Ehhh mate, you can do that in high sec too you know.
It is more about people and not about numbers. Make an alliance of like 10000 players like OP. You think it will be different story?
OP: Sorry to hear about your experience – you sound like just the kind of player Eve needs to bring new players into the game. Enthusiastic and content creator.
For better or worse, there’s not a mechanism in Eve to make players fight someone their own size.
I hope you think about another way to stay in the game. Either by learning how to use game mechanics if you are determined to start a high-sec corp. By joining an existing group that could use your skills and you could learn the game. Or starting a group in another area of space - WH or NS.
- It’s a trollpost
- Someone who complains about others, who create content, isn’t a good content creator.
It isn’t actually.
The events are real, the Corp exists, I have been to their Citadel. I watched as one war dec turned into an avalanche of war decs until this one small Corp with a fighing chance at defending itself ended up hopelessly outnumbered and outgunned. I’ve seen their members trying to evade the Battlecruisers camping them on the Jita undock. I’ve seen the losses on their zkillboard. I’ve watched C-beams glitter in the dark near the Tannhäuser Gate.
Just wanted to clarify that. I do think they should have shut down operations until the war(s) blew over and denied the enemy the easy kills they were looking for, but hey, not my Corp, not my call.
Fair enough, i guess.
The only real question is why these wardecs came in.
From the post of the OP (attitude and way) i could already guess what caused this “avalanche”.
This is an old and obvious problem for trying to use the imaginative universe of space to grow customers in a PvP world, other customers can, and will, kill your growth. Fighting other people is exciting, and it’s best done when the enemy, another customer, is under-prepared, like all war. But should EVE be about only attracting and retaining people who enjoy fighting? I think CCP thinks so, and they have done whatever they could to provide fresh meat for the slaughter. Is that the best way to get player growth? I don’t think so, but let’s wait a few years for the numbers to tell the story, much better than forum forecasting, and CCP do pay people to be expert at this profit making type stuff.
NO.
EvE isn’t just for - or even primarily for - people who enjoy fighting.
EvE is for people who enjoy challenges.
EvE is for problem solvers.
Some people solve their problems through destruction.
Some solve them through construction.
Some through smoke and mirrors.
And some through bluster.
Most use a combination of all the above.
Those who are not problem solvers of some sort rarely last long in EvE.
There are far to many linear games for them to move on to.
–Gadget can F1X1T.
There’s been a lot of talk over the years of who EVE is for and what kind of game EVE is, what it’s supposed to be. I’m starting to think all those assertions are bull ■■■■. I haven’t seen any evidence of the presence of mind-the introspective self awareness-at CCP to actually think of who EVE is for. The only concept of what kind of game EVE is seems to be high level and vaguely inconsistent.
- It’s a sandbox without defining what that means.
- It’s a PVP game except for when it’s not.
- It’s player driven except for when the devs decide they think they know best.
- CCP wants to attract literally everyone and then goes sour grapes when people say they don’t like it: “well, it’s not for everybody so it’s okay if you quit, we didn’t want you anyway” while they simultaneously advertise with a different message.
Maybe we should all just agree that if we’re going to declare what EVE is, we should be clear in what we are saying. For example “EVE is for problem solvers” isn’t really consistent with what the player base is and who CCP tries to attract. And solving problems is literally part of every game in existence, it doesn’t make EVE special. Most people I’ve encountered in EVE just want to get along with their day acquiring assets and/or kills.
EVE players aren’t anything special. Playing a freakin’ video game doesn’t make anyone exceptional. For ■■■■’s sake, it’s a video game. Spend time in corp and alliance leadership and you realize that most of your time is spent trying to compensate for other people being stupid or lazy.
So who is EVE for? How do we answer that question? It’s extremely well established who sticks around and who leaves: the people who fall ass first into a good corp right away stick around. EVE is for people who got lucky. That’s it. The deciding factor is complete random chance. EVE is nothing more than an exceptionally complex slot machine.
