Burner Mission - Ship advice to solo them including fittings

Yes indeed the vigilant will do better as seen on the videos but it is in the same time dependent on good cap and heat management, cap booster and the tank is much more flimsier (that’s why there’s so much failed runs on Youtube). So way more risky that’s why I used the cerberus in the first place as my first attempt now that I can do it faster and just as safe in a Muninn, I will take this opportunity.

Also one Muninn using this fit costs like 7-8 Vigilants using Chainsaw’s fit but for the common mortal who can’t manage all parameters, it’s safer and almost as good (just a little slower than the vigilant).

antero stats
maxLockedTargets 8.0
mass 1.65E9
shieldCapacity 1.5E7
shieldCharge 0.0
hp 5000000.0
armorEmDamageResonance 0.5
armorExplosiveDamageResonance 0.5
armorKineticDamageResonance 0.5
armorThermalDamageResonance 0.5
shieldEmDamageResonance 0.5
shieldExplosiveDamageResonance 0.5
shieldKineticDamageResonance 0.5
shieldThermalDamageResonance 0.45
entityChaseMaxDistance 0.0
proximityRange 250000.0
armorHP 5000000.0
falloff 75000.0
trackingSpeed 0.4
volume 5.3E7
radius 1613.0
capacity 3475.0
signatureRadius 1095.0
AI_ShouldUseSignatureRadius 1.0
entityFactionLoss 0.01
speed 3000.0
scanResolution 55.0
entityBracketColour 1.0
maxRange 125000.0
rechargeRate 500000.0
AI_ShouldUseEffectMultiplier 1.0
AI_ShouldUseTargetSwitching 1.0
entityFlyRange 0.0
damageMultiplier 1.0
maxAttackTargets 1.0
fighterAbilityAntiCapitalMissileResistance 1.0
gfxBoosterID 395.0
entityEquipmentMin -5.0
entityEquipmentMax 7.0
structureUniformity 1.0
scanRadarStrength 72.0
scanLadarStrength 0.0
scanMagnetometricStrength 0.0
scanGravimetricStrength 0.0
disallowAssistance 1.0
propulsionGraphicID 395.0
shieldRechargeRate 900000.0
capacitorCapacity 3700.0
shieldUniformity 0.75
entityOverviewShipGroupId 26.0
disallowOffensiveModifiers 1.0
entityShieldBoostDuration 10000.0
optimalSigRadius 800.0
charge 0.0
entityShieldBoostDelayChanceLarge 0.5
emDamage 0.0
AI_ChanceToNotTargetSwitch 0.0
explosiveDamage 0.0
kineticDamage 0.0
thermalDamage 0.0
entityAttackRange 250000.0
AI_TankingModifierDrone 0.7
isCapitalSize 1.0
AI_IgnoreDronesBelowSignatureRadius 100.0
entitySecurityStatusKillBonus 0.0
entityShieldBoostAmount 1800.0
armorUniformity 0.75

15M Shield / 500s 2.5= 75k hp/s.
uniwiki page on recharge rate peek
resonnance (1-resist) is 0.5 so it takes half DPS, ie 150 k ehp/s on peak.

