I gave the reasons for my proposal. I believe you should be able to engage up to the value of the loss mail, that seems balanced to me, and encourages more conflict in high-sec. If you disagree, that’s fine.
It takes into consideration the point of the proposal. The point of the proposal is to incentivise attacking gankers so that it is more attractive to current and potential pvp players in high-sec.
Then we disagree. I believe the current system is not attractive enough to pvp pilots, hence the low amount of players using it.
My mistake. It was a long time ago.
First off, you should calm down, it’s not good for your health.
Secondly, I have made this point on multiple posts above, so I will be brief:
We are talking about base value, not market value. Base value, which is calculated based on the cost to produce an item, is less susceptible to market manipulation. CCP already use this with insurance values.
For items that are looted from NPC kills (for example) and not produced still have a base value, and is likely based on the reprocessed value (I am not certain of the actual method CCP use to calculate base value on these items, but the point remains. It has a base value controlled by CCP)
What do you mean by "meaningful production value? If an item is sold on the market for less than the value to produce it/reprocess, then you are not exploiting a problem in the base value, you are simply underpaying for an item someone wants to sell quickly. You could just relist it/reprocess it and sell it. This is no more an exploit then a low-ball buy order.
The current system is not the “only” way. It is simply the current way. CCP likely explored other options and may have decided to go with the method they did to keep it simple or reduce the load on the server. Which I accept. I am proposing that the current system doesn’t pay out enough, and if they want to implement changes in high-sec, including with regard to bounty hunting, I am suggesting looking at other ways to pay out bounties.
I have answered this point previously. Complexity is relative. Why doesn’t EVE just give everyone a ship and guns and you all just undock and shoot? After all, fitting ships and travelling between systems is more complex…
It isn’t possible to implement any new features without adding complexity to the system. By definition, addition adds. You may be able to remove something as well and make the whole system less complex, but this is not what “Additional Bounty Hunting Mechanicsfor Hi-Sec” means.
I believe the added complexity is justified to increase content. Whether you agree with that is up to you.
The bounty payout is split between the ones on the kill mail based on percentage of damage done to the target. If the bounty hunter wants to claim the bounty then they have to fight the guy.
I’m not “pretending” anything. I never said that CCP didn’t intend for them to be used by suicide gankers. I said that CCP never intended them to allow suicide gankers to “sit with impunity in highsec”
Let me quote a relevant part from the dev blog you linked:
(quote)
I’m going to list some of the goals that we had when starting this project…"
- Give players a reason to be out in space. In particular, to be out in low-sec space.
- Add something unique to low-sec that gives residents and visitors a resource worth fighting over
- Add an alternative method of raising security status via the proven market mechanics
- Provide an alternative way to get back in to high-sec for ‘reformed’ outlaw players. We have had players that would rather stop playing altogether than grind their way back up by killing NPCs
- But we still need to respect the sandbox!
(end quote)
Specifically notice they used the word “reformed” and mention that they didn’t want players quitting because gaining sec status was so grindy. These were the exact points I made when I was “pretending”.
The forum thread you linked does mention using them for suicide ganking, but that does not mean that they were designed to allow a never-ending supply for use outside trade hubs.
The bit you quoted even says “sometimes”, but that could have been a hint of sarcasm so I’ll let that one slide.
Not sure what you’re confused about here, it’s fairly self explanatory. I was talking about security tags allowing someone to buy away consequences for criminal activity. And by consequences I mean other players being able to shoot criminals in highsec.
Lol pirates didn’t grind for standings, unless they had a really good reason. The dev blog even said they were quitting because it was so bad.
The tags gave them a lot more opportunity. And anyway I’m not sure why you are so fixated on this point? I’m not trying to get security tags changed. I’m trying to get kill rights improved, I don’t care if criminals can fly around highsec, as long as it actually allows for pvp! I don’t care that the police don’t kill them.
Bounty hunters don’t generate the kill rights, the gankers generate them by doing something criminal. There is no repeatedly generating kill rights, they are the same kill right. They disappear when they pay out. You think that’s unfair for the gankers, I think it’s balanced. We’ll have to agree to disagree.
Again, how many gankers actually rat do you think? They have the opportunity to remove the bounty kill right by paying restitution if they want to. A lot might not bother though, maybe some will welcome the pvp opportunities.
I never mentioned RL, that was you my dude. I said that ISK parity in the bounty kill right makes sense, gives more opportunity for retribution and is balanced.
I provided the example of inconsistency in my previous post.
Someone’s lazy, careless mistakes caused the initial loss. If he wants to put down his loss a second time on each bounty kill right, good on him. Putting his money where his mouth is.
It’s similar to paying for mercenaries. A rich player can simply pay a mercenary corp to gank the people who ganked him.
A bounty kill right just formalises a similar mechanic in smaller scale.
I touched on this earlier in the post. I have no problem with security tags, providing there is a readily available way for other players to engage criminals who use them, that provides any tangible benefit to doing so.
In practice, the current kill right system provides almost no reason to do so. The pvper pays to kill a ship and gets nothing in return. Why would anyone do this? They can go to lowsec, and null sec and kill people for free. At least with ganking you get a return for shooting the ship in highsec. I’m just providing a similar incentive to gankers, for anti-gankers.
You realise a “feature-request” tag is designed for players to request features right?
You’ve been in EVE long enough to know that the game changes all the time. Why are you so vehemently against improving the game you enjoy to play?
Gankers have absolutely every right to advocate for more ganking opportunities, as I am advocating for more anti-ganking opportunities. People offer their suggestions, say their piece and CCP reads the ones in line with their vision for the game.
Because I hate to break it to you, but CCP don’t seem to be finished with the changes yet, so expect more of them. The best we can do is offer our own ideas as to how we would like to see the direction of the game head.
I want to see more pvp ships shooting other pvp ships.
I stand by my point, tags were not implemented to allow continuous impunity in highsec for career criminals.
(BTW, your sarcasm is obviously not going to be clear if you write it in exactly the same style you use when writing normally. You used “…” in loads of the sentences in your post, most of which were not sarcastic.)
I know that’s how the current system works. There’s no misunderstanding here, I just don’t agree. Balance in EVE is about balance. You can disagree about how that is achieved as much as you want. I believe the system is imbalanced towards the ganker, hence the proposal.
Lol get over yourself mate, the reasons for my proposal are in post 1 and 2. There is almost no reason to actually fight gankers in EVE. I think that’s dull and high-sec could do with some more two way shooting.
Lol you and a handful of other white knights you mean?
A new player has absolutely no reason to trust you with their kill right. Scams in EVE have been so intricately designed that CCP have had to declare them exploits because people thought they were actually bugs in the game (Fabricated Wallet APIs), players are told from the get-go “Never trust anyone”.
I applaud your ingenuity in seeking out kill rights from players personally, but also it highlights how weak the system in the game really is.
If a game feature requires you to actively leave the game, go to a 3rd party website and then link the other people to the 3rd party website in order for it to be viable, then that is clearly a weak feature.
Linking someone to zKill does not account for the current system being poor.
You and a few others’ ability to get kills with the current system (for no tangible gains) does not mean the current system works for the majority of players. The bounty hunting system is way too niche as it stands.