Abyssal Deadspace now live on Singularity for testing

I notced today that the anti-missile structure had little to no effect on my missiles. Is this normal? I was also curious if anyone’s tried heavy assault or heavy missile setups?

I’ve done a few sites in an Ishtar today since DT and it seems no matter what level I’m running nothing is moving or fighting back anymore.

We welcome our new Drone Overlords.

yeah i tried. Heavy assault on cerberus works pretty good.

anti-missile\drone structure
light one (with more dmg) will shoot light missiles in a second, heavy pylon won’t
and i haven’t noticed any of pylons shot down my heavy assault missile

With the drone controlling Triglavian Ships (named **** Vila Vedmak) you don’t need to kill their drones to progress through the gates. After killing all triglavian ships the gate opens as the drones will cease functioning. - this is really important to realise as those drones (while dealing omni-damage) don’t make much of an impact upon your tank, but are slow and time consuming to kill.

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the naming conventions are all explained in the hoboleaks latest update: http://hoboleaks.space/

The deimos suffers because of range. However a blaster eagle excels because of 20km Null range.

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Active tank eagle works far better.

Tracking disruptors are still more reliable than ecm burst. you just have to be active in cycling them through targets as you burn towards them. Also rate of damage increase of triglavian battleship npcs has decreased so much more survivable now than when they were first introduced.

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Electric tier 5 ishtar.

room 1 vedmak rush group this time with working rr wasn’t able to break the reps and died…

Scond test electric storm ishtar again added an ecm burst

room 1 vedmak rush group similar number of vedmaks 3 vedmak or so more demaviks about 7 i destroyed 2 demaviks right away before the vedmaks got in range decided to try and catch a vedmak next even tho it was webed it got away from me got it to about 50% armor i managed to pulse the burst with heat twice first cycle did nothing however second cycle right before my ship exploded broke almost all the npcs locks for a brief split second however my ship was basicly dead at that point.

Also they can’t pod aparently because they move so fast i have to self destruct everytime

Tier 5 electrical storm ishtar again

room 1 drone swarm this time they all go faster which is nice they got better damage dealt to me than most times until now

room 2 drifters 10xneut cruisers i was undecided alot here between target midway after killign a few cruisers and losing quite a bit of hp on my praetors i decided the drifter bs had been taking shots at me for too long went in reduced it’s shield to about half before rest of cruisers got in killed the cruisers then the bs

room 3 drone bs not much to say here the usual grind ehp and look at the timer

Thus far with agro toward drones it feels like being punished for flying an ishtar

changed my 2 ewar from past encounters on ishtar to scram and ecm burst to see what or if it does anything to the vedmak rush group thus far the reps on vedmak means shooting them is a waste of time shooting the demaviks doesn’t feel any better too when you have under 2 mins until vedmaks reach max firepower.

Electric storm tier 5 ishtar .

Room 1 &2 drone swarm nearly died in room 2 to them

Room 3 vedmak rush group ecm burst did nothing to vedmak locks during the fight despite each cycle being heated it did break most demavik locks tho but that doesn;t help me much scram did nothing in slowing down the npcs again got chewed to death by the rats

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The ORANGE ASB and SB NERF CLOUD does not work

tier 5 exotic field cerberus

room 1 drone bs no problem done

room 2 1 drifter bs again no issues

room 3 vedmak drone control group 3 demavik painters 5 vedmaks- i kited them and their drones around the arena killing 2 vedmaks right away with 1 rlml clip then 2 more next clip by the time they lost 4 vedmaks i had used 3-4 asb charges rest of them didnt require any more reps just ignored the tiny drones

I’m personaly having big issues with the vedmak rush group(not the drone controllers the ones with big disintegrators dmg)

technicaly if i am to break down the fight it goes like this before i used to shoot a vedmak to reduce some dps and increase my survival time(note this doesn’t mean i was facetanking them just bleeding slower toward a certain death sometimes),now with their rr in effect the vedmak is able to witstand so much dmg that by the time i am able to get the first one down if even i am dead there is too much cripling dmg to my ship adcu is on cooldown heat is exhausted heck i even broke a reper today which i havent done until now right before dying.Also the fight is basicly timed you have just under 2 minutes TO DO SOMETHING that in any logical sense would mean reduce incoming potential dps the rr prevents that for most ships’, i didnt get to it in a rlml cerb but i’m not having much hope maybe it’ll kill 1 vedmak with 1 clip and the cerb dies to one of the last vedmaks when it runs out of asb.

Now if i shoot the demaviks to take off tackle i can do that but they die too slowly they are too fast no matter what by the time 3-4 scram/web demaviks are dead which you can end up geting you die to the vedmaks also the vedmaks are fast enough to keep with most hacs on mwd.

Tried ecm burst no luck,tried scram doesn’t work,cycling td between vedmaks is not a reliable option even if you can use a faction web there’s no telling how many demaviks pin you down so clearing tackle in order to get to the vedmak gets you killed.

