Ares Backwards Game Play

You CAN bump back!

If two ships collide, how do you decide who is the bumper and who is the bumped?

If you decide that the ship with the highest velocity is the bumper and should go suspect, I will place myself stationary right in the path of an auto piloting freighter. This will be fun!

Plus Ƨa change, plus c’est la mĆŖme chose:

https://forums-archive.eveonline.com/topic/199310/

Making bumpers go suspect is a non-starter. That opens a massive hole in the CrimeWatch safety settings. Setting your safety to green is intended to prevent you from going suspect. I see no way to reconcile the two, even if there was some 100% accurate way to identify who is bumping ā€œaggressivelyā€ which I also see as something impossible to do.

One can imagine ways to nerf/change bumping and still keep it possible to interdict freighters in highsec, but really, aren’t freighters safe enough? Only a handful explode each day (ok, this weekend is a poor time to make this argument :wink: ) some days none exploding. I am pretty sure making freighters even safer isn’t a concern for CCP, and if they ever do get around to addressing bumping, there will still be an alternative method to mess with these exceedingly powerful ships.

Easy fix…ships just ghost through each other. About as realistic as bumping and not getting damaged.

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Last i checked, tethering only works at citadels, not NPC stations, there is no tether on the jita 4-4 undock, a place where dozens of ships are constantly colliding with each other, nothing needs changing here other than people being more mindful of the ships around them, CCP won’t hold your hand for everything, you are expected to watch for bumpers :stuck_out_tongue:

I’m totally in favour of random people becoming suspect if they bump into each other. I hope one day CCP listens to the carebears and actually implement this.

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Ships bumping each other when undocking from stations is not a continuous action. Those ships go to warp within minutes. That’s nothing more than an excuse used by griefers to keep the bumping mechanic as it is.

Continuously bumping a ship for an extended period of time in order to prohibit warping is definitely an aggressive act which should at the very least incur a suspect flag. The only question is what amount of time should expire for that action to become flagged.

Since it can be done indefinitely and currently doesn’t incur a flag after a set amount of time, it’s essentially disrupting another players ability to play the game which is a violation of the ToS.

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Having taken into account that OP has followed up his Original Post with suggestions on changing this Game mechanic, I have decided to move this to Player Features and ideas as it now applies.

~Buldath

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The problem with making bumpers go suspect is that in the case of a ship collision, you need to somehow determine who is the bumper and who is being bumped. Whatever criteria you use, someone will figure out a way to use this to turn freighters (or something else nice and blingy) suspect.

For example, if your criterium is:
There were more than 5 collisions in 5 minutes where ship A had a higher velocity than ship B on each collision, then turn ship A suspect.

Then I will:

  1. Find an autopiloting freighter
  2. Bump it less than 5 times, so it is some distance from the gate it’s heading to
  3. Sit stationary exactly in the path the freighter will take
  4. Get bumped 5 times by the freighter
    The freighter is now suspect!

The problem is that ā€œbumperā€ and ā€œbumpeeā€ are distinctions that may be clear in your mind, but are very hard to define objectively enough that they can be coded.

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The chances of that scenario happening is very unlikely since your ship won’t stay perfectly in-between the freighter and the gate… You place your stationary ship in the path of the freighter which bumps it causing both ships to move, meanwhile the freighter adjusts it’s own trajectory to go into warp.

Anyway, there’s a big difference between accidental bumping and determined bumping. I’m pretty sure CCP can differentiate between constantly selecting ā€˜Approach’ to a ship verses selecting ā€˜Warp’ to a gate.

Simply amazes me how some supposedly leet PvPee’s, in order to maintain an advantage, will always reach for some extreme example in an attempt to justify continued exploitation of an obviously unbalanced game mechanic.

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Bumping does not much involve selecting approach to an object.

To do it right you are pretty much manually piloting to hit where you want for maximum deflection. I don’t bump myself, but I did try it quite a bit to get a feel for what is involved.

It’s not that hard, and I definitely see using it as defacto tackle as wrong… but CCP disagrees and that is the important part.

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CCP have declared it otherwise. Not an exploit specifically and clearly to CCP, not against the TOS:

https://support.eveonline.com/hc/en-us/articles/204873262-Known-Declared-Exploits

Nothing about leet PvPee. It’s just part of the game (and from a hauling perspective, I’m glad it is. Prevents me autopiloting my Freighter and makes sure I’m good at what I do): Big +1 to us needing to work through challenges and not play the game AFK.

What? I already said I’m completely in favour of this. I’m sure CCP can figure out a way to completely and without a doubt decide if it was an ā€œintended bumpā€ or an ā€œaccidental bumpā€ in a way that makes it impossible that no one will ever abuse it. I hear they are very good at programming.

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Proper bumping isn’t done with ā€˜Approach’, but manual piloting.

Also, why would CCP want to change bumping? Look what its done this weekend alone… uniting hundreds of capsuleers in a player-created event where you have explosions. That in essence is what make Eve great.

You have Miniluv and friends bumping and ganking with 100-200+ players, players from all walks of space trying to ruin their ganks, and even players from PL showing up to gank the bump machariels in Jita and surrounding systems.

Oh really? Don’t suppose you can link a video showing the difference between proper and improper bumping?

And what event?

Burn Jita 5

It’s been pretty big and widely discussed, just not here on the forum which has always been a sleepy hollow to player driven content.

I am working on making a video for a ā€˜bumping guide’ right now. I don’t intend on publicly sharing it, but will be passing it around in my circle and anyone that genuinely wants to learn.

I invite you to fit yourself up a bump machariel and test the mechanics. Find out what works and what doesn’t.

Edit: I know you and others don’t like bumping, but CCP has called it an ā€œunintended use of mechanicsā€ and is not an exploit.

Burn Jita - https://zkillboard.com/kills/ganked/

It’s been highly anticipated and draws all sorts of people back to the game… That I can confirm.

Yeah, the same thing was said about anchoring multiple cans and bubbles at Gates until a GM was called into the game due to a gate having over 50 anchored at it, all but 6 were removed from the gate

Bumping undoubtedly gets reported everyday. When was the last GM action taken against bumping? There’s a difference between doing something that is an unintended use of mechanics and having CCP slam the hammer on it, and doing something that CCP has announced as an unintended use of mechanics and either allows it or looks the other way…

Either way it’s not officially listed as an exploit. In the past when things are done and discovered to be an actual exploit, CCP acts on it. There are a few grey-area cases, but this is mostly true.

So you can call it an exploit if you want. Just shows how eager you are to see this gameplay nerfed or not allowed.
@DeMichael_Crimson

No where in this thread did I say it was an exploit, I said it’s an unbalanced game mechanic. The fact that it can be easily done in high sec is only due to Concord game mechanics.