3rd party services for EvE Online

Well before discord, i think some services set up teamspeak and others for isk. So you’re late to that one

Limits in eve were drawn when the rtm got bad.

Some 3rd parties has issues staying clean.

Enough went big time ccp couldn’t let any slide.

We can’t have nice things because of the few.

Newer peeps can google Somner blink. They took 3rd to where they were damn near ccp had them officially sponsored. And then somner didn’t hide that rmt too well.

PR nightmare for ccp. That won’t be repeated. I liked somner, At least their lotteries weren’t rigged where they seller owns more than half the cores lol.

And at some point scams got too large. I didn’t even hate on Bobby for titans for you scheme. That had scheme all over it to me. Him killing atlas at the same time was the surprise. I didn’t see that coming lol.

Tl;dr…

For every Chribba who is one of eves treasures imo…5 other dudes you don’t ask if they will rmt at some point. The question is when.

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I mean a social communication service, but that’s gone now.

Tranquility Transparency Int. is now born and I will have enough to do in the next few months to create the framework for the first transparency index for EvE Online.

So what is Tranquility transparency and how does it help eve o?

First of all, TTI is not for EvE Online, but for the players of EvE Online.

It will be an index of in-game and out-of-game transparency about the game and the game developer, primarily based on player opinion based on surveys and scientific analysis of the surveys. In addition, it is of course also about new ideas and inputs for the further development of the game and the gaming industry in general, especially in the social area and when it comes to the legal framework for online games.

MMOs have long since become a public living space and are now subject to completely different rules than those that computer game manufacturers can define on their own. MMO’s are a public space, not a space that may be subject to the general terms and conditions of private companies. In reality, Jita is a public place where over a thousand people meet on a good day. Different rules now apply here than the general terms and conditions of a private software developer.

EvE evolves? We’ll see how the online games industry generally develops in the future, but an MMO is a public place in cyberspace and more then servers of a private company. CCP is fundamentally a pioneer in this area and we will see how it develops further.

For example, what does what I just wrote in my previous post mean in practice?

An interesting and important point here is of course the number of players an MMO has. This is especially important when it comes to planning the future of your own player activity.

How much is an online game actually still being played? This is of course extremely important if I want to play a game in the long term and maintain social contacts there. There are many game manufacturers that don’t publish player numbers at all and with other manufacturers it is often very unclear how many players actually play a game. An MMO thrives primarily on the community, so that’s probably one of the most important metrics of an online game, the actual number of players.

How does this actually work in EvE Online? The number of players who are online is in the game launcher, but are they all actual players or does that include alt accounts?

When I fly through the EvE universe I often see the same player name in systems with a number combination after it:

Player name01
Player name02
Player name03
Player name04

A player is apparently multiboxing with 4 accounts. Are these 4 accounts now counted as 1 player in the launcher or as 4 players?

A demonstrably transparent number of players is certainly one of the most important metrics in an MMO. Why should I invest more time, money and energy in an MMO that is already being played by fewer and fewer players and may therefore soon be discontinued?

EvE Online is over 20 years old, how many players really still play EvE now? How long will EvE be around? These are interesting questions if, for example, you buy a Plex package for over 600 euros, will I still have any of my investment next year?

When such questions are asked, the immediate answer is: EvE will always exist. Well, nothing exists forever, so I’m rather skeptical. That’s why transparent player numbers are of course important as a basis for players’ decision-making: How much do I want to invest time, money and energy in a game that might only have empty servers in a year?

The main thing here is a realistic evaluation of MMOs, according to criteria that are actually relevant for players.

Of course, transparent player numbers are just the tip of the iceberg when it comes to transparent MMOs.

Every MMO that operates an in-game currency is of course also a complex economic system with thousands or even millions of participants. Economics EvE Online, CCP even publishes an economic report.

Players can invest real money in an economy, which can be controlled and changed as desired by the developer using non-transparent source code. Players invest their time, energy and often real money in a virtual market that can and of course will be changed at any time by the manufacturer (patches). Of course, independent financial market supervision is needed, regardless of the game manufacturer. What happens in EvE Online is like when the national bank of a country can do whatever it wants and put as much money into circulation as it wants and the citizens have to constantly buy their own currency using the currency of another country. Of course, there is a need for a financial market supervisory authority: Financial market supervisory authority Jita, independent of the developer.

What do I actually mean with MMOs are a public and social space and there have to be more extensive rules than the rules of a software developer?

How many Band of Brothers players actually agreed with the whole Mittani story back then?

Players invest their precious free time, energy, and sometimes real money into a game and one player destroys it. CCP says this is EvE, the rest of the world calls it industrial espionage and this is a punishable offense in most countries around the world. If a department head attacks his own company, there are criminal consequences. There is no difference to a normal company, except that the developer says there is a difference. When something like this happens in a game that players play in their free time, it’s actually even worse because the players are more emotionally connected to their hobby in a private context. God Game Developer, we say what is a criminal offense in our game and what is not, then thousands of players have to follow it. Of course that doesn’t work. That’s why, of course, comprehensive rules and laws are needed here beyond the general terms and conditions of a software developer, which regulate the social space and the legal level in MMOs. MMOs are a public and social place and not just a company’s business. When things like this happen in people’s private lives, it’s even more serious, especially when children and young people are involved, which of course happens very often in MMOs.

In summary, MMOs need comprehensive new legislation at the state level, especially in the social and financial areas. There must be organizations that drive this process forward and initiate an opinion-forming process: Tranquility Transparency Int.

Wait what?

MMOs are owned by private companies. We live in CCP’s digital sandbox and bound by their rules. Where do you get the idea that this game is a public good? I know my Econ 101. EVE is a privately owned product.

