I don’t believe you. The game is hard when you first start and you are being disingenuous by suggesting you were charging a mere $25 to help these poor defenseless noobs that can’t get along without giving you more money than they do by paying for a subscription, stop lying. You guys did this to make more money, it is not any more complicated than that. Don’t do it again.
I dunno…my final word on the matter goes to these guys, as this is precisely what a good deal of this thread looks like…
Okay, since you will not answer the above because the answer is uncomfortable to admit.
Answer = nothing but faith in CCP
Do you know what that faith is worth now CCP?
I’d rate it equivalent to Federal America treaties to the Indian Nations or … dare I say it, NATOs agreement with Russia.
If this is the real reason; I will repeat a different question that I have kind-of asked you before:-
Why are new players being encouraged to contend with established players along with the handicap of their own ignorance? What is the problem with honouring respecting the game vets and the magnificent empires what they have built with a lot less … aid?
yeah that gameplay change from venture to barge is revolutionary, you get to click on the rocks more often!!!
No, this is not the issue. Every new player we have taken into our Corp; we have gifted ships to support them, ships that were made by the Corp for new players to help them progress.
The issue is that player made equipment is being sold out of the game, so in essence not from sandbox market. This is only the beginning. Next it will be Cruisers, then BS, then Caps…
The point is, regardless of the level on impact, there is an impact on the economy, and it is an external influence that is impacting it.
Remember the last big war we fought where both sides were chewing through resources and industry to keep supplying ships for the front line, for over a year! Now Imagine if we have Cruiser or BS packs. Do you not see that eventually you could be replacing fleets of ships with credit cards and not in-game resources? This is the issue I have with selling ships direct from the store.
Eve is unique (or was) and heading down this road will take away the core of the games player built economy. Eve is an Industrial space simulator. All gameplay revolves around this one core function. Take away this function and there is no Eve (unless you sell ships in the store).
Yes, Eve has to adapt, but maybe Eve can never be like other games. It is not a game of instant gratification, it is not a game for those with no patience, Eve is not for everyone.
CCP’s owners need to understand this. If you want instant action and ‘buy ships now’ types of games then deal with that in Gunjack or Valkyrie or any other quick fix game you want to make but please do not destroy the sandbox in this way.
The problem seems to be though, insofar as the data we have, the total player count is down. They’re not replacing anyone, and they seemingly haven’t been for a long time. In simple terms, the game seems to be losing 2 players for every 1 player they retain.
People can argue about perspective and the woes of the newbro and the nullvet all day long, but at the end of the day a player contributing to the total PCU in game either continues to or they don’t. It doesn’t matter if they’re new or they’re old, if they’re not staying, that’s bad. Period.
My experience with rampant Credit Card Warriors (CCW) in EVE is that they burn fast, they burn bright and then the bills pile up and they burn out. The difference between PLEX and this pack is that a CCW can buy a ton of T1 ships to learn with, and in this case they get 1.
I don’t know why newbros leave, I don’t have that data, but I suspect it’s a lot of reasons. I hang out in rookie chat a lot and regularly see questions like “what do you do in this game.” Literally, people taking the time to download the game and know nothing about it, period. Packs like this don’t retain those players, they don’t even know why they were here to begin with. The reality in the monetization of the F2P game industry is that the vast majority of players will not stay after their first session. This research is widely available online because everyone is figuring out how to do it.
One thing threads like this do do is tell CCP why people are, or will, leave. Veteran or not, and that’s a good thing and that’s the message that CCP should be hearing. Whether or not the pack is about helping newbros or pissing off vets is noise. There’s nothing about monetizing the game that inherently increases player retention, and CCP’s response to the player community feedback about that has been tone deaf at best.
look we get it its ruff being a new player but as many have said including the CSM the ship being in there is to damn far. CCP Swift you should no this very well that some things dont or wont go over well this is y the CSM exist and from what i have been seeing you guys have not been using them if thats the case then y the hell do they exist.
Says you. I don’t have an issue with sex workers.
I would wager that far more is lost to industrialists and manufacturers via ganking than could possibly be lost via the sale of a few thousand credit card Retrievers. Billions of ISK worth of stuff is destroyed every single day…in between being mined and being sold as a ship. The loss to industrialists from this one-off pack that can only be bought once per account anyway is piffling by comparison.
So the entire rest of the argument rests on a slippery slope. And I just don’t see that slippery slope being gone down. I’d be the first to complain if I saw ’ Tornado Pack…get Tornado and skills for it…$25’, but I think talk of things ever getting that far is 'the sky is falling down ’ hyperbole.
So mining packs are good but ganking packs are bad?
Problem is that nothing is lost via credit card retrievers. But introduced. Ganking on other hand removes resources from economy.
Well you might be right, and I may as well accept the title because I’m sworn off logging into the game. I may just join you in the mineral deficient merd-posting.
I don’t get it. If you’re serious about improving the NPE for mining, what’s wrong with shaking up the ingame economy by making ORE ship/module bp copies available in AIR “LP store”? The pack was panned for bypassing the core of industry - and it’s an insult to the basic appeal of industry play in the game to have a pre-built ship poofed into existence over drawing them into the cycle of gather->build->destroy that is so core to eve’s economy. I’ll echo that ORE has always been an awkward “pirate” faction because they’re so removed from the NPE but so core to industry play in general. However, ships generated outside of the cycle will always threaten the tenuous market assumptions that make eve’s economy work.
You know what, ■■■■ posting is equally pointless.
This is my last word on the topic, the difference being integrity.
I don’t disagree with your view, but is this slippery slope similar to the one that we were ‘not going to go down’ by selling Skill Points?
Looking at the store it seems that slope has been well greased up for maximum sliding:
This is the primary issue in my view. I’m less concerned about CCP interfering with the player market, given the number of ships that turn over on a weekly basis.
I’m far more concerned that CCP’s desire to find something, anything to sell that they’re creating a downward spiral of new player and existing player perception of and satisfaction with the game.
Once a newbro learns they’ve paid a bloated price for a package they thought was a ‘good deal’, they’re not going to be pleased with CCP and will be less likely to send more cash in the future. Once their crap-fit new toy gets insta-popped by veteran players who know exactly what build they’re running, they’re unlikely to think well of the game. Once veterans see that CCP is yet again going for the cash grab at the expense of game quality, they’ll be less likely to re-sub.
Basically the point here is, CCP needs to stop fleecing the suckers of the playerbase and thinking they’re “doing marketing right” when they sell 3,000 overpriced packs to whales. Pricing packs at about 75-80% of what they have been - and structuring those packs properly - would bring in as much or more cash and also not wave the huge “at CCP we only care about getting your cash, not about the quality of our product” sign they’ve been flashing for a few years now.
Develop your game with integrity and market it the same way, CCP. You’ve got a lot of bad PR to make up for.
The pack is still up on steam, they just removed from the eve store to calm the situation
I keep wondering why people waste so much time on Cilla.
Can we have CODE actively gank every single Retriever in HS to make sure every newbro who bought a pack dies in his RMT ship? Please. That would be fantastic.
What would be even more fantastic is if you got off your lazy ass and ganked them yourself. Prove you can create your own content instead of living vicariously through others.
Mr Epeen
That would require logging in. I cant have those logged in metrics messed up now.