Did you see he called your cleanup at the top “shameful” in an edit now? Are you going to take this??!?

I give you exhibit A of the ■■■■■■■■ asset safety has brought.
Absolutely right.

I have some important blueprints locked in asset safety now and its going to cost a fortune to recover them and the rest of my stuff is in a player structure in a system that does not have a NPC station so ultimately i risk having it all moved to the system next door and charged 15% on it. That is ■■■■■■ up.
Wake up OP. Nobody, and I mean Nobody cares that you lost isk. Especially since it appears you lost it through ignorance. There are quite a few of us who don’t believe in ANY asset safety. You’ve been playing since 2009 and you put something in space that you couldn’t afford to lose? Congrats on breaking the first law of EvE. In reality you didn’t lose anything, it’s safely locked behind a paywall. I lost two fully fit revelations when we lost POS’s in wormholes - who cares. I’ll get more, that’s EvE. If you can’t be bothered working to earn the isk to free your assets…You won’t find any sympathy here, you may wish to look in the dictionary.

For the record a moderator has removed some posts without a trace and left others in making the thread look much different than what was the case. Shameful.
If you have a problem with Moderation, file a Support Ticket here. Moderation is not up for discussion, here or anywhere else.
I dont expect you to care about my lost isk. Im telling you my story as part of a larger post about the asset safety system.
And how can i lose the stuff through ignorance? I wasnt playing at the time, and i didnt even recieve an email warning me that i had assets about to go in the asset safety system. I mean i dont understand how you can sit here and pretend the asset safety system isnt broken.

I mean i dont understand how you can sit here and defend the asset safety system.
Defending??? I want it removed!

There are quite a few of us who don’t believe in ANY asset safety.
Well perhaps you should read the thread then before you reply and act all high and mighty.
Heres my post from earlier.
CCP made a mistake when applying the same asset safety system to 0.0 and empire space. The result is that none of the players really get what they want.
First of all it protects assets in 0.0 that probably shouldnt be. Any upwell structure in 0.0 that is destroyed should probably drop a portion of the assets inside and the rest destroyed. Thats how it works with ships and i dont see anyone complaining?
In empire you need an asset safety system since you can have alot of players using your structure, and if for whatever reason you lose it, that is outside their control and they need some sort of insurance, otherwise they are less inclined to come and use your structure so you may as well not have plopped it down in the first place.

And how can i lose the stuff through ignorance? I wasnt playing at the time
You cannot seriously expect that your structure somehow becomes invulnerable when you logout or unsubscribe. This isn’t a single player game. Did you really think you can just put structures up and they’ll sit there forever and all the things you put into them are now save for all times, like it was a player home in Skyrim?
Maybe you should have sent EVE a notice when you left so we all stopped playing until you’ve returned and so we don’t touch your stuff in space.
Not playing the game and turning away is the very definition of ignorance. You’ve ignored the game, for whatever reason, but you did it and that’s on you.

But the way the asset safety system works today is that unless the upwell structure is in a system with a NPC station you will have to pay 15% to recover your assets. This means that litle to noone is going to use a upwell structure in a system with no NPC station. So you are not going to see much activity in systems without NPC stations… Thats a real shame since Upwell structures could have changed that.
Actually ppl are using structures in empire space systems w/o npc stations. And everyone understands the risks of doing so - still, having to pay 15% is much less of a problem than losing everything. Unless you stashed trillions in assets there.
Maybe i have trillions worth of assets there. But obviously thats going to change and i will just operate from a system with a NPC station if i continue playing. Really a wasted oppertunity here from CCP to make players spread out a little more and be less dependant on NPC stations.

And how can i lose the stuff through ignorance? I wasnt playing at the time, and i didnt even recieve an email warning me that i had assets about to go in the asset safety system.
how did your assets get into the player citadel in the first place then?
because asset safety, the rules around it, and the cost have been around as long as citadels have been.
so if you where around to put your stuff in a player citadel in the first place, then you where around when asset safety was introduced, and YOU failed to read up on it.
just be grateful that you can get any of your ■■■■ back at all. if you had left them in a POS they would be completely gone instead. you also don’t have to recover all of your assets all at once, if you are low on isk you can just recover the absolute necessities to start, and grab the rest as you have the isk… in fact maybe that is a better way to think about it, just pretend all of your stuff got destroyed when the station blew up. but as a special bonus, a neighboring station has offered to sell you replacements at 15% the normal price.