CCP and restrict and allow who plays in THEIR sandbox at any time. It is why there is a Chinese version of EVE online that other people outside of China can’t access.

Yes, and that’s exactly what can’t continue like this: There are games like WoW that have more players on their server than many countries in the world have inhabitants. Blizzard doesn’t publish exact player numbers, but WoW supposedly had over 30 million players at its best, and the country I live in has 10 million inhabitants.

Do you actually read my posts? That’s exactly what needs to change: This can’t continue like this, a completely new legal framework is needed for MMOs. This type of software that is made available to the customer here may and can no longer be under the sole control of the companies that produce it. Servers are operated here with economic systems, their own legal system and social spaces that have more players/inhabitants than many countries in the world. Of course, this cannot be under the sole control of a software developer. Yes, that’s exactly what it’s about.

You are going to have to lobby lawmakers man. Talking to the wrong crowd about this stuff. :sweat_smile:

Considering I have been the only one chiming in on some of your points for the most part. Not sure if the crowd is receptive to legal framework changes. I mean who is? People come home tired from a long day of work. They want to unwind in their favorite game (EVE Online :smirk:) and have fun doing what they do.

I wish this was in the original OP and all of my other posts would have been dramatically different. Alot of legislation is needed for these digital games no doubt about it! US law is super dated and we are using laws meant for newspapers on internet social media companies. All I am saying is you are just barking up the wrong tree and wrong audience.

I’m already talking to the right people here, this is exactly what it’s about: starting an opinion-forming process about how the players of an MMO imagine the social space in which they spend a large part of their free time and want to participate. TTI will collect this comprehensively and incorporate it into a transparency index, in this case for EvE Online.

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Why am I even talking to the right people here?

I could immediately talk to politicians, lawyers and other people outside the game and set up a real NGO for these concerns, which would initiate an opinion-forming process among decision-makers. Of course I don’t need an online game for this and I wouldn’t have to set up a corporation in EvE Online to do that, none of that would be necessary.

But that would be completely the wrong way to start something like this. Such a process must arise from the community and the players should define how they want to live in their social living spaces and how they want to define their social living spaces. It would be exactly the wrong approach to use authorities directly again to create new rules that are not functional again. This has to develop from the online gaming community for the online gaming community; anything else would be the wrong path. That’s why TTI, to bundle an opinion-forming process and only then make contact with other people outside the gaming scene. We’re doing it ourselves.

The next interesting point is, of course, how tied online players are to closed economic and social spaces in the form of an online game. Players develop identities and economic realities in online games over years and often decades and can only do so in a server system closed by a private company. This is of course a disaster.

There are players who actually don’t want to play an online game anymore, but have built up social contacts (friendships) and virtual wealth there over the years, which is why these players don’t start a new game, even though they would like to. I have my buddies and my stuff in EvE, I don’t want to give that up, but I haven’t been interested in the game for a long time. The game manufacturers operate closed server systems and this is how it works in practice.

That’s why there is of course a need for comprehensive networking across the entire industry, especially if virtual reality is to become established in the long term: the metagame account and the metagame currency.

What is the difference between Counterstrike, Escape from Tarkov and Call of Duty? These are all FPS and therefore you should be able to switch back and forth between your game account and your virtual assets without any problems.

The gaming industry continues to do the following by explaining to customers:

If you play tennis on clay, then it’s tennis. If you play tennis on hard courts or grass, it’s no longer tennis, it’s something else. That’s why you need a new name there and have to earn or buy new equipment. This is of course complete nonsense in the closed server madness between the developers. That’s why you obviously need a metagame account between the games, with which you can easily switch back and forth between games. In addition, you also need a metagame currency that you can use to trade between games in a virtual reality and a virtual living space.

Are computer games an opportunity for humanity? We believe in VR? Such statements are not about technology, but about social living spaces and new models of life for humanity in order to overcome certain counterproductive behaviors in our species. Of course, it takes more than closed server systems from different providers who are in competition. What is needed is a networked virtual reality on a meta level through which players can realize themselves and realize the virtual wealth they have built up independently of individual games.

The most important points that TTI will focus on are of course the social and financial aspects of MMOs, because this is where the biggest gaps and the greatest need to catch up in the entire online gaming industry have been since its inception.

In addition, a comprehensive technical assessment of the software client and server infrastructure of an MMO are also among the main points of a reasonable transparency index for an online game.

How much can the illusion created by a manufacturer about its powerlessness against illegal activities in its own software client still stand up to reasonable technical evaluation today?

If developers are actually so powerless against illegal activities in their own client, that is of course one of the most important points of a transparency index for an online game: How much control does the developer have over his own software?

TTI is recruiting players with a computer science background for a sensible technical evaluation. Recruitment will be opened shortly. In addition, players with a background in economics, especially statistics, and all players who believe they can make a relevant contribution to this project are welcome.

Edit:
Another point that is becoming increasingly important for customers of companies is how companies generally conduct their business and how the economic value that the company receives from customers is further managed.

Please don’t get me wrong, for me personally EvE Online is the best computer game that has ever been released, but EvE Online is not for everyone. At its best, EvE Online had 60,000 - 80,000 players on the server at the same time, right? That’s actually not much for an online game and, above all, a small number compared to the server farm that has to be operated for the EvE universe. EvE Online is more of a prototype for research and development in the gaming industry than a profitable game like WoW or CS. What was actually worth $425 million here?

That would really interest me as a customer if the company I’m a customer of was sold for a value that I couldn’t understand. What was the realistic company valuation for a purchase price of $425 million by Pearl Abyss? The expertise of employees in research and development? It can hardly have been the game with this number of players and the age of the game.

This is a useful service for game manufacturers and publishers that a transparency index for online games can provide: a realistic company assessment of game developers and their products.

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