Have some of the Burners been buffed, and if so, which ones and fits are affected? ie: What information in the guides is out-of-date?
In August 2017 all the Burner Agent frigs and the Burner Dramiels in the Angel Cartel Base mission received a major buff to their armor/shield reps. IIRC many/most of the fits in this guide still worked, but maybe took longer, used more charges, etc. I donāt use a lot of these fits due to different implants, but hopefully someone with more insight (cough Chainsaw Plankton cough) will come along and give you a more informed answer.
What I said, and what I repeat, is : There was a bug on some burners that did not make them rep correctly. That is, the value from chrukker where not reached by the burners. CCP corrected this bug and now the values you have on chrukker should be correct.
My SOLE point is that there was no buff to the burners, instead a fix, THUS chrukker should be up-to-date.
I donāt give credit to CCP for anything, I just state what they did . And the interpretation that" itās not a bug after 3years" is only dishonest. We donāt care about how old a bug can become a feature. There was a bug, they fixed it, period. Anything else is justā¦ again, dishonest. Propaganda. Childish whine. Sorry I canāt find the correct word to express my feeling about this. Hypocrisy maybe ?
You misspelled āIā.
geeze give me a few mins
AFAIK everything in my post works, although read the disclaimers about having high sp and using implants. Thereās been a few changes/bugs with burners over time. These are the main ones I can remember. there might have been a few more over time, and then there have been a few nerfs to spawn rates. Could dig through the old burner threads if you really want to know.
The DD tank got buffed a while back, the original fit was a rail Enyo. Then after that it changed to the hawk and that hawk fit should still work, just might need a reload of the rockets if you donāt have perfect skills.
At one point the Teams got a massive rep buff that was accidental and got rolled back by CCP in a later patch. This thread on the old forums has a bit more on that, with a ccp response: Blitz and Burner Guide v1.2.1 - Missions & Complexes - EVE Online Forums
And the more recent one was the tank change back in August as quoted above. AFAIK it was only a tank change I donāt think damage changed, and if it did most of my setups didnāt change on the tank side and still work. And it was only on a few burners that got changed: Angel (agent and base versions), Cruor, and Daredevil.
- Dramiel is easy to forget about, it still goes down super fast, with a DD or succubus vs agent, and the Vigilant vs the base version, that said it made the smartbomb setups irrelevant (probably still work if you bring 2-3 smartbomb ships, but having a char sitting around just to do that seems like a waste of time)
- Cruor is probably the takiest burner so it takes longer. With the cap battery setup itās really easy to just start shooting and forget about it for a min or two, come back after your rockets reload start shooting them and heat the guns, should be down before your guns burn out. There may be an argument that its worth skipping now but I havenāt really ever done an individual mission isk/hr comparison. Hateless has a per mission break down that looks right here: Level 4 missions - Google Sheets
- Daredevil has made me make some fitting changes, although with the AF changes itās almost back to the old fit, as you can get it stable with a small booster and a small battery. and I have another fit Iām working on that uses rage rockets, needs 2 webs, painter, and rigor rigs, so itās not exactly cap stable, or if it is stable you are going to lose damage or tank.
I canāt really comment here as I donāt know how chrukker getās its data. I donāt believe CCP normally publishes NPC data. Itās very possible chrukker and the server used the same data, and now that itās updated on the server chrukker is out of date, or chrukker had the right data all along and the server was wrong and now they are both right.
Iām kinda skeptical on the āoh it was a bug all alongā reasoning. Being around when they first came out and had CCPers in the thread talking about them, it seemed like things were okay. And having seen changes in the past like the initial DD change it seems like they should have figured it out that things werenāt right at some point.
Anyways when a bug is fixed it should probably be mentioned in the patch notes, especially if itās something players have interacted with for 3 years. CCPās put less interesting bugs in the patch notes in the past.
I tried the enyo for agent guristas.
Itās much slower to reach him so be sure to OL the mwd two cycles after a first cold one
Once it is caught however, you can orbit him@1000m and thus speed tank his missiles.
Dont keep at range with MWD on, you will get wrecked by the missiles.
Also much more DPS than DD, which mean you can shoot him with guns cold
200M
[Enyo, agent guristas]
Magnetic Field Stabilizer II
Overdrive Injector System II
Overdrive Injector System II
Magnetic Field Stabilizer II
Pithi A-Type Small Shield Booster
Gistii A-Type 5MN Microwarpdrive
Initiated Compact Warp Scrambler
Light Neutron Blaster II
Light Neutron Blaster II
[Empty High slot]
Light Neutron Blaster II
Light Neutron Blaster II
Small Capacitor Control Circuit II
Small Capacitor Control Circuit II
Void S x4668
if you bling magstabs you can replace the CCC by a T1 and a hybrid rig, plus a nos
400M
[Enyo, agent guristas]
Shadow Serpentis Magnetic Field Stabilizer
Overdrive Injector System II
Overdrive Injector System II
Shadow Serpentis Magnetic Field Stabilizer
Pithi A-Type Small Shield Booster
Coreli A-Type 5MN Microwarpdrive
Initiated Compact Warp Scrambler
Light Neutron Blaster II
Light Neutron Blaster II
Small Ghoul Compact Energy Nosferatu
Light Neutron Blaster II
Light Neutron Blaster II
Small Hybrid Collision Accelerator II
Small Capacitor Control Circuit I
Void S x4668
or you mix them together.
