CCP clearly announced at Fanfest, that those Filaments will drop from Data Sites mainly. I made a huge suggestion (knowing how it practically works) time ago about Cargo Scanners, which was critiqued by PVP players and other gankers. Read the thread and make some decisions…
Cherry picking exploration signatures cans is a valid explorers PvP. You slow down concurence that way.
Cherry picking cans in data sites was always this jerk-type activity, and what is more saddening, its anonymous jerk-type activity. CCP, at least tell us who have cherry picked a site so we can apply sweet justice.
Lets not get derailed into ship/can scanning.
The dedicated thread for that already exists, per the link he provided.
Making forum threads does not count as “applying justice” and that is all that would ever happen anyway.
365B and counting…
And NONE of that will ever be recovered.
Apparently I forgot to add the other category too
edit2, 2.2T and counting…
Don’t forget the bricked Faction, Deadspace and Officer modules.
Give it a day or two before going full dark messiah drama queen on a content you apparently like.
Just stopped in to say I really like that combination of words. You inspired a new character.
Actually this has to go down as perhaps the best ISK sink ever created in this game, awesome stuff…
Irrelevant…, my eye is on deadspace and officer mods and the impact on the wallets of nullsec grinding players.
There is a circular argument here, in any case I am totally uninterested in this argument, I know exactly what I mean and for who and what it applies to and the impact on the market etc. But if your post made you feel good, then go with it, enjoy that buzz.
You get it good man.
ISK faucets, ISK faucet … every time a ship dies, ISK is injected into the economy by insurance, even if the amount is small. sigh
Destroying materials doesn’t change the ISK amount in game, it just moves ISK from one player (the loser) to another player (the industry or PvE guy).
And we pay fees to put things up for sale. I missed where that all gets reimbursed. Where do I get that money back? Or is it permanently…down the drain?
Irrelevant to the argument.
(to cite another forum poster)
Facts are irrelevant.
(to cite American liberals)
@Tipa_Riot is right.
The ISK sink here, is not really significant.
(ISK is extremely difficult to destroy in EVE. Essentially only via costs to NPCs, or players leaving game with their ISK).
The material destruction is the “good” thing here, albeit largely restricted to Cruisers and Cruiser sized modules/rigs.
Tax on overpriced items is a hefty ISK too. And those modules and ships will probably people want to replace. Overall, its good for economy and traders who stocpiled on those items.
That ISK was already sunk into the market NPC services.
And tbh, there is more than enough existing supply on markets which, again, have already been taxed as NPC sink.
This is good for Cruiser and cruiser module/rig manufacturers, but the isk sink element is not significant.
The new items that will be added when people go to farm them and sell, It wil be some new taxation wave. And faction modules, like navy will have to be bought too.
Not sure if the game really needs more Rorqual miners, and solo PvEers.
It was consensus in the last 15 years of EvE that PvP is the material sink, which is necessary to the economy. Now with this new RNG based material “tax”, the importance of PvP to the balance of the game is significantly reduced paving a way for an all consensual PvP only world …
You do realize, that every single navy webifier, that was lost, means 4-8 milions directly removed from the game, because you have to pay ALSO ISK in LP store? There is much bigger ISK sink in Abyss, than just trade fees.
I edited the OP so people who stumble upon this late can understand it was a reaction to the launch itself and the most unpleasant issue had been fixed rather quickly.
As for the future, I really think there was a great deal of work put in by players and many of the issues could have been avoided. Now, maybe it is just not working - feedback on the Forums, because too many good things might get lost due to the overwhelming mass of posts.
It seems we need a way to somewhat collect, cluster and structure such feedback in the future, so that CCP can receive something digestable. I’d be game for supporting that in some way.