Well as long as we have got “Can fight back” and “Stand a chance” both seperated into the categories they belong in, I guess… what was the question again?
This is reality, I have no problem with that.
Depending on how much efficiency, I’m ok with that. I usually only have 2 before work or 2 hours after work to play, and I want to make money by blowing up stuff and getting paid for doing so(along with selling loot and salvage).
So then what’s the incentive for me to not just warp out? Don’t get me wrong, if someone attacks me while I’m doing my own thing, I’d love to be able to bloody their nose. It just doesn’t seem feasible.
FoF missiles + Warp Stabs used to be feasible. Then they nerfed stabs.
Sacrilege isnt too bad if you give it attention. Its an Amarr ship designed by the Caldari or something. Missiles + Armour. Nice slots, good options.
That’s all part of pvp all you need to do is accomplish your goal to win. And your goal is whatever you set. It doesn’t have to be blowing someone else up.
Any time the goal of pilot A conflicts with the goal of pilot B you get pvp even if the two are never even in the same system.
Mostly true, BUT I was thinking of luring a different type of player to making ISK in low sec.
Most PvP players need to do PvE for ISK too, to subsidize their PvP play. Maybe the top 10% might not need to and a few souls may just buy enough plex with real dollars, but the rest still need their make ISK somehow.
Apart from FW bots and farmers, those PvE alts rarely come to low sec though.
PvP players are generally good at managing risks too (hence N+1), so we generally see vets recommend doing incursions, anomics and abyssals from anywhere else, rather than low sec (usually high sec or beneath a null umbrella).
As for making PvP more fun directly instead, I’d be all for that too, but I’d be at loss how to fix EVE in that regard.
So I’m looking at PvE in lowsec, because I also think that hunting other players instead of fighting, is a fundamental part of EVE.
I know a lot who use the Market to fund it, which basically means its PvP funding PvP.
I can hear you sighing from here btw lol
I guess, supposing all or most of low sec PvPers funded their PvP that way, then low sec would be a lost cause, but I still doubt it.
If everyone tries speculating, it no longer works for the vast majority. Could be that low secs are better at that game than the rest, but I would be willing the hazard a guess that it’s mostly the F9ers and organized industrials, who would excel at playing the market.
Yeah I mean I wouldnt say “all” or “most” PvPers do market as a main income source, but I would say that most organised industrialists also do PvP.
What would you reckon would be the best way to get more hunts going in low sec?
Hmm good question
I suppose if there was more unique reasons to go to Low Sec, ones that might attract folk who arent just into grinding.
The thing is, most players who would end up being hunted dont actually want to be, and so do allthey can to avoid it happening in the first place.
You kind of need to make it attractive to be a rabbit first.
But also, havung PvE fits and PvP fits is a mian problem too. I mean, you cant get rid of N+1 but you could make 2 v 1 a more interesting possibility for the 1 by changing the PvE content so that you need to fit for PvP to do it.
So maybe require the npc targets to be scrammed or pointed first, else they’ll just warp off? That sort of thing?
It’s honestly too late.
Yeah I mean Ive not given it super thought but I am surprised that there wasnt a whole revision of all NPCs since Sleepers, Drifters, Diamonds and Trigs all started using almost player tactics.
The division between a PvP fit and a PvE fit starts with things like Neuts and scrams, where these things are no use against most NPCs, and only some EWAR stuff is.
If the line between player and NPC were blurrier, it would make people less afraid of engaging with other people. Now as I say, it doiesnt stop N+1, but the only way I can think of to counter that is more group PvE stuff so PvE groups are bigger in resonpse. Doesnt help solo artists like me, but tbh I can see the appeal.
You would need to make NPCs much weaker or limit the number to 1-2 to be viable for solo PvP ships, as PvP fits are made for burst performance. This would counteract the PvE as time sink.
I don’t see a way to create solo combat content which is both PvE and PvP balanced, i.e. no clear distinction between hunter and prey. In group content this is different of course as you can split roles.
IMO prey is easily to be motivated by greed, from there the food chain will establish itself.
Well, I had already discounted Solo as an angle as its not something CCP even remotely cares about anymore.
I expect pretty much all content from here on to be undoable for a single character.
If they originally had “weight limits” on certain is gates that limited ship size to destroyer or smaller, removed any ship building capabilities in those selected systems, prevented jumps into as well, retooled the initial gate into the region’s systems to have a much stronger deterrent to gate camping so that the battles take place anywhere else and, finally, offered some resource and reward that did not occur anywhere else in the game then, maybe, you could get more people to volunteer to step in. As is, everything from an initial gate camp to jumping in overwhelming firepower to resources/rewards that can be bought off the market makes enticing a large number of new people to go into LS a hard sell.
Simple, ban non-industrial capitals.
PvP wise low should be a transition zone between high and null, but the meta is out of reach for anyone coming from high to low. Plus ultimatly even if your small corp holds its own for a period of time at some point some fleet from a null block will come along and end the party.
Pretty much this. When they kept ship creeping caps without adding space they caused null to “fold back” on low.
Yeah… station trading like a sane individual. Nowhere else will you get the same isk/hr of time spent.
Capitals really aren’t that big of an issue in low outside of a few constellations. It’s even gotten back to the point where small groups can field 1-2 without risking a massive blob of null caps stomping out the fight.
The only part I could agree to with this is banning supers and titans but dreads and carriers still have a place in ls.
Hell maybe just ban standard cynos from low. Forcing non indi caps to gate this might make the environment more healthy.