Captain's quarters in our stations

Cosmethic items for your avatar and environment. It’s the financial model of countless games and a extremely profitable one.

It actually is what CCP tried to do with the CQ, just the thing lacked the essential feature of sharing it with other players. It was half assed and discontinued.

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True.

As I said above, CCP could re-implement the Captains Quarters and provide stuff for players to pimp it out with at cash/plex cost.

I very much liked the aspect in Fallout 3 where your home got pimped out with achievement rewards.

Note: Im talking Captains Quarters, not more extensive WiS.

But yeah, why not sell options to decorate your Captains Quarters.
They should be pretty cheap to design/implement.

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As I suggested elswehere in the forums:

In a way, in a perfect EVE, a perfect CCP would had considered wardec avoidance as a sign that some players need structures that can’t be PvP’d, similar to what NPC stations are, and so would had implemented those cosmethic structures with lots of customization options so PvErs grinded for their customized “space cottage”. Obviously, those structures should have null economical value so their only functions would be docking, storage, fitting and cottage customization (same as NPC stations, without market or repair). Also they would be limited to one per Omega account, would be movable for a “tug fee” and prior to be deployed they would require a “placement fee” so once unused for 3 months, they would be “stored” and their contents moved to the player’s home station. This would prevent clutter and abandoned structures and would act as a ISK sink. In a even more perfect EVE and CCP, CCP would look for “nice views” out in space and would sell them (for PLEX) as “restricted placement rights” so players enjoyed awesome backgrounds for their space cottages. And in the EVE that should have been, those cottages would have customizable interiors to walk in them, just cherry on top.

Here’s the artist’s impression of a space cottage: :stuck_out_tongue:

image

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Eh…
Really?

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That was a joke, as far as I know there’s nothing like what “space cottages” would be. :grin:

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I love it put a garage for the For the luxury yacht:stuck_out_tongue:

WHAT!!!?!?

No Bay Windows…

–Gadget is disappoint

Yes, in the past we hoped WIS would have casinos, for something interesting to do in stations. But now letting minors gamble in-game currency is a crime in the U.K., so CCP had to kill off the out-of-game ISK gambling sites. So for sure they could never have ISK gambling happening in-game either.

Character clothing and item sales.

People will want to play dress up with their clones and thus buy more clothes. Which means more isk revenue and another market stream for players. And in turn make CCP more money off of clothing shop sales with PLEX.

It could later be tied to FiS (fighting in stations) a variation on DUST514… marine/infantry version of EVE.

Could lead to other aspects of the game, like actual in game social events. Character skill contests, like fights, gambling/card games/games of chance… oh the options.

But not with the old WiS/CQ code. Perhaps with a new 64bit client and code system.

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I feel a disturbing lack of @Jenn_aSide in this thread…

:rofl:

Edit: On topic: WiS in Eve is dead, that ship has indeed sailed. Star Citizen is your next best bet.

That is indeed a sad state of affairs.

–Saddened Gadget

One can only kick sad puppies so much before it looses it’s allure :smiley:

Same. The ‘facts’ they produced to support their decision were not convincing at all.

They’ll never get another penny from me for any clothing on the New Eden Store. What’s the point of buying it when you can’t even see your character wearing it outside of a static portrait? You can’t even see it properly in forum avatars now because the new avatars are too small.

The Captain’s Quarters added some much needed flavour to the game. It was nice to feel like I was actually there in a space station somewhere in New Eden.

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Still want a home pod system to plug into EvE.
My attempts with scuba gear, jello, wireless keyboard, and a barrel haven’t panned out so well.

–Gadget trying for true immersion

even if they added that, its still not enough for what playing with your clone should be. i say this every time that WiS is brought upon the table.

if EVE had been built around clones instead of only spaceship piloting, then it would have made sense. having an inmortal character that can pass its conscience to a foot soldier clone for planetary environments to a clone for light space/atmospheric craft piloting or one for large spaceships which cannot land on planets would be cool.

but EVE as it was built cannot support that. it would require building the game all over again to support it and make sure all the possible gameplay has actual value at all cathegories.

i didnt get to play DUST514 and i dont have the resources to play Valkyrie. but its evident that neither of them would get close to the vision at all, because they are fundamentally an FPS fast paced combat style of game compared to EVE which also covers several other aspects apart of blowing ■■■■ among each other.

WiS for EVE would end being something similar to station interaction for X: Rebirth. its barely a thing in the gameplay, oh yeah you can talk with other people in person instead of being two ships trading comms, but that’s all.

in order to fullfill the fantasy of the 1 characer over 3 different aspects the game would have to be something like an amalgam between Shores of Hazeron, Planetside, Mortal Online and Entropia, why:

1. game would have to build and spread the content around planets/moons and space:

this means that in order to give value to infantry clones they have to be as important as capsule clones and to that extent, planets and moons have to have a participation and importance in the great game. this means making planets more important in terms of resources at the point that corps and alliances shouldnt be just fighting a “capture the flag” game in space, they should be actually going about demolishing the enemy orbitals, then take over their planets by destroying the planetside infrastructure like command centers, and evrything to build their own.

in addition this would mean possible additional content for planetary clones like exploration or mining in the case that planetary industry is managed just from space. but that takes alot of possible interaction on planets like setting trade routes between different corp bases and stuff like that. its not “Simcity in Space” but it would allow for some territorial interaction at planet lvl between all parties.

2. professions and roles are distributed in a single skill tree for everything:

instead of having a different list of skills for each clone, there could be just be 1 clone that can learn any of those in a proper progression. for example, in the same way that one cannot learn to pilot a battleship without starting from a frigate, there could be the case where you cannot be a capsule pilot without having at least dominated light craft (fighter and the like) before. in that regard, starting on a planet and build up yourself to become a spacefaring inmortal would be a proper progression.

people could still have 3 characters that specialize on each thing but all of them would have to start equally and build up the required skills. this would also mean that getting to the heavy stuff like capitals would be harder to achieve (even with injectors, i think).

3. Apparel is still there but its part of an equiment system:

of course you want your character to look good but that planet you’re being sent to fight over needs a special suit, go get your Navy or T2 Powersuit or something. i like the idea that the same fitting window could cover not only spaceships but also light craft, vehicles and most important, player equipment, not just clothing, i mean thigns like having a special power suit you could adapt for the situation, rigs included.

the only difficulity i see is the server trying to figure out how to list that player in a T2 rigged powersuit manning a T2 rigged tank but well, that’s something for the programmers.

4. player assets and item usage at the different gameplay levels:

in EVE most of those consumer goods are static, players dont use them (because aparently, capsuleers dont need to eat) of course that pack of cigarettes looks cool on a killmail but yeah, no use.

one thing that would give use to that is making clones require some of those goods, it doesnt have to be stuff like cigarettes or dairy products or anything like that (allthought it would be cool).

i talk more about boosters, medical equipment, cap boosters for powersuits or vehicles, packs of fuel, special mining equipment or stuff that you have to carry for certain operations. perhaps even personal drones during deployment in planets.

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Just imagine if you could hire Gadget to do a private pole dance on your table while discussing the past and next month of events with your fellow corp officers, allied corp CEOs, other associates… and may even get involved some enemies as well for some of the subjects for a brief period of time… until they are podded back home after being shot by our sidearms. Once everything is discussed you could have some harmless fireworks… or maybe some harmful ones depending on the circumstances, and occasionally even a fun brawl with some loud mouth person who should have known better. :rofl:

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if only that were real lol

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For a breif moment it was real, very real :frowning:

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there is a other thread with the same stuff

can someone close one of them? at least 1 … pleeeeeeease

JuuR