Obviously complete garbage too.
Have you ever seen production vs destruction numbers for supers and titans?
Obviously complete garbage too.
Have you ever seen production vs destruction numbers for supers and titans?
According to statistics they donât do their job very well.
Hahahahaha
Dreads able to receive remote rep under siege?
See ya supercarriers, no need of you in huge nerd battles.
Next step give them doomsday maybe?
I mean, a sieged dreadnought could dished out same amount of dps comparing to a fully defensive fit titan but with only 2-5% of cost, dreadnoughts definitely need some extra love donât they?
You want to see supers burn, but dreads able to receive remote rep could only reduce the usage of supers, titans will be much less useful cuz DD not guaranteed one/two-shot dreads, nor to say supercarriers dat have much lower burst dph.
Damn, imagine having to fit a prop mod to get away from the dreads?
Damn, have you used capital prop mod? Capital mwd is currently extremely inefficient and capacitor consuming. Its like make you move 30km in exchange half of your capacitor, would you do so?
God imagine fitting a navy cap booster 3200. The mechanics and modules are already in-game for immunity from dreads. Prop + cap booster + HAW weapons for your own tracking.
Wonât be long before you see these cap stable monsters on the field, Iâm guessing 18-24 months before a fleet of 30 of these are dropped.
[Erebus, HAW]
Federation Navy Magnetic Field Stabilizer
Centus X-Type Armor EM Hardener
Reactive Armor Hardener
Corpus X-Type Armor Explosive Hardener
Centus X-Type Armor Thermal Hardener
Centus X-Type Armor Kinetic Hardener
Cormackâs Modified Damage Control
Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script
Federation Navy Tracking Computer, Tracking Speed Script
Shadow Serpentis 50000MN Microwarpdrive
True Sansha Capital Capacitor Booster, Navy Cap Booster 3200
True Sansha Capital Capacitor Booster, Navy Cap Booster 3200
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Armor Command Burst II, Armor Energizing Charge
âAurora Ominaeâ Thermal Doomsday
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Void XL x26400
Null XL x26400
Navy Cap Booster 3200 x100
Seams that you are playing a different game than everyone else. Did you know that a single Scrambler can shutdown a MWD? And with a 30km range on those guns, any Dread with Capital Guns can reach it easily. Then, just bring a couple of Scramblers, bubbles and a Cyno with Dreads and your entire fleet of Titans are Dead.
You worry about Large Scale Combat and Ignore Small Scale ones and your proposal brake both sides, so
Single 25000mm for a titan? NoNoNoNoNo
Be decent with capital fits my friend =)
And a hull tank titan? Whatâs your next great creation? Trip local rep fit?
10kMN arenât bad either, and dontâ require the two cap boosters. Someoneâs going to figure it out sooner or later, whether itâs 10kmN or 50kMN. You also forgot to factor in Inertia. Whether you web or scram a 10kMN or a 50kMN Super it will simply float out of range of such mods at near max PROP MOD speed due to inertia. You can also dual prop!
Also, dreads already suck atm, what happens when they figure out how to prop mod the supers? These ship can still move 1km every 7 seconds with Afterburner. It also doensât matter if the non-HAW guns can reach themâŚbecause they canât trackâŚLOLâŚthatâs the whole point. So long as we stay out of grappling range (very easy to do with dual prop) we can dictate the transveral.
Letâs Dual Prop it! Iâm rocking 35M EHP no implants! 51 Mil with slaves and links! 400 Dreads couldnât kill this Erebus simply because it can move! Neither could non-HAW Titans!
[Erebus, HAW Dual Prop Cap Stable 51MEHP with slaves, 4.55 tracking!] = If you can find an officer eanm and swap with reactive you can push 61M EHP omni! Got more tracking than a HAW Avatar running two tracking scripts.
[Erebus, HAW]
CONCORD 25000mm Steel Plates
Corpus X-Type Armor EM Hardener
Shaqilâs Modified Energized Adaptive Nano Membrane
Corpus X-Type Armor Explosive Hardener
Centus X-Type Armor Thermal Hardener
Corpus X-Type Armor Kinetic Hardener
Cormackâs Modified Damage Control
Federation Navy Tracking Computer, Optimal Range Script
Federation Navy Tracking Computer, Optimal Range Script
Shadow Serpentis Heavy Warp Scrambler
Shadow Serpentis 50000MN Microwarpdrive
Shadow Serpentis 10000MN Afterburner
True Sansha Capital Capacitor Booster, Navy Cap Booster 3200
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Triple Neutron Blaster Cannon II, Void XL
Armor Command Burst II, Armor Energizing Charge
âAurora Ominaeâ Thermal Doomsday
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Capital Trimark Armor Pump II
Void XL x26400
Null XL x26400
Navy Cap Booster 3200 x100
You realize I posted alternative 25000mm plate fittings alongside the hull fittings, prior to you saying that?
Now I am curious. What are âtheyâ supposed to track? Is your complaint that you cannot track a titan with a mwd or a mothership with an afterburner on?
Let me take a look at a Revelation. With pulse lazors and radio XL, you can hurt someone out to 110km. At that range, tracking is not so super important anymore.
But wait, we also have capital beam lazors and without any tracking enhancer or computer, Aurora XL shoots out to 266/300-ish km. You can switch between the two with a depot or another dread right next to you.
