Abyssal Deadspace now live on Singularity for testing

these sites seem to be only dropping the bad muta’s, there is still unstable and the more stable one left which we havn’t see an origin from yet.

Decayed(low risk/reward) < Unstable (High risk/reward) >= Gravid (Safer for faction module’s)

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There also seems to be a bug: if the small drone swarm engages your drones, your drones wont listen to the “return” command anymore.

CCP made these so much harder. Can’t even beat a tier 3 now…

Those veds have to be sniped, as the neuting power and tracking abilities are too OP for solo play so far. But the first time i fit for sniping and reentered I got pounced by a tight flying tackle group of frigs and cruisers.

Pretty sure CCP is prepping them for group play.

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If that is true, the low droprate of mutaplasmids is even more a joke than it already is.

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I don’t think so. If you got a good group with a logi or two, you could plow your way through these pretty quick.

I finally beat a tier 3 just now (no triglavian spawns) and got 2 plasmids, 10x crystalline isogen-10, raging exotic, and 51 triglavian survey databases? (future NPC buy orders?)

It makes no sense to balance something for group play by only allowing single player testing…

they’re not being made toward group play it’s still toward singleplayer but it forces the capbilities of hacs beyond anything possible rly.The hac rebalance wasn’t a rebalance at all just a band aid the adcu barely makes an impact in the sites .

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passive gila, tier 4 Gamma

1 pocket trig bs - 3 neut, 2 damp some regular - I ran away, they split, killed them 1 by 1 with 0 cap, spaming invul

2 pocket trig bs - some damp, 1 logi, 3 web, some regular - i burn in range with my missiles for more dps, killed them all, overheated invul a bit, it was fine

3 pocket trig bs (lol) - 1 neut, 4 logi, some damp - burn in range for dmg from missiles, neuted in sec, spam overheated invul - I’m dead, killed 3-5 of them

didn’t see any logi repair at all btw

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no they dont repair during fight but brawlign is a bad idea nevertheless sicne you give your advantage up

when you enter they all have 0 armor then they repair first few seconds best aproach is to stay away from them and poke them from a good safe distance

Tier 4 firestorm in ishtar.

Pocket 1 triglavian cruiser spawn 3 vedmaks 5 demaviks no neuts i ran off to the arena edge and waited outside the safe zone just outside the edge despite the vedmaks having some decent vertical orbits they still banged into the edge ogres munched them up albeit slowly.

Pocket 2 drone swarm went off to a light supressor then waited for them to die no challenge here especialy with fitting updates from pressure by other spawns may aswel remove drone swarm it’s garbage now.

Pocket 3 triglavian cruiser spawn again 3 vedmak 4 demavik this time didn;t make it to the edge deployed ogres early on a vedmak they all went in for the under 10km orbit brawl and died i stoped my ship to help them outtrack themselves.

ADCU helps in very few cases where you make a mistake or spawn too close to a large number of Trig BS. If you need to rely on it, it doesn’t work.

Yeah me neither. Logi just seems to be not working anywhere in the sites atm.

So you mean they went into the edge and that made them slow down?

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yup i made them bump into the edge because ■■■■ balance

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Nope, i saw logi drones doin their work

Maybe Hac’s are getting a buff this patch (HAC’s really do need it) as well so maybe CCP are are compensating for this increase in hull strength.

I think loot size especialy trig survey database needs to be shrunk a bit in m3 right now i have to throw cap sticks out to carry them and this is on an ishtar which doesn;t rly need to carry ammo

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Firestorm tier 5 in ishtar 

Pocket 1 had damaged trig bs spawn proceeded to drop heavy drones and run away from them the plate rly helps save some time here,this time they shot drones ALOT.basicly their behaviour is like this if you drop drones and stay outside optimal of all bss they shoot the drones if you let atleast 1 hit you altho it’ll always be more than 1 in range they will keep shootign your ship not the drones.My fight turned into some stupid tedious game of enter their optimal exit their optimal while losing about 5 augmented ogres until i got the hang of it.Chewing their hp with the extra armor bonus from firestorm again was tedious and it was reflected in my overall site performance

Pocket 2 large mixed neut web scram drifter cruisers plus bs i went for a agressive fight with the cruisers while leting the bs take shots at me however despite havign a web on me fight took too long coupled with trig bs fight earlier i died just as entering 3rd room which was drone swarm to the timer.

I am seriously concerned that these new sites are balanced to become dead on arrival.

L4 and L5 sites are impossible to run in a manner where one can reasonably run them without ship loss, due to the random nature of spawns, coupled with an unrealistic time limit when the spawns take time, which is an entirely predictable failure about to happen.

There is absolutely no pleasure in jumping into a site and knowing with absolute certainty, no matter what you do, you are going to lose an expensive ship and a blinged pod, and make no mistake, to beat a normal spawn they aren’t voluntary, but a requirement. There’s no possibility of beating RNG Jebus.

It may be fun for a dev, or player on sisi, to take on the impossible, and lose ships willy nilly but to expect players on TQ to embrace that, someone is living in a dreamworld.

So, In short, You have one chance to make a good impression, get it wrong, and you have just replicated resource wars, and killed what could be the best thing brought to EVE in the last five years.

Remove the RNG death spawns, from L3 up. Make the timer realistic in L4 and L5, in fact, why have a timer at all in the higher levels? The ships to be faced in a normal spawn are quite enough of a challenge, coupled with, if you succeeed, you are quite likely to be coming out in deep structure, and having to face salivating campers.

I know you have voices (who only farm anomalies) who demand PVE for others must have “risk”, just remember those advocating that are never going to accept THEIR PVE to have any whatsoever, and just enjoy others suffering vicariously.

And remember no one is going to pay you to be a victim for others amusement.

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Good point stated currently on tq i got 2 choices do this or get a nyx and do anoms in almost absolute safety.What would you pick?

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I kinda like the random spawn’s but, they can’t have massive tank, massive damage, web’s and neuts at massive range’s the NPC’s themselves need to make compromises and have a weak spot.

Same as any player fitting their own ship’s.

On top of all that the droprate of Mutaplasmid is currently so low that these items won’t matter at all - and droprates of of Triglavian ship related things are high enough to make them worthless in a matter of weeks.

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