good luck with that ^^

mantis stats
mass 12000.0
hp 900.0
armorUniformity 0.75
structureUniformity 1.0
charge 0.0
maxVelocity 2500.0
capacity 1200.0
signatureRadius 25.0
entityFactionLoss 0.0
entitySecurityMaxGain 5.0
scanResolution 2000.0
maxRange 50000.0
rechargeRate 500000.0
entityChaseMaxDelay 10000.0
entityChaseMaxDelayChance 0.75
agility 2.0
entityChaseMaxDurationChance 1.0
scanSpeed 3000.0
warpScrambleRange 50000.0
warpScrambleStrength 1.0
optimalSigRadius 40.0
AI_ShouldUseTargetSwitching 1.0
AI_ShouldUseSecondaryTarget 1.0
AI_ChanceToNotTargetSwitch 0.0
AI_ShouldUseEffectMultiplier 1.0
AI_TankingModifierDrone 2.0
entityShieldBoostDuration 10000.0
entityGroupRespawnChance 1.0
missileEntityVelocityMultiplier 1.0
missileEntityFlightTimeMultiplier 10.0
fighterAbilityAntiFighterMissileResistance 1.0
entityChaseMaxDistance 22000.0
volume 5000.0
radius 35.0
maxLockedTargets 6.0
maxAttackTargets 6.0
scanRadarStrength 0.0
scanLadarStrength 1.0
scanMagnetometricStrength 0.0
scanGravimetricStrength 30.0
missileDamageMultiplier 12.0
propulsionGraphicID 395.0
entityOverviewShipGroupId 25.0
gfxTurretID 13926.0
gfxBoosterID 395.0
entityAttackRange 50000.0
entityLootCountMin 0.0
entityLootCountMax 1.0
entitySecurityStatusKillBonus 0.035
shieldCapacity 4000.0
shieldCharge 0.0
armorHP 1100.0
armorEmDamageResonance 0.5
armorExplosiveDamageResonance 0.8
armorKineticDamageResonance 0.6
armorThermalDamageResonance 0.4
shieldEmDamageResonance 0.4
shieldExplosiveDamageResonance 0.29
shieldKineticDamageResonance 0.29
shieldThermalDamageResonance 0.48
entityBracketColour 1.0
AI_IgnoreDronesBelowSignatureRadius 150.0
disallowAssistance 1.0
missileEntityAoeCloudSizeMultiplier 0.75
missileEntityAoeVelocityMultiplier 1.5
entityShieldBoostAmountPerSecond 40.0
AI_TargetSwitchTimer 10000.0
entityFlyRange 18000.0
entityChaseMaxDuration 10000.0
maxVelocityMultiplier 10.0
entityEquipmentMin 0.0
entityEquipmentMax 1.0
hullEmDamageResonance 0.4
hullExplosiveDamageResonance 0.4
hullKineticDamageResonance 0.4
hullThermalDamageResonance 0.4
entityReactionFactor 0.6
entityAttackDelayMin 500.0
entityAttackDelayMax 1000.0
shieldRechargeRate 625000.0
entityKillBounty 750000.0
capacitorCapacity 1250.0
shieldUniformity 0.75
entityDefenderChance 0.5
entityWarpScrambleChance 1.0
warpScrambleDuration 10000.0
missileLaunchDuration 10000.0
entityMissileTypeID 27341.0
entityCruiseSpeed 900.0

sig 25
resist 60/52/71/71
40hp/s shield
orbit 18km @900m/s
mevasion = 3.6
gevasion = 80

