Attributes are pointless

i’ve always told new players that i guided "train these when you have nothing else in the Queue

2 Likes

Finally, we know why she still has a skinny arse! :rolling_on_the_floor_laughing:

1 Like

Especially if you are an alpha clone, after 5 million they have absolutely no affect. Omega is a slight improvement but you get more skill XP from boosters and bio-skills. I don’t know, I guess they really need to improve upon them to keep them useful for the veterans of this game.

Fly safe o7

Yes, delete all the P2W SP! All might back to the attributes!

And this time I am actually serious.

I have about 6 million on Srima, this alpha clone. My highest is almost at 10 million. I look at skill point as 1 million is 1 level. Level 6 is good, level 10 is better. I think it is absurd to worry about SP because you can or should be able to figure it out. They want you to buy omega and train at 1.4 million per month, plus you need to buy the 3 man trainer kit, boosters, and whatnot.

I love how the new omega button on all my alphas tell me the “perks” but fails to mention all those other things are cash addons as well. It even tells you twice over, as if it is something different. You need to buy or plex omega for training, but remember to buy yourself 12x booster pack as well. Also best to grab the 3 character trainer too. Only you naive new players will be trusting enough to just buy one month of omega. You need at least 6 months to one year, get a value pack, get those Genius boosters, all before you buy the omega. It should not cost you more than week’s pay or you are doing it wrong. If you cannot afford to buy omega, then you will need to grind billions of ISK for plex and I am talking about 60 billion. Go broke or go home sort of thing.

That was my response to the OP “Attributes are pointless”. As far as I know, attributes have no effect on skills, do they?

As far as I know, attributes affect how quickly you learn skills — specifically based on Intellect, Memory, Willpower, Perception, and Charisma. They don’t give you a direct bonus like implants do (e.g., +5% to speed), but they do determine how fast you can train the Acceleration Control skill itself.

An Omega understanding their attributes gives them SP, can increase SP/month by 1,425,600 (more if not ignoring Charisma).

For the full text: Skill Training

Nope. Eve would have to reintroduce skill training skills (skills that increase training speed of skills), buff high sec so that high sec could still make money by working for it, and get rid of Alpha for good.

Then and only then could they dump skill injectors and extractors.

High Sec has become P2W because it’s almost impossible to make money anymore. Income is terrible yet ships are 4 times what they used to cost several years ago. Orcas originally cost 400m ISK and now they run 2 billion. That’s just over a 400% increase in price.

Alpha needs to go. Make this game 100% subscription only.

My last 2 days of HS gameplay tell me otherwise. You can basically grind enough money for Omega PLEXing on a single weekend in HS. How is that “impossible to make money”?

1 Like

The only way this would be possible would be grinding high tier Abyssals all day every day all weekend long with no breaks, but even then, I’d question whether that 3 billion ISK was just your share.

Seems like you need to spend more time in HS. You clearly don’t know how to make money there.

1 Like

Funfact: I’ve never spent any real-life $ on EVE and the only time I’ve ever PLEXed my account is to train the Expanded Alpha skillset (and even that was paid by stealing regular or mission loot from others and selling it) as I am not interested in any of the Omega features. :thinking:

:wink:

:popcorn: :blush: :popcorn:

You don’t need to worry about tiny percentages of attributes, if you buy injectors. I have always noticed that buying SP for ISK is much cheaper using the Daily Alpha Injector.

  • Daily Alpha 50,000 (per day) current market value = 1210 ISK per point
  • Large Injector 400,000 (instant) current market value = 1990 ISK per point
  • Omega 1,425,000 (per month) current market value = 2178 ISK per point

In my opinion, if you are in a hurry, go ahead and buy the large. But for the cost I can get 13 Alpha Dailies 650,000 SP. For the cost of omega, you will wait a whole month anyway, but 51 AD’s 2.5 Million SP. Sure you have to use 1 per day for over 50 days, the cost is 45% less.

1 Like

Thats what i tell ppl once they hit the 5mil mark, to buy the alpha stuff cause over time theyll save isk and get more SP

Hit the 20 mil or close to what you can as to what your training for, then go omega

I’m the exact opposite. My account is 1 year old and I have 62,763,297 skill points. I like the bigger ships. It’s also why I keep insisting that cave dwellers (null sec people) and CCP know absolutely nothing about mining. They nerf mining over and over yet inflate the cost of mining barges and orcas more and more. They’re very difficult to pay off, yet I can buy a crap T1 cruiser and run abyssals right away.

For a comparison, imagine skilling up to a Marauder and buying one as well as the fit just to run a T1 Abyssal. And for the high tier, buy an Athanor for 1 bil and add another 3 bil for the fit just to anchor it in space so that it can open the portal and get you in.

That’s the equivalent… and then read the patch notes stating that the income was too high and so they’re cutting the profits. The outrage would be insane.

Anyway… yeah. Mining ships need to be a lot cheaper like they originally were- when an exhumer was only 100 million at most and an Orca was 400m.

CCP is making Alpha - free accounts- more profitable.

You can buy fit mining ships for less than the price of a T1 cruiser though.

Barges also aren’t that much more expensive and easily paid off. Last couple of days I found a few gas sites and pulled about 400m ISK worth of gas from it in a frigate the cost of a T1 cruiser.

I do not know what you’re complaining about.

I do agree that the Orca is expensive, but should say I don’t even have an Orca as I find a Porpoise much better for how I use it. Cheap and agile, and is more easily moved whenever my alliance moves to a new region.

These are pre-inflation prices.

It’s much easier nowadays to earn ISK and as a result ISK now is worth less than it was back then.

On topic of attributes: I’m not sure on my stance on attributes.

On one hand I like them and their small effect on skill learning, small enough that you can ignore it and still train skills, but present for those who want to min-max their skill training.

I like the flavor it adds to characters, like in other RPGs, but find the execution of it in EVE lacking.

I dislike how attribute remaps are slowing down new players. Attribute remaps are something only high SP characters and focused alts can use as new players cannot afford to train only int+mem skills for a year but need basic skills of all types to get going.

I also dislike the gameplay of ‘having to be back home in the training clone before logging off’ thar attribute-based skill training causes.

I wouldn’t be very sad for the removal of skill points, but do wonder what is going to happen with implants in that case.

I would rather like to see removal of attribute-based skill learning and get another purpose for attributes in the game: attributes that have small gameplay impact.

Charisma for better LP gains or lower taxes, better command bursts.
Perception for faster and further targeting skills.

Things like that.

Let players specialize their characters with attributes, and let +5s be worth using in combat.

2 Likes

That. Either find a very good use for those attributes or get rid of them.

New players need such a wide array of basic skills, they suffer from needing many of the attributes and cannot enjoy the speedboost of those who can simply “specialize” for a year in a perfect remap, because they already have all the basic skills for years. They also often don’t have the financial resources to get a +5 Learning clone, which is pretty much standard for Veterans and Alts of Veterans.

Attributes as they are currently implemented only widen the gap between new and old players.

They should get rid of them, set the training speed of skills to a fixed standard and then implement a set of skillspeed-boosters that give diminishing returns based on the skillpoints you already have, so they are very attractive for beginners to catch up and very unattractive for rich veterans. This would remove the need for “learning clones”, remaps and don’t give Veterans an unnessesary further edge over new players.