So currently mining is a little boring, in my opinion anyways. There is a push towards mining wars or miner wars, or whatever you want to call it. Earlier I read a post Upgradeable personal WH and had an idea.
In a way this is a way to incorporate ninja mining into everyday mining and make it a little more exciting, hopefully.
This assumes that CCP has a way to easily generate solar systems full of resources, even perhaps small constellations in very little time, like a random dungeon simulator.
Okay so the idea is that corporations can purchase and somehow use a “Random Wormhole Generator” but the catch is that two must be used in order to generate a random wormhole. Once the WH is open it has a certain frequency that only allows certain types of ships, and in the beginning it is limited too ships that are specifically non-pvp based, essentially resource gathering. Now I had an idea, if it were possible, to make all objects in space scannable, meaning that everything in system is a cosmic signature and must be scanned down by each team before the object can be warped too, even the sun. Then the other ships would be able to move around system and collect the resources from each anomaly scanned down. So miners from opposing teams could end up at the same mining resource, without much to do but attempt to mine more than your opponent, before the “Random Wormhole Generator” recalibrates to allow ships with guns into the WH.
I don’t know much about moon mining, but it seems a little tedious and not very interactive. What if CCP created a mining vessel designed to destroy moons in order to turn them into small mining nodes like they are doing with the Upwell thing. Then smaller ships can fly in and begin mining the rocks.
So before all this I would like to add that each side is limited to the number of ships they can bring in with them to accomplish the task at hand. Obviously based on the stability of the WH, which could be drastically limited to allow only a certain number of ships, perhaps 10-20 depending on size of ship, obviously. So it won’t be as if a large corporation can just pile all 300 members into a hole and horde all the stuff. Also, there won’t be a limitation on how many a corp can do, so if one corp wants to run 3 RWG at the same time, with a team of 30 ventures and 30 crows, then that is what will happen. Since it takes two RWG owned by different corporations in order to create a single WH system. The wait time for two corporations to fire up each RWG will be just like the Random Dungeon Finder function in other games. This is of course all very hypothetical, of course. Now onto the gun ships.
Lets say the re-calibration time for the RWG is 2 hours.
In the first two hours the resource gatherers are doing there thing, while the re-calibrator is…well, re-calibrating. In this time the pvp’rs are gathering their team to go in and destroy the other teams fleet and possibly steal there loot as well. So now it becomes a game of protecting and destroying the opposing teams pieces. The thing is that any ship in the WH can jump back to the original system it came from at any point, but once it does it may never return. So once the gun ships are allowed in you can simply warp your resource gatherers out of system and all is good. But the winner gets to stay in the WH until all the resources are mined, or a certain time has elapsed. At which point the only way back is self-destruct. So lets say a team is able to drive out the opposing forces they then have another 2 hours in the hole alone with whatever ships they have left before their hole back collapses due too it’s manufactured stability.
It would almost be like a random resource grab with pvp mixed in for good fun.