df stats
modifyTargetSpeedChance 1.0
modifyTargetSpeedDuration 20000.0
modifyTargetSpeedRange 18000.0
mass 12000.0
hp 1000.0
armorUniformity 0.75
structureUniformity 1.0
charge 0.0
speedFactor -60.0
maxVelocity 2000.0
capacity 1200.0
signatureRadius 15.0
entityFactionLoss 0.0
speed 2000.0
scanResolution 2000.0
maxRange 5000.0
rechargeRate 500000.0
damageMultiplier 12.0
entityChaseMaxDelay 10000.0
entityChaseMaxDelayChance 0.75
agility 0.99
entityChaseMaxDurationChance 1.0
scanSpeed 3000.0
warpScrambleRange 16000.0
warpScrambleStrength 2.0
optimalSigRadius 40.0
AI_ShouldUseTargetSwitching 1.0
AI_ShouldUseSecondaryTarget 1.0
AI_ChanceToNotTargetSwitch 0.0
explosiveDamage 10.0
kineticDamage 4.0
AI_TankingModifierDrone 0.1
entityShieldBoostDuration 2500.0
entityGroupRespawnChance 1.0
missileEntityVelocityMultiplier 1.5
missileEntityFlightTimeMultiplier 1.5
fighterAbilityAntiFighterMissileResistance 1.0
entityChaseMaxDistance 14000.0
falloff 10000.0
trackingSpeed 1.0
volume 5000.0
radius 35.0
AI_ShouldUseEffectMultiplier 1.0
maxLockedTargets 6.0
maxAttackTargets 6.0
scanRadarStrength 0.0
scanLadarStrength 30.0
scanMagnetometricStrength 0.0
scanGravimetricStrength 0.0
missileDamageMultiplier 5.0
propulsionGraphicID 397.0
entityOverviewShipGroupId 549.0
gfxTurretID 13776.0
gfxBoosterID 397.0
entityAttackRange 50000.0
entityLootCountMin 0.0
entityLootCountMax 1.0
entitySecurityStatusKillBonus 0.035
shieldCapacity 2300.0
shieldCharge 0.0
armorHP 1400.0
armorEmDamageResonance 0.38
armorExplosiveDamageResonance 0.78
armorKineticDamageResonance 0.6
armorThermalDamageResonance 0.5
shieldEmDamageResonance 0.65
shieldExplosiveDamageResonance 0.45
shieldKineticDamageResonance 0.3
shieldThermalDamageResonance 0.28
entityBracketColour 1.0
entitySecurityMaxGain 5.0
activationBlockedStrenght 1.0
disallowAssistance 1.0
entityShieldBoostAmountPerSecond 70.0
AI_TargetSwitchTimer 10000.0
entityFlyRange 9000.0
entityChaseMaxDuration 10000.0
entityEquipmentMin 0.0
entityEquipmentMax 1.0
hullEmDamageResonance 0.4
hullExplosiveDamageResonance 0.4
hullKineticDamageResonance 0.4
hullThermalDamageResonance 0.4
entityReactionFactor 0.6
entityAttackDelayMin 500.0
entityAttackDelayMax 1000.0
shieldRechargeRate 625000.0
entityKillBounty 750000.0
capacitorCapacity 1250.0
shieldUniformity 0.75
entityDefenderChance 0.1
entityWarpScrambleChance 1.0
warpScrambleDuration 10000.0
missileLaunchDuration 3000.0
entityMissileTypeID 27317.0
entityCruiseSpeed 1200.0

sig 15m
resists 35/72/70/55
70hp/s
orbit 9km @1200 m/s
mevasion = 80
gevasion = 355.6

a LOT slower.

if you want to pimp, you may as well use a correct fit.

Between 11 min (best time seen on youtube) and 14 min (been time for me) that’s a little to my point of view ^^

I knew that antero was freaky but as montruous as that oo.

and the fit that are shown are not pimped, are they ?

Based on video they were using T2 fit for the best time however the video chainsaw did 4 months ago was pimped and lasted 13-14min. While some video showcasing the vigilant fit could last to 1H while not pimped and I saw some very pimped Vigilant destroyed by dragonfly on zkillboard (like this one https://zkillboard.com/kill/70304461/ for 2 of these I could afford 1 Muninn) so ymmv…

But whatever who I am kidding to propose a fit to a guide so you may as well forget this fit, It was a nice thought experiment though and I did get some data to an undocumented mission (haven’t found a thing on the df and mantis)

As I said before, I totally understand that if you have ISP issues it’s mandatory to be able to handle a DC (the cerberus was very good at that, I was writing notes all the ttime while switching ammo)

real dps on the DF is thus : 0/264/96/240 (for 4 burners)

if you want an almost tank proof vigilant :

Summary
[Vigilant, base guristas]

Corpum A-Type Medium Armor Repairer
Corpus X-Type Armor Explosive Hardener
Corpus X-Type Armor Thermal Hardener
Corpus X-Type Armor Explosive Hardener
Corpus X-Type Armor Kinetic Hardener
Corpus X-Type Armor Thermal Hardener

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Gistum C-Type 10MN Afterburner
Republic Fleet Large Cap Battery

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M

Medium Ancillary Current Router I
Medium Auxiliary Nano Pump II
Medium Anti-Explosive Pump II


Hobgoblin I x10


Null M x400
Void M x2550

it can tank 555 DPs while the dF deal 600 DPS

this one

Summary
[Vigilant, base guristas]