[Enyo, agent guristas]
āMonopolyā Magnetic Field Stabilizer
Overdrive Injector System II
Overdrive Injector System II
āMonopolyā Magnetic Field Stabilizer
Pithi A-Type Small Shield Booster
Coreli A-Type 5MN Microwarpdrive
Initiated Compact Warp Scrambler
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Ghoul Compact Energy Nosferatu
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Hybrid Burst Aerator II
Small Auxiliary Thrusters I
Void S x4668
nearly same price as fit 1 according pyfa
45 dps more (cold)
faster
also a pithi b is enough. spares 2 cpu and i have tested it due to improve the 580 dps version.
capstable with mwd off.
This was always my primary issue with it. Whether it was ābugā or a āfeatureā is simply semantics - especially given that both views can be correct. Iām inclined to believe CCPs explanation that it was an initial bug that they never got around to fixing, but it still should have been in the patch notes. It makes no sense to routinely discuss obscure and meaningless bug fixes to graphics, but treat a substantive change to burner reps as not worth mentioning because āit was just a bug fix.ā
The Cerberus just wonāt work in this one but the Onxy and Orthrus with the extender + asb fit do work just fine but require a mid-grad crystal set - the Onxy wonāt.
Wasnāt with my Phantasm - took 25 minutes.
I recommend the Hawk with the fit from the guide. The Hawk has enough cargo room for 23 navy 400 cap charges - you will be fine.
Or you can make a cap stable small shield booster + battery fit but the rigs and ballistic controls are a must. It may take a few full clips to burn it down.
I just ran one and yep. After the Serpentis base with the 4x dramiels, the cruor really takes a while - 4 full rocket clips for a Hawk to be exact.
The Serpentis base with the 4x dramiels takes the longest if you donāt fly Serpentis ships.
You are saying serpentis base while the four drams are in the angels base.
serpentis base is the three taloses, 25 min is a lot for them. Average value I have is 8min
Oh right. angel it is then. Still those have nasty active tanks.
And remember the Phantasm goes 1200m/s not 4km/s.
triple web is the way then
Tried a tripple web Phobos and got eaten. Either you fly minmatar, which I do not or do something else that works, which I did.
phobos does not have the vigilant 90% web.
just ā¦ 2 web is not enough on him.
Triple web vigilant can chew through 4 drams, refit a mwd, and kill the transport in 5:30 average.
you also need double explosive hardener, one EM hardener, and a kinetic rig.
For the last time, I do not, I repeat, I do NOT fly minmatar ships.
Iām curious what your reason is for this. I understand Alpha or new players focusing on a certain faction of ships, but I didnāt think it was common for experienced players to reject one faction or the other.
Probably just personal preference to specialise in a specific ship range, my toon was originally Amarr/Caldari only until CCP changed the Destroyers and Battlecruisers skillbooks into racial specific. And anyone below a certain age (5 or 6 years?) wonāt have gotten the benefit of those free 4m odd sp whereby all you needed to have trained was racial frigate and cruiser to 3 to get the level you had dessies and BCās trained for every other race.
That said, one you start having T2 ships trained to 5 it really becomes a waste of sp to only be able to use one or a couple of races with that line of specialization (imo), I get it, like I say, I did it myself. But over time as you max out your support skills it becomes a choice of āall I need to train is a couple of low ranked skills to 5 and I can fly x amount more shipsā.
I just did Anomic Guristas Base and ugh itās very time consuming but at least the rewards are somewhat worth it (got 1 Gila BPC), as I need 2 loads of RLML for each Burner dragonfly and 3 loads of RLML for each Burner mantis. Anyway hereās my fit, itās cap stable and can tank the mission indefinitely.
Assuming all skills are at 5
[Cerberus, Burner Guristas]
Damage Control II
Capacitor Power Relay II
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Gist A-Type Large Shield Booster
Gist X-Type Explosive Deflection Field
Gist X-Type EM Ward Field
Stasis Webifier II
Stasis Webifier II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Medium Anti-EM Screen Reinforcer II
Medium Capacitor Control Circuit II
Acolyte II x3
Mjolnir Precision Light Missile x20000
Mobile Depot x1
Mobile Tractor Unit x1
Gistum A-Type EM Ward Amplifier x1
Republic Fleet Target Painter x1
I use the Gistum A-Type EM Ward Amplifier and the Republic Fleet Target Painter for each Mantis wave as my webifiers canāt reach them.
Iāve always skipped that mission because itās so long, but I may give it a shot with that fit. How long did it take you?
Has anyone Done the serpentis agent lately?
Iām using Caldari Navy Scourge Rocket and got 140-160 per hit
Just like in other videos, but the Agent Just heal faster than i can do the damage
And When I got it half the armor, I need to reload then the agent armor heal to full again
Blockquote
[Hawk, * Agent Serpentis Daredevil]
Ballistic Control System II
Ballistic Control System II
.
Pithi A-Type Small Shield Booster
Upgraded Kinetic Deflection Amplifier I
Republic Fleet Small Cap Battery
Caldari Navy Stasis Webifier
Caldari Navy Stasis Webifier
.
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
Rocket Launcher II, Caldari Navy Scourge Rocket
200mm AutoCannon II, EMP S
Small Warhead Calefaction Catalyst II
Small Warhead Rigor Catalyst I
My missile skill for hawk is now at Mastery IV
Please if anyone got the same problem