OP did not get lucky. OP followed through by going further than probably anyone else in this thread: He tried to make his own luck. He had no way of knowing that was a mistake, that he should have just quit right away.
There obviously could be other things under the surface that we don’t know about the OP. However, it appears he made the best decisions he could. He learned the only lesson that makes sense from his experience. It’s the same lesson that the falling TCU tells us more and more players are learning: EVE isn’t worth playing.
And that’s why it’s so stupid to try to declare what kind of game EVE is. Whatever else it might be, it’s failing.
Its never not.
What about Project Discovery? What about the tutorials? Is it still PVP if you don’t so much as encounter another player? Is rearranging your skill queue PVP?
The rewards you get for that influence the market.
Cmon mkint , don’t play thick , its an ugly luck.
Even if that’s how we choose to define it, which is dubious at best, the core point still stands. Above all else, EVE is a failing game. Who cares about defending its title as a PVP game when in 5 years it could very easily not be a game at all any more.
I do.
What about Project Discovery? What about the tutorials? Is it still PVP if you don’t so much as encounter another player? Is rearranging your skill queue PVP?
This seems to me a bit like saying that Forza Horizon stops being a racing game if you hit the brakes and just sit in your car.
What about Project Discovery? What about the tutorials? Is it still PVP if you don’t so much as encounter another player? Is rearranging your skill queue PVP?
Project Discovery:
Real science involves PVP, so yes.
Seriously, though. The items earned can be sold on the market, right?
Tutorials/Skill queue:
Tools to aid a pilot in playing the game. Not the game itself.
Though, TBH, there could be a case made for proper skill queue-fu.
In the past, Queue-fu was much more complicated, and doing it wrong could allow a potential rival to exceed you in SP.
Avoiding people entirely in EvE is almost impossible. Purchase something from the market, and you’ve engaged in PVP… likely as the content. Though, if a player somehow can avoid ALL contact with other players, I could make a case that that player is still being affected by other players due to the enormous effort needed to be a full-on hermit. A shaky case, I’ll admit, but a case nonetheless.
–Counselor Gadget
Though, if a player somehow can avoid ALL contact with other players, I could make a case that that player is still being affected by other players due to the enormous effort needed to be a full-on hermit.
Indeed.
All actions take place within a PvP game whether the action itself is PvP or not. In the case of your hermit, the fact that they are avoiding PvP doesn’t change the fact that it is out there waiting for them and possibly actively looking for them.
I like this take. It expands what the definition of PVP is, and it does not always need to involve guns. You can play industry and the markets (which a lot of people do), but you are involved in a player-created market. Same with industry and mining.
This is one of the interesting things about EVE- you can be all-out combat (ala Call of Duty or other things), or you can build things, strategize markets and industry, etc. perhaps without undocking (ala Sim City). You can do one, or both, in any combination. In fact, EVE relies on this to function.
What has always irked me a bit is when people say to others “you’re playing the game wrong”. If you’re just mining, you’re doing it wrong. If you’re ganking people, you’re doing it wrong. If you’re a carebear, you’re doing it wrong. If you’re a pirate, you’re doing it wrong. On and on…
The fact is, all of this content exists and if people prefer some content over others, then, well, that’s up to them. However, it’s equally myopic to be blind to the fact that these other forms of play and content exist. If you mine, you will have to deal with gankers. If you go around popping people unprovoked, there are a number of people who won’t appreciate you “spicing up their day”. But, both players are fulfilling legitimate roles even as the ganker accuses the miner of “not creating content” or being engaged, and the miner complains about being “unfairly” aggressed. They’re both wrong, IMHO- this is all part of the game.
This bizarre mix of different genres, content, play styles, and methods of enjoying your subscription are what appeals to me about EVE.
Except bots- those can go DIAF
The game is literally called Everyone Versus Everyone…
What did you expect? MLP Online levels of happiness and joy?
Adapt or Die