Corpum C-Type Medium Armor Repairer
Corelum C-Type Medium Armor Repairer
Corpus X-Type Armor Explosive Hardener
Corpus X-Type Armor Thermal Hardener
Corpus X-Type Armor Explosive Hardener
Corpus X-Type Armor Kinetic Hardener

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
10MN Analog Booster Afterburner
'Thurifer' Large Cap Battery

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M

Medium Auxiliary Nano Pump I
Medium Ancillary Current Router I
Medium Capacitor Control Circuit II


Hobgoblin I x10


Null M x400
Void M x2550

can tank 555 DPS, 620when the explosive hardener is OL.
You however only deal 95 ehp/s so with the 70 rep it’s not much … maybe if you approcah you actually deal more ? dunno. the rat should be going 26 m/s, and you around 35m/s with 10mn off, meaning you should deal around 100 edps.
get null , use void below 6km

I tried to fit a 10mn vigilant for DPS, but actually

Summary
[Vigilant, base guristas mantis null]

Corpum A-Type Medium Armor Repairer
Federation Navy Magnetic Field Stabilizer
Corpus X-Type Armor Explosive Hardener
Corpus X-Type Armor Thermal Hardener
Corpus X-Type Armor Explosive Hardener
Federation Navy Magnetic Field Stabilizer

Federation Navy Stasis Webifier
Federation Navy Stasis Webifier
Gistum C-Type 10MN Afterburner
Republic Fleet Large Cap Battery

Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M
Heavy Neutron Blaster II, Null M

Medium Auxiliary Nano Pump II
Medium Ancillary Current Router I
Medium Anti-Kinetic Pump II /OFFLINE


Hobgoblin I x10


Null M x400
Void M x2550

has not enough speed to catch the mantis :confused:

thats weird, because it should be faster than the 10mn fit i used on the muninn.

maybe I got my number bad ? I got under 900 m/s with 10mn. the neutron with null have very low DPS at this range.

not using a zor or something else? was using the hyperlink, nn-605 and the genoset

I do all my tests without implants.

ah ok :smiley:

the reason is, I want to chain the burners, so I need to have a fit that does not rely on very specific implants. otherwise the time to change clone would be too much.

My cap stable fits are effective enough I’m pretty sure you will make more with them than just about anything else when DC prone. The agents should all be DC safe, the teams you have that few second window when warping in, but once you hit orbit+mwd you should be safe, and the bases you can make safe if you go shiny, I just don’t want to recommend fitting a bil+ in mods on a cruiser in general.

Also I started modifying the cap stable fits to be more gank orientated for people not worried about DCs, Like the sansha DD you can drop the energized plating for another mag stab, just need to heat the hardener. The dram goes down super easy vs 500 dps full gank DD, that fit is in my post. Have a rage rocket hawk build for the serpentis daredevil, wasn’t 100% happy with it so I never got around to posting it.

And on implants, that’s why I suggest the general implants that buff a majority of the ships I use. Warp speed helps everywhere, general turret tracking + damage implants buff almost all my ships, zor’s boosts prop mod speed which again helps most ships, and then a missile rate of fire implant that buffs the rest of the ships.

I’ve been tempted to look at a genolution clone as those give a bunch of good all around buffs that should help with the cap stable fits. Was hoping the extra cap regen and fitting room would let me upgrade a mod here or there but just ran out of interest (another reason some of those earlier fits never got posted), although now that this thread is getting activity again maybe it’s time to post some of those.

1 Like

Ylavmdy?

I don’t get it, sorry.

If you’re using a Claymore to run the Guristas base burner and you want web range, make sure your Claymore is dealing out max web-range skirmish bursting. True Sansha web + web-range skirmish burst + 7% web range implant = ~21 km web. Can probably get away with Fed Navy web’s shorter range and higher strength with that setup if you only need to web out to 18-19ish.

I don’t believe you can use command ships for bases, so claymore isn’t really an option.

heated fed navy web should be enough to grab a mantis at 18km, also that’s why I used rails on my fit, can hit the mantis wave at 18km no problem with antimatter, and javelin is perfect at 9km for the DF waves. I started with blasters but rails did it better.