EVE is not a “I can fly this ship really well with skill” game, at least not for most of us. It’s almost like “rock, paper, scissors” and on average, if you compared two specific ships with two specific loadouts under two specific circumstances, you can almost always tell which one will kill the other. When two guys meet, assuming neither are stupid, one will want to fight and the other will want to flee. Success in EVE PvP is usually a matter of being able to prevent the weaker guy from fleeing, and being able to flee from the stronger guy. Warp Disruption is the key mechanic to this.
Most BSs, especially drone based ones, have more than enough drone bay space to hold a flight of faction warriors (or acolytes). It is literally all you need. That, or a single heavy neut in utility high. That essentially kills cap of interceptor. No cap equals death.
Thus any PVE ship that uses cap should be capable of handling interceptors with minimal sacrifice on their part.
this. i can get nearly 3000dps out of a paldain but i have sub50k tank and you bet I’m having to warp off 2 or 3 times in some L4s to fix my hull at stations and recap. and here in null? zero chance it runs the sites. god with 200,000 ehp on my dual tank i have issues if the cap rats drop on me. often leaving in heavy hull.
This. Ships are supposed to be fit for the job. Whatever the job we want them to do is. There is no perfect fit - every fit has some issues. Even the common pvp fits with scrams and points have an issue - they trade of some power for securing the kill (whether it be application, projection, tank, cap, it is a trade off)