Tough talk, very inline with CCP propaganda, people HAVE quit the game as you speak and more are still quitting.
No one’s self punishing except for some who probably want to feel empowered by their overlords and begged to be screwed over and over so they can feel good to defend their abusers at every opportunity to the extent that they just impulsively respond to any feedbacks (positive, neutral, critical) spewing things to the extent that they don’t even know what they’re talking about.
What is challenging? it’s not all the same from everyone’s perspective. Some says innovation, and from your response, you classify more grinding is more challenging, you designate the fun of the game as solely direct proportionate to only the scale of ISK/Hour and applying that logic to everyone, one’s that don’t hold the same views as you do.
Scarcity is (on face value) a result to deal with the problems that grinders (perhaps like you, who enjoyed working a job in Eve) created, that they churn up the resources endlessly creating massive ISK/Resource faucets. The implementation of Scarcity, does not however, deplete any of them ISK/materials effectively (if at all). On the contrary, they have continued to create contents to cater them grinders to effortlessly churning out ISK and resources in your own words. Giving you easy pass yet you call this “Challenge”.
You blame PVE players offer no solution yet you dismiss in Eve sandbox, almost everyone ultimately participates in PVE in one form or another, or multiple forms. It’s an essential link of (if you want to call it) the food chain, or circle of life.
Every ship you fly (except noobships and those airdrops from events) ultimately goes through the need of PVE to complete its construction. Unless you’re one of those wallet warriors and are ignorant, you don’t grind PVP (you cannot, forever when your targets exhausted), so you’d probably have to participate in some forms of PVE yourself anyway.
If you want to say you only need to participate in market PVP to make yourself sustainable, but the goods you acquired will have to poof from some form of PVE with the current mechanics. So stop dividing people between PVPer or PVEers, there’s no such yet, until EVE turns into a complete P2W P2P game.
You’d go on babbling about PVP will deplete the stockpiles, yet it won’t and it’s plain evident. The game so far also relies on PVE for it’s continued existence. You want non-consensual PVP that makes destruction mean something and deplete stockpiles at the same time? Easy! nerf player structures, make all of them including NPC structures destructible, make God or Trigs (or similar) things pop a few of the most popular structures that people like to stockpile their stuff (NPC or player alike) to instapop like how they popped Jayml’s flagship. Remove asset safety since “Nowhere in Eve is Safe” and “Losses Have Meanings”. Create such events to rock the whole thing up, force the depletion of stockpiles through events that are consistent with lores, it doen’t take 2 years, flick your finger and like Thanos, cull everything in 1/2.
Easy Peazy!