First encounter with triglavian npcs in tier 5 minus kinetic res site 4-5 frigs webs and tds and 4 cruisers they were definately buged out as the cruisers didn’t move at all even when i shot them,the frigs were very fast on me tho faster than anything else inside the sites most definately mwd fit,coupled with the fact i ended up in a sig penalty cloud was easy to dispatch them in a deimos.
First impression on the demaviks since they were the only ones atacking was their rushing at you is nice and scary they will catch you even if you have an mwd fit however they must’ve been orbiting too fast and going out of their weapon ranges barely received any dmg from them.
Issues i can see with them is their mwd sig bloom makes them easy targets to drones and missiles.
I Don’t think they can lower the sig bloom otherwise gun ship’s dont stand a chance of hitting them moving at those speed’s. Also I thought the timers where removed? I didn’t have timers in my sites for some reason?
I wonder if only some sites have timer’s or if they just bug out and when TQ come’s we end up dying to hidden timers T_T don’t fancy loosing 600mil ship’s to hidden timer’s chasing 50mil loot lol
Did a few more sites had 1 light automata supressor in a t5 gamma site not fire i got in range moved behind it so the frigs will go into it deployed my own drones nothing,had another light supressor in a simillar site gamma t5 spawn about 10km outside the boundry which left only basicly 5km inside usable so it became totaly worthless-ship used ishtar all sites done within 20mins fastest site 14:20 slowest site 18:40
Electric filament t5 used ishtar 1st room drone swarm 2nd room drone bs+ewar 3rd room drone swarm,in 3rd room a light automata supressor did not want to fire yet again,15:20 to complete
Another electric t5 all 3 rooms swarm drones almost no structures no automata supressors 1st room and 2nd if i recall right had 1 turret tracking tower 3rd room no towers quite a few clouds didn’t notice much aid from the clouds really,ship used ishtar
My last site and MOST interesting for the day electrical filament tier 5 done in ishtar:
First room triglavians again \o/ :5 vedmaks 1 demavik as soon as i entered the demavik went mwd full on aproach i managed to turn away and gain a bit of distance expecting the cruisers to follow,the single demavik had a scram it caught me and aplied kept in range and maintained it’s mwd on it’s max aproach speed was 2950m/s it’s orbit velocity about 2400,the cruisers were buged out again and just sat next to the gate as first time,i used the single demavik as a bit of guinea pig for drone aplication it did bit better than i expected a small wing of these could be a huge issue,as far as other significant stats all triglavian ships had no shields just armor and hull the hull resists as far as damage felt like 0
The armor(this was in a minus em res site and i was shooting em dmg) felt like they had plates armor hp wasn’t exactly low resists were mediocre to low definately not as high as drifters or rogue drone bs.
2nd room drone bs plus logi drones nothing special
3rd room a slightly biger drifter cruiser neut wing than usual a total of 11-12 cruisers and 1 bs otherwise nothing special
Last interesting bit site had a timer when i reached 5 minutes left right above my HUD a warning appeared notifying me i had 300 sec until imminent colapse of the pocket
[Gila, Gila_abyss]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Medium Capacitor Booster II, Navy Cap Booster 800
Large Shield Booster II
Adaptive Invulnerability Field II
50MN Microwarpdrive II
Drone Navigation Computer II
Omnidirectional Tracking Link II, Tracking Speed Script
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
[empty high slot]
Medium Anti-EM Screen Reinforcer II
Medium Anti-Thermal Screen Reinforcer II
Medium Processor Overclocking Unit I
Vespa II x2
Change the drones according to the resist penalty,drive it like you stole it that’s it.
This is just 1 gila fit for 1 type of playstyle Obil Que posted another more passive fit which I’m sure does most if not all tier4 fine few posts above.
That is just really bad,CCP QA screws up big time (this could and should have been tested prior to SiSi release) and they just go too bad… you’re stuck and will remain stuck.
On the other hand, this is CCP so not entirely unexpected.
Okay since the release on Singularity I’ve tested all 5 tiers gamma effect with a passive tanked Gila. Tiers 1-3 are very easy with a t2 fit, 4 and 5 are a little bit harder. The automata suppressors are a big help killing rogue drones in time without too much damage to your own drones. In tiers 4 and 5 the drifter wing with neuts have been the hardest waves so far. Yesterday was the first waves with triglavian ships all the ships that didn’t have ewar were bugged and didn’t move or do anything. So far I really do enjoy these sites the visuals are stunning only thing I can really say the abyss needs is a buff to the AI and mabye make the automata suppressor a little bit more powerful. Other than that good work CCP I look forward to when the hit TQ.
Tier 5 dark filament in cerberus first room drone swarm 2 heavy automata supressors about 15-20km out of the boundry along with their low dmg i just relied on my own ship
2nd room drifter neut escort plus drifter bs all went as normal.
3rd room drone bs plus ewar support frigs i decided to focus on the bs to grind its ehp down my time was geting low did 1 switch of ammo for resist test on the drone bs(basicly wasted 25 sec maybe 30),killed the bs with 40-45 sec left to clear some 8 off frigates died with 3 frigates left
Also 2nd room had no triglavian facility for some reason
I’d like to test these but with what seems like a crucial issue if you get stuck I’m not going to risk it. Who knows what else mat be caused by this whenever I want to test things on SiSi in the future.
I think it is at least concerning CCP shows no willingness to get people unstuck if they were DC’ed or otherwise got stuck in abyssal space. That attitude will make me say thanks, but no thanks.
I read that there was at least an impression this is an issue which will not get fixed prior to release on TQ (at least) which will be bad business for CCP at least. The silence from the CCP side on this is really not a good sign.
@CCP_Paradox
maybe you can chime in here, it seems this is an issue which is still there and frankly should not have been there to begin with. I’d be interested to know how this easily reproducible and repeatable bug got by QC before allowing it on SiSi… I also read a response where you stated this would be solved but it obviously is not.