Really a wasted oppertunity here from CCP to make players spread out a little more and be less dependant on NPC stations.
except players have spread out more, and are less dependant on npc stations. in fact except for the major trade hubs, stations are barely used for anything anymore. so citadels HAVE done their job regardless of the asset safety mechanics they have. so if everyone else using citadels are okay with them, but you aren’t. then the problem is probably with you.
I dont know why these stupid people respond. First of all there are more structures than citadels. Do you want everyone to build and use citadels? Is that your idea of player owned structures? Second of all do you want people to only operate out of Upwell structures in systems with NPC stations? Because thats how upwell structures are mostly used now.
If you answer yes, there is no problem. But i want the game to be more diverse and encourage people to spread out more and be able to colonise space with no NPC stations… Thats actual sandbox gameplay… Right? Anyway… Ignoring you cause you are stupid.
There is already more citadels in Hek alone than structures in entire Barvigard AND Ani constellations…
as someone who lives out of a citadel and uses various different ones for almost everything I do, with the nearest NPC station being 18 jumps away. you clearly have no clue WTF you are talking about.
There is already more citadels in Hek alone than structures in entire Barvigard AND Ani constellations…
Excactly. Players would spread out more if the asset safety system was adapted. Heres the change that needs to be made:
Any assets in a upwell structure in empire only gets 0.5% recovery fee. Its that simple. Then players dont have to build in systems with NPC stations if they want people to use their structure. Obviously if they build in low-sec or nullsec the fee to recover assets should be higher. Hell, make the fee dependant on the security status of the system. ANYTHING is better than the current system.
Just to make it clear: If you have stuff in a structure that is lost in a 0.9 you will pay the same fee to recover it as people in 0.0 do. It seems silly. And why do people in 0.0 get to recover their stuff in the first place?

First of all there are more structures than citadels.

Excactly. Players would spread out more if the asset safety system was adapted. Heres the change that needs to be made:
Exactly what? You said there are more structures than citadels, I say that just one system (true, it is trade hub but matters not) has more citadels than structures in two constellations… and you say that it is proving your point? How about all those citadels in systems w/o any npc station? Erlendur, Diromitur, Lirerim, Magiko - just to name a few. Citadels do make people spread out more. I remember times when I went to elrendur and rarely if ever saw living soul there. Today almost always at least 6 people there.

Excactly. Players would spread out more if the asset safety system was adapted. Heres the change that needs to be made:
They build in or near market hubs because of the market hubs. And you do not want to build there. The competition is much higher and your structures get attacked more often.
So what you are telling is basically we have asset safety for people who are not playing but might start in the future? Wtf? If they don’t playing they have zero reasons to mess with others players gameplay. If someone want to take a break it should be clear that assets in citadels may go poof. Everytime I take a break I’m going into “be always ready to come back” mode.
Is this citadel you are operating from belonging to a stranger or your own alliance? because in empire space we use STRANGERS structures and we have no idea if they are at war, or if they are even playing/refueling the station or whatever. So we are not going to put alot of stuff in their structure if we risk having to pay 15% fee in case it disappears for whateve reason. This isnt an issue if the system has a NPC station in it, because then the fee is only 0.5%. But obviously the point of structures is to create bases and draw players to systems that dont have NPC stations… Do you agree? But this isnt feasable in empire because the risk vs reward is just not there.
Just to make it clear: If you have stuff in a structure that is lost in a 0.9 you will pay the same fee to recover it as people in 0.0 do.

So we are not going to put any stuff in their structure if we risk having to pay 15% fee in case it disappears for whateve reason.
Which only shows how little interest you have in the owner’s cause. You only use their structure for your own profit. You’re then a guest in somebody else’s station and the docking rights were given to you and aren’t some universal right.
What if they revoke your docking rights and your assets get locked in? How are you going to get your stuff back then?
Point is, when you use other players’ structures then you need to start having an interest in their cause, possibly even help them to defend their structure as blues, when the structure is important to your own business.
Destroying a structure should be a loot pinata.