Alpha clone suicide ganking need to stop!

I think the tank of those options is fine. It’s OK that there are ships we struggle to kill and that there is an easy counter to suicide ganking (which exists even longer than CODE. btw).

What I think is out of balance is the yield difference between those ships. The Hulk and Covertor need a severe buff in my opinion. There should be a bigger advantage for people taking a risk.

On the other hand the Orca could use some nerf. It just became the best solo mining ship in the game and that is pretty stupid. It is a mining command ship, more focus on that and less on actual mining. I would say the correct balance would be something like: if you have three Hulks, adding an Orca gives slightly more benefit in yield trough boosts than adding another Hulk.

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These kind of exquisitely butthurt tears are why I forum here.

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Bears repeating.

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Low/null is also big enough for mining…

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And what hinders anyone who wants to do it to mine in low/null?

Non-pver’s on the other hand have nowhere to go…pvp is everywhere so what hinders PVP/CCP to get rid of pvp in high?

And what hinders anyone who wants to PvP to also do it in low/null?
You are trying to use double standards here.

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Am i?

I’m just demanding the same right for everyone…

PVP can freely do what and where they want,PVE hasn’t this luxury(undisturbed by PVP)

All i want is an undisturbed area for PVE…not much of a big demand ime if you take into count that PVP still would have 2/3 of the server…

Yes, you are. You want to get rid of PvP and defend mining, and state that the PvP zone us too big. Yet both are available almost everywhere.

Then you surely would support making highsec mining-free as well as PvP-free. Maybe market-free as well.

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And that’s the problem here because PVP is spoiled by a ‘you are free to go everywhere’ while PVE is limited to a ‘you can do what you want but PVP comes first’…
Don’t you see it?
That’s the whole point…

That’s BS and you KNOW IT…

You cannot put away the sole basics of PVE with the reasoning ‘pvp has also given up something’…

Not much of a big demand ime if you take into count that mining still would have 2/3 of the server…

Who said that? PvE players may go everywhere. Yes, they can lose ships in process; PvP players also lose ships, so what?

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Then name me a place where PVE can go undisturbed of PVP and do its thing and PVP cannot interfere using THEIR playstyle into the PVE playstyle…

I don’t know about you but i call THAT PVP preference…

Abyssal deadspace.

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You’re joking right?

Scannables exits?

Arenas?

PVP preference at its best…

Are they mandatory?

So, cloaking or warping out after finishing is not an option?

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No but that does not count as a valid argument against

No because that is an ANTI PVP ACTION…

Shouldn’t be necessary…

THAT it is necessary is clearly PVP preference…

Well, then there is a very clear PvE preference in the rest of the game, look at all those ores and missions and whatnot. Better to balance them and reduce PvE creep in the game.

So, if you are warping out of PvE site because the enemies do too much damage, you just escaped PvP?

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Sure…because PVP is everywhere…wouldn’t be so if those exits would be in a pvp free zone…

And yes…it’s THAT easy…

Okay. Then, PvP-free zone would benefit nobody, since all players are PvPers. Warping is in the tutorial, after all.

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And to change this is what this is all about…checkmate…

Well, other players would not agree with your assessment that all players are PvPers, so there is nothing that needs to be changed other than your views.

Besides, the topic is about alpha ganking, not about PvP as a whole.

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