Zintage Enaka for CSM20

I’m Zintage, and I am running for CSM20 again this year. My primary focuses are on nullsec aswell as both subcapital and capital fleet balance.

I’ll attempt to keep my Eve story short for all of our sakes, but it’s a long one. I started playing Eve properly in 2015, joining when a grand strategy YouTuber I watched at the time attempted to form a corporation. After going to war with the highsec mercs for several weeks using 200+ man frigate fleets to fight t3cs. The YouTuber eventually gave up on Eve, finding himself overworked running such a large organization. What was left of this organization was reformed into Rabble Inc. and later Rabble Alliance. While in Rabble we decided to try living in just about every type of space possible. We fought Russians over moons in Molden Heath, lived in a c4 wormhole, waged a Poco war in highsec with Eve uni, and even took sov in delve also later querious during the casino war. Eventually, I left rabble and joined GSF at an invite from a friend and learned to FC large-scale fleets. After a few years, my corp at the time left GSF to form Freight Train Diplomacy that lived in Vale of the Silent for a while. I eventually came back to GSF during the siege of the 1dq1 constellation.

My area of expertise is most certainly Nullsec, though having lived in all areas of space, I generally know enough to understand what people from other areas of space want to tell me about. Some bullet points would be

  • Fleet doctrines and fittings ( I run the GSF fitting team, and on CSM19, I as well as others, pushed quite hard for balance patches on ships to pull us out of the FNI meta)

  • Multiboxing ( I regularly run 10+ accounts)

  • Capital and Subcapital FCing ( Recently, I have taken several steps back on subcap fcing to allow others to FC, but as they say, FCs make the worst linemembers, and I like to backseat drive :stuck_out_tongue: )

I’m running for CSM20 to continue the work we have been doing on CSM19, bringing diversity and skill back into fleet doctrines

Many of the goals from my past CSM post ended up happening, even if they weren’t exactly how I suggested they happen.

Armor Vs Shield Balance

I still consider this a work in progress. The recent armor rig changes to increase armor speed have led to a belief that armor can be more viable. This meta hasn’t matured yet, so it’s hard to say I am still personally of the belief we need to lower armor rep cycle time a bit and increase the overall hp/sec repped of armor ships to get them in a happy place.

Dread Balance

This largely became moot when we got the first real buffs to supers and titans in years. When I first ran for the CSM, I didn’t think we could get super and titan changes through, and I was very happily surprised. I still believe that the PNI should have its paint bonus changed for a large application bonus instead, for a healthier meta where carriers/supers are the better option to use against battleships than to make dread/titan guns apply.

A Major Balance goal this time around is carriers

Carriers have largely been in a bad place for the past several years. They are a boosting platform with some of the weakest links. Overpowered in large numbers from tether, but generally considered useless if you have less than 40 for fleets. Booshing and conduiting have added a lot of flavor to carriers for mixing with battleship fleets, and I feel like we can take that a step further. I would like to see the carrier lock range reduced to the point that they can’t skynet to gates from citadel tether, while still keeping enough range that they can be dropped outside the 300km lock range of other ships. I also believe carrier command burst should be buffed to match the best-in-class subcapital links, and to encourage close-range carrier use would like to see them get a version of the supercarrier burst projector.

My discord is zintageenaka for DMs about anything. I’m happy to chat, and if you have any bugs, feel free to throw the EBR number my way

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On paper, Zintage and I might look like we live in two different worlds, as he’s one of the main drivers on the GSF Strat Op team, while I serve as an executor for a mid-scale lowsec alliance. What could we possibly have in common?

Through countless conversations, we’ve consistently found consensus despite our different walks of life. We share very similar goals in small to large-scale PvP, and our discussions have always led to growth and stronger teamwork on the CSM. Talking balance, gameplay, and life in EVE with him has always been a genuine pleasure, as we could challenge each other’s perspectives and turn ideas into actionable proposals alongside our colleagues.

Zintage gets the YP2 vote of confidence. I hope to see you back on the CSM again.

Sigh…follow up from last year then.

first off. PNI.
while i not against an application buff in exchange for the target painter bonus. i will point out, as i did last year, that “if someone is going to use a PNI. and not use its guns or siege mode. and just use it as a giant brick in space recieving reps while using target painters…thats fine.”

removing target painter from PNI wont stop that tactic, it will just make Targeting Range Huginns take their place. and at their cost its cheaper. even if less durable. so removing target painter from PNI wont stop long range dreads.

Hyena and Rapier get better target painter bonuses, and cost less. PNI is paying for more durability vs them.

so i not saying i against this, on contrary i all for replacing it with an application bonus. just covering our base from last year.

ok…Carriers

lets see what we talked about last year…
“if you give them ewar bonuses or weakened burst projectors that need to be used in range who’s to say we wouldn’t use them closer.”
and the responses was…no. the issue with carriers isn’t they need a nerf, its that they are weak. bringing them closer wouldn’t fix them even with ewar bonuses.

ok, now lets go to this year

you want to reduce their lock range to 300km. thus bringing them in range of dreads/titans
and in exchange for that…just buff the links?

doesn’t feel like a fair exchange, we got far cheaper link ships already for close range. what about buffing fighters application
right now, fighters apply worse than HAW jav torps(worse dmg, worse application potential. oh and they die extremely easy, disarming your carrier extremely fast). and are basically a joke vs anything smaller than a BC.

theres a reason people go on roams in a dread, but not a carrier.

that wouldn’t be as bad if fighters were cheaper to make, and you could carry more

so random ideas i want to run by you. not saying they good, just ideas. feel free to point out flaws or why they wont work

so theoretically, reduce fighter cost by 50% (for light fighters), increase fighter bays by like 50% to carry more (reload time for dead ones balances that already). could do this for only normal carriers if theres a balance issue for super carriers

or, buff fighters application so they can actually fend off subcap screens…this does have the problem u pointed out of overpowered in large numbers, but by bringing them within 300km this might make it more fair?

and if u want ewar carriers, your idea from last year…well..maybe faction carriers could add additional bonuses for ewar.

it kinda sucks when Ewar heavy drones are cheaper, and have better bonuses for webs. (reminder, Ewar heavy drones for webs do 20% per drone. yet oddly…we never see them used…for a certain reason. ewar web fighters got nerfed to 15% per drone, while still being laughably expensive in comparison). so maybe durability buff on those support fighters. again, in exhcange for this 300km lock range nerf

You seem to have misread what I said about range on carriers. I still want them to have a longer than 300km range it’s one of their most unique features. There most certainly is a point between 8000km and 300km thats more balanced to stop or make skynetting harder. The perk for dropping within 300km would be burst projectors. On the fighter front I largely agree they have problems especially support fighters, but overall I see that as find the use case for carriers first for a expansion, then fix fighters in the expansions major update.

As for the pni, yes setting it up for target paints turns it into a brick that can only target paint, but ask any fc paints are one of the strongest ewar a fleet can have. if you 3+million ehp bonused paints being repaired with faxes and sensor boosted its a combination that has alot less counterplay than dealing with huginns vigilant and hyenas

problem is…people been waiting for a carrier buff for a while
i get wanting to go step by step. but i think they need to fix the main problem of carriers, before adjusting role

aka, fighters fix first, then use case 2nd.

you’d be surprised. also keep in mind that 37.5% bonus being removed from phoenix navy, wont stop them from just applying in larger numbers anyway. sure less effective per.

also, its not like phoenix dreads are doing much from long range anyway unlike the other 3 factions of dreads. cruise missiles travel time is a bit of a mood killer. maybe time to give them the option for missiles or rails, rather than just missiles? (not blasters)