CCP removes suspect flagging from Abyss sites!

Next Tuesday. Be patient, or do you want me to hunt you? :wink:

Does this work the same way as blue loot? Then yes that would be an obvious easy fix because it is not coupled to the market.

ah ok so you missed your chance for today. didnt read it carefully enough :laughing:

Yep, that’s why that name (it looks red).

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Yes. Check the dates on the Dev posts.

Well, the Abyssal feature can be summed up pretty simply:

New ships are trash -> low price on components due to only a few players being interested in them
Abyssal multiplasmids nerfed to oblivion because “tehz RNG!! + muh balance!!” -> low price on multiplasmids
Deadly NPCs, multibillion ship needed and 20 minute death timer -> very high risk
High risk and low reward -> minimum amount of players wants to run the content
Few players run the content -> dead content

The fact that some players are just flipping multiplasmids on the market over and over in the same way they used to flip the old PLEXes does not mean anything, it just creates an illusion that the content is being ran more than it is…

EDIT: Solution? Buff Triglavian ships to be actually useable and effective in both PvP and PvE and not just glorified ship spinners and revert multiplasmids to their pre-nerf state.

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Don’t bother arguing with him. Very shallow thinking and calling people “whiners” and “complainers” is all he’s capable of.

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The ISK/hr is pretty good, at least for me. I made approx 120m/hr a few nights ago from T3 running. This is despite the price of most abyssal loot crashing. It’s more interesting than lvl 4s.

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You, too, complain a lot. You need to start listening. You’re still only trying to get others to serve you the rewards on a silver plater so you can call it premium. Premium just isn’t the same as free. And no amount of your false ways is going to give it to you.

When we got Incursions did it take a long time until players stopped dying to Sanshas and started to turn it into an actually profitable and worthwhile way of producing ISKs. When we got wormhole space did it take a while until players produced the first T3 cruisers and even longer before they came down in price.

It’s no different here and the sooner you realize it the faster you’ll get over your complaints. I’m only telling you what your expectations should be. It’s then your false expectations that make you come to the forum and make you complain about new content.

It’s possible to get sets of spawns that are mathematically impossible to achieve due to the ship restrictions.
There can be literally too much EHP to win in the time limit.

This sort of random element is totally different to a fleet co-ordination challenge like the items you are talking about are.
The failures do not happen due to pilot error but due to RNG just saying ‘no’

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And you cannot handle a No or you just don’t want to handle a No?

Can you see yourself how you’re trying to avoid ship losses and that you want to have a safety guarantee?

There is no rule saying that in PvE you should always get to keep your ship.

Nobody in PvP gets to keep their ship forever. This sort of thinking that one could do PvE and end up with a perfect result of zero losses is feeding right into players’ risk aversion.

There is nothing wrong with having to pay the ultimate price occasionally when the rewards themselves can yield some of the best items in the game.

When you are putting 5 billion isk on the line and a simple roll of the dice says ‘you die’ yes I do see there is something wrong with that.
The loss of ship should be linked to you making a piloting mistake. Or bringing a cheapskate ship that isn’t good enough. Not because it didn’t matter how good your ship was, it simply was impossible.

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Again, you’re just trying to make up reasons for how PvE should be different, when the Abyss is actually no different from PvP.

That you lose a 5 billion ISK ship&pod to a death trap is just stubborn. You don’t expect to jump with a similar costly ship into a gate camp and expect to always survive either, do you?

PVE should be different yes.
PVE is about creating resources for yourself (or someone else you like) to use.
If the cost of doing said PvE is greater than it’s reward because of the RNG involved, then it’s terribly designed PvE that people simply won’t use. Obviously if there is RNG involved some people may get lucky for a while and so keep doing it for a bit longer than others, but eventually interest dwindles to near zero, and only those who don’t know better do it till they learn.

So yes, PvE is and should be considered quite differently to PvP in terms of how winnable it should be for the player (player meaning intended group size of players for group content obviously).

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We already have PvE content, which pays well and when done right is pretty much free of risk. And quite a lot of it.

Now we have new PvE content in the game, which matches in harshness about what you get with PvP.

And your point really is that you don’t like it, yet you still want to do it anyway and feel drawn to it, thinking there should be even more ISKs to be had.

What if it just isn’t meant to be like you want it to be?

apple and oranges. L5 have high requirements to event start thinking to complete, and when that high end fit just fail to rng and not pilot skills it’s just bad concept. It’s not “fly what you afford to lose” slogan. There is no “=” between abyssal space and pvp.

BTW you don’t do those sites from what I have learned about to so maybe stop patronise other players that are telling you “we don’t want that kind of gameplay”.

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Yes, there is.

And when you don’t want that kind of game-play, then how about not doing it?

No there is not, no pve is emulating pvp in this game, some tried but failed. Just because it has “rng” mechanism it doesn’t mean it is “like” pvp. It doesn’t mean pve should be pvp free also. This content is not pvp free, you can still shoot other players at the exit gate. Problem you still don’t understand: pve is for gaining in game money, not losing it. When pve have high entry barrier like L5 it cannot have rng mechanism that we can’t overcome by skills. Risk is already there -> someone can gank by bling fit at the exit we don’t need russian roullete rng.

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And yet it is.

Look, EVE has been a PvP MMO game for 15 years.

Now we got the Abyss and some of you literally believe the Abyss was new PvE content specifically designed for solo players and with a chance for yielding the best items in the game.

Is there not even a sliver of a doubt in your mind that it might just not be what you want it to be?

You overthinking this, like a lot. Abyss is instanced pve with new rats AI. SOLO content with some addons to make it pretend we still playing with others (suspect flag and scanable exits). That is all.
The fact that you don’t do it put you in very low possition to actually gave feedback about it. It’s like I teach you how to station trade (I have no idea about it). Yet you still preach us about eve pvp bla bla things. Average EvE player already knew it.