Seems to me, range is not that much of an issue here. Tracking improves with range. The maximum effective remote repair range of a fax machine is approximately 55-60km.
Let the fax machine have links and you increase the local tank of that fax machine and your dread buddies by a ton and then some.
You would be in the 20-30km range to avoid grapple. Tracking matters at such close ranges.
Using the Rev as example:
Dual Giga Pulse with three tracking script = 0.09
Dual Giga Beam with three trackign script = 0.05
According to your own math we only need to get tranvseral over 0.6 to be safe from dreads. Thatâs easily done with just a 10kMN in HAW range (20-40km).
0.6 is not even 1 degree per second. Open your TAC overlay on a brick fit maller for testing purposes with a 10MNAB and place a jetcan 25km out. Burn perpendicular to the jetcan and tell me your transversal.
Donât forget the Erebus in this example can reload to Null and optimal range scripts at hit out to 100km with 2.16 tracking
Erebus has 23km sig radius, so get that tranvseral over 1.2 and under 2.16 and youâre applying full damage while taking none!
Youâre also safe from enemy titan turrets! All they got is the DD!
With math?
The Sig Radius on a Hel, the smallest sig and fastest Super Carrier, is 11,640m to the signature resolution of 2000m on the average cap gun. That means that they need to beat the transversal on the Dreadnaughtâs guns by almost 6 times in order to just break even, and since most cap fights happen at ranges of tens of thousands of kilometers thatâs rarely going to happen. Even if you do manage to beat the transversal on one dreadâs guns youâre probably burning right at another one.
Seriously, you can throw this crappy idea into Pyfa and disprove the theory entirely in about ten minutes, and half of that is googling where the simulation and graphing options are if you didnât already know.
Also these things cap out the ship using them in a few minutes at most and their cap drains is massive.
Except, in practice, theyâre not. They can tank a lot with FAX support but if you can kill the FAXes you can still kill the Titan.
Dreads are, right now, literally how you kill Titans and Supers in anything approaching a cost-effective manner. If youâre losing against them with your Dreads itâs probably because youâre getting blobbed and youâve lost numerically. Youâd lose just as badly pretty much no matter what change CCP makes to the game or the ships involved.
Everything youâre ranting about here is completely divorced not only from the actual practical experience of flying a capital ship in a large fight but even from the basic math of the game. What the Jita?!?!
Nope! A supertitan!
You lost me here and I have no clue what you are talking about anymore. Do you want to kill a Maller with a dread or titan?
I donât know about you but killing supers happens every day on SiSi and from my short experience, titans will hurt everyones feeling a lot or get violated in an unfunny way.
I can also report that I need to be 2.5 km away from another dread to kill it with one of mine. Maybe I cannot hit an afterburner fit Maller but then, I really do not need any capital to shoot one down - some younger folks âneedâ a lot of capitals to shoot one cruiser or input broadcasted sooper dooper motherships to do the same, since they are unable to fly anything below a blobbh of capitals.
Anyhow, make up your mind what is supposed to shoot what.
Youâre retarded. I said to use a brick-fit AB Maller to test transversal against a jetcan to simulate tranvseral of AB Titan vs stationary sieged dread. I can guarantee that by altering your angle to the jetcan via TAC overlay and altering your speed that you can easily maintain an angular velocity that is clamped between 1.2 - 2.6 degrees per second.
Throw 500MWD on the Maller (donât use the 500mn) so you have no agility and high inertia. Thatâs the best simulation test you can do for Titan prop mod without actually putting your real titan at risk by breaking tether.
Ironically the super slow acceleration and high inertia makes it easier to throttle your angular velocity (the primary factor in tracking and tranversal)
No, you are the retard, as in brain damaged vegetable.
If anyone gets to kill a titan, you do not warp in one dread and complain the titan cannot shot back. Everyone will form a bobbs of not Blackbirds and pin the titan down first. Then you blobbs warp your 20+ dreads on the field and press F1 and F2 with the result of a titan explosion one siege cycle later.
Please go back to pilot school since you didnât pay attention on how to fly boat and your pilot boat license has been revoked.
Not disagreeing about the blob of dreads, but why would everyone form a huge fleet of tackle when they can just use a few infinipoint hictors?
Realistically, if thereâs a titan tackled on grid, you can expect it to be webbed, painted, and probably neuted (though likely not to any significant effect unless there are capital neuts applied). It wonât be using a prop mod, and even if it does, itâs not going anywhere fast.
The dreads will be stopped, the titan will have the sig radius of a star, and the titan will be effectively stopped.
Everyone can apply dps quite effectively in this situation. It only makes sense that a titan should be able to shred a few dreads while it dies.
???
Anything thatâs stranded in space 1v100, be it a titan, a damnation or an atron is going to die. This is non-sequitor. And yes, given a proper balance, the Titan should shred 2 or 3 dreads, still not very cost efficient, but this isnât a pay to win game, which some above posters seems to think (OMGZ the Titan cost 40x-60x more than a dread, it should be an IWIN ship!!!)
Curiously, you are the one who said constantly that Titans are IWIN Ship and is your main reason to buff Dreads to a point of being broken.
The rest said that they Should; and have; better stats than Dreads and their mobility is one of them, but they are extremely weak without support.
When you make up your mind, let us know.