Mayhaw_Morgan:
Well, you’d have to offer proof of that for us to believe it. It may seem like I am saying something similar in that I am saying experience of type Y will cause them to develop into a “bad” kind of player, but not quite. I am saying that experience of type Y (or X) requires a certain level of maturity to be encountered and assimilated successfully. It’s not that being forced to eat peas will make them not like peas. It is that forcing them to eat peas may not make any sense to them whatsoever and it may replace/preclude an experience that they might be able to make sense of, like eating apple sauce. And, what’s the rush, anyway? They can eat peas in a week or a month when they’re tired of apple sauce or want something a little chewier or just want something green. And now substitute mining veldspar in their Venture for eating apple sauce and substitute being exploded in their Venture for eating peas and you can see what I mean.
You have a 2011 player crying about losing an orca and leaving the game.
If your goal was for three fourths of players to mine and craft and explore and otherwise spend their time to build something and for the other fourth to ensure they’ve wasted their time, then you have succeeded.
I’m done wasting my time to be sport for highsec jerks.
Why not just make all systems nullsec???
BYE
This certain level of maturity seems to not be correlated with how long a player has been playing, and has more to do with who the player is as a person.
Only in EVE, could you get mugged for $20, and then proceed to become best friends with the mugger.
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