Abyssal Deadspace now live on Singularity for testing

Yea so far I think tier 4 is the highest Ill farm as I don’t see any reasonable loot difference in 5 so far.

From my experience 5 is really good for farming ammo BPC’s but I don’t really see a need to have that many, mutaplasmid’s will be where the isk is at so would rather farm faster than harder.

So I think 3’s will be the best balance of speed/loot, which is where I foresee most player’s going as well.

Ammo will be in constant demand for sure since there’s no other source for it as well as bpcs to invent t2s for ammo or weapon

Agreed but they need so many resource’s so the bpc’s will be the least expensive part of the ammo, sell the ammo too high and it wont sell so the price will fall without the ingredient’s falling which would make the bpc’s cheaper. I’m also finding lots of ammo bpc’s in 4’s xD not as many as 5’s thou.

What are vedmak rush groups like in tier4?how many vedmaks/neut vedmaks

Have not found any in 4’s yet lol mostly swarm’s and the occasional drifter bs with cruisers.

But I have a funny feeling mutaplasmid spawn chance might be tied to what kind of spawn it is, as the muta’s iv found before where linked to triglavian spawn’s, might just be co-incidence thou.

But so far:

f1: 1-2 Cry-iso 10; 2 zero-p ; Muta (Triglavion spawn) (Alpha)
f3: 9 Cry-iso 10; 60 zero-p ; Muta (Triglavion spawn) (90% of players)
f4: 11 Cry-iso 10; 70 zero-p ; No muta (no Triglavion spawn yet) (few BPC’s)
f5: 12 Cry-iso 10; 87 zero-p ;No muta (Triglavion spawn but died) (crap ton of BPC’s) (Lot’s of tear’s xD)

So from a pure resource perspective i’m guessing people will sit at 3’s :] Haven’t tried 2’s.

Ppl will do f1 especially alphas

I’ve also noticed differences in weather bonuses as far as firestorm tier5 since that’s where I’ve been lurking mostly.

Some sites are 50% therm penalty displayed others 70%

True I guess alpha’s would, I would love to try firestorm but unfortunately I used lot’s of extractor’s on my skills to test out the new ship’s with perfect skill’s and unable to fly anything other than a vagabond without drones lol! and have to wait like 2 weeks to copy my old skills back on Sisi xD

and the new ship’s are not good for these site’s :stuck_out_tongue: that tank just melt’s.
So only gamma + elec for me.

I have found a RLML Cerberus excels due to its perfect damage application to the drone swams with precision missiles. and high damage potential with furys. Kinetic locking isn’t too much of an issue as it seems to be a resist weak spot for the majority of npcs. The only issue is the slow reload time but this can be managed by careful and active management of missile fire rate. (1 or 2 volleys can alpha the rogue drones off the field at reasonable range so an active approach pays dividens).

So … no BPCs in lvl 1-3?
Also what do you think of the variant where ammo bpc become bpo?

If this comes true, CCP creates a new interaction-safe (combat) mining profession for highsec people. The wet dream of anti-gankers.

I had some hope 1-3 were just providing filaments for next tiers and rare drops of valuables, but looks like the majority of resources will be coming from tier 3.

This is all very bad, especially as this content targets player groups not willing to interact with other players.

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Hey guys, I was wondering whether the bonuses / nerfs from the abyssal deadspace applied to the npcs within as well?

You mean like the blue donuts in null-sec?

Yes the pocket weather effects impact both capsuleers and npcs.

hey guys I’m in a site with exp_strong_small_damage_drone_placeholder (gamma III, room 3), and they’re not aggroing me. Friend is reporting the same, that’s probably not intentional.

Like they just sit there and let me kill them all, no aggro on drones either

It’s been said higher up, the dev’s removed their ai so players can finish the easy drone swarms quicker and have more time to do the harder site’s so more accurate timer’s can be made from the other options.

@Mark_Neismith Have gotten but it seems really rare.

@Tipa_Riot Have not run enough sites for a very accurate assumption so cant take it as 100% fact only like 5 of each or something.

finaly home and back 2 testing !

New icons for bits and parts okish looking

had an encounter with the new damaged triglavian bss in last room of a tier 5 firestorm
got zaped badly the end

Ow yea it was 10 battleships spidertanking each other so i dont know

10bsx18k armor errr

forgot to mention i lost my entire cap as soon as i moved too from 4x 600 gj neuts at 50km

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two issues with the current mechanic of tier 1 - 3 being doable without suspect timer:

  • If you make it impossible to tell if a scanned down beacon will result in a suspect pilot or a non-suspect pilot coming out of it, the hunters gameplay would consist of scanning down and waiting on beacons just to have a non-suspect pilot come out most of the time. Very engaging.

  • How would you prevent people running abyssal sites from HS from simply entering a tier 1 site if they come back and have a hunter waiting for them, waiting out the suspect timer in abyssal space? Some 10sec reactivation delay? Block activation if other ships are too close?

hope this helps

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Wow, yeah… Agreed, and another thought.
I wonder how many hundreds of people will be running these in Jita/Perimeter…