So what to do?

I have 1 more idea to try on the vedmak rush group will update but i’m going to try and neut them>.<

If this info is correct they only recharge 3.5 cap/sec with a max of 1400 there’s no telling how much they settle runnign the disintegrator and reps

This to me is a problem. There needs to be not just “a” solution, but multiple solutions. Otherwise these sites just become a lottery.

Sure, we can probably come up with “a” solution for any one of the problematic groups. The difficulty becomes that the solution is so specialized that it will utterly fail at some of the other things these sites ask of the pilot. The random nature of the encounters in these sites basically demands ships that are non-specialized and capable of dealing with multiple potential scenarios. Unfortunately, the scenarios themselves demand ships that are specialized to the point of pain to succeed.

It’s a catch 22 that needs to be addressed so this content doesn’t go the way of Resource Wars.

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[Ishtar, Ishtar]
Medium Armor Repairer II
800mm Rolled Tungsten Compact Plates
Armor Thermal Hardener II
Assault Damage Control II
Armor Explosive Hardener II
Drone Damage Amplifier II

Medium Electrochemical Capacitor Booster I
Tracking Disruptor II
Tracking Disruptor II
50MN Y-T8 Compact Microwarpdrive

Small Energy Nosferatu II
Medium Energy Neutralizer II
Small Energy Nosferatu II
Medium Energy Neutralizer II

Medium Ancillary Current Router II
Medium Auxiliary Nano Pump II

Hobgoblin II x15
‘Augmented’ Ogre x12

Republic Fleet Depleted Uranium S x1000
Navy Cap Booster 800 x23
Standard Exile Booster x1

Does this need to become a thing?I think it’s forcing the issue a bit much

I can;t do this with other ships maybe i can do it with an AT ship but i don’t have one on hand maybe a chameleon or vangel

Neuts eventualy shut off 1 vedmaks rr but the capacitor cost on my own ship wasnt worth it by a long shot,died after experimenting few things on the vedmaks group consisted of 2 vedmak and about 10 demaviks 5 had trackign disruptors

there was 1 small behaviour thing with the vedmaks behaviour tho that deserves further experimenting with.

1 bilion in drones alone… very expensive weapon system…
What about kiting cruisers with that 2000 m/s (uses implant) cerberus fit:
[Cerberus, abyss 2000 m/s 5 minute cap stable]

Dark Blood Power Diagnostic System
Assault Damage Control II
Ballistic Control System II
Ballistic Control System II

Federation Navy 50MN Microwarpdrive
Pith B-Type Large Shield Booster
Republic Fleet Large Cap Battery
Gist X-Type Shield Boost Amplifier
Adaptive Invulnerability Field II

Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile
Rapid Light Missile Launcher II, Scourge Fury Light Missile

Medium Auxiliary Thrusters II
Medium Anti-EM Screen Reinforcer II

Hobgoblin II x3

Zor’s Custom Navigation Hyper-Link

It has 500 ehp /s tank without ADCU , almost 550 for 5 minutes. Does 600 DPS on paper (no web on vedmaks, so missile may be not apply that well) with RLML and 3 drones. As I said - it can kite at range from 60 km (drone control range) to 70 km, mitigating the damage due to range tank. In theory :wink:

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Trig BSs can neut to that range.

Trig bs fight 9 bss in an exotic tier 5 in rlml cerberus

The group had atleast 4 renewing leshaks with rest being striking.I started the fight fast atacking one random leshak and destroying it before it could be repaired up to maximum however i am unsure if it was a striking or renewing.
Rest of the fight went bad really bad it turned into a standoff as i reloaded my rlml the leshaks repaired themselves up while at the same time doing their disgusting dmg anywhere within 63 km of them.I reloaded and fired atleast 20 if not 30 rlml clips into the group trying any tactic i knew i tried leaving my drones on a striking leshak and atacking a renewing believing it’ll reduce their overall tank if i attack a logi didn’t work reps always caught up at around 50% armor and i had to go back to reload.
I tried firing 1-2 shots in a different leshak and again firing rest into another renwing nothing they always caught reps everywhere i tried watchign the group maybe some didn’t have RR to get some visual info they all had RR fitted,I tried circling around the back of their group and atacking one ship there no problem they had the range to repair it,i kept firing and firing hoping maybe they run out of capacitor eventualy again nothing.
In the end i resorted to a last try and charged towards them to try and increase the number of volley impacts ina shorter time which isn;t really noticeable with the speed on light missiles but why not it didn’t work i ended up trying to maintain transversal mwd on within 15km of the group no problem they tracked fine there too.

Solution please?

I will be takign a break from testing after what i seen today as updates any further information or potential exploitable tactics i’ll gather over next 2 weeks within abysal space i’ll keep to myself Good Luck!

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Tracking disruptors again of significant value in resetting triglavian dps (with optimal range scripts) or even preventing them landing damage (with tracking scripts)

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