbogason added.
This page’s text quality is just like CCP’s development quality: A never changing disappointment. These typos have been plaguing every single article there and it’s not changing. Just like CCP does not spend money on QA, this site does not spend a dime on a proofreader.