A fail-safe that involves nerfing base modules.
THAT is the concern.
A fail-safe that involves nerfing base modules.
THAT is the concern.
When it comes to nerfs by CCP, “if” often means “when”. The fact that they’re even considering this as a fallback tells me they haven’t really thought this new expansion through.
I get the distinct feeling that better than 50% of the playerbase has serious reservations about this new expansion. Even more alarming is their apparent surprise at the reaction from players, as the CSM had apparently forewarned them about this very possibility.
but no… he was just describing that either path is available.
like if say they added a new faction web and after a few months they found out that new web was too strong in its base stats. they could nerf it and any modules mutated would also be balanced at the same time. Not that if the mutagines are to strong they are going to nerf base mods
see the above
it’s not all that alarming when most of the reactions are coming from similar situations to people thinking CCP is going to nerf MWDs to implement this feature
it’s reverse, they don’t know how to balance mutagen so they are open to nerf exisiting modules in order to balance mutagen. Current modules are not the problem, mutagen is.
i strongly doubt this. at best rise did what anyone in a live interview is vulnerable too and picked a bad example.
re-listening he even clarified “if the base values are the problem”
base values of what? current modules or mutagen possible rolls?
the base values of the modules… normally i would say listen to the interview but in this case just follow the conversation.
he was pointing out that the two situations that could result in a problem do to these being independent modules and as such would not be affected if the mutagen or module stats were changed.
they did this by implementing a “memory” to the modified modules rather than just giving you a mod with new stats it is a mod that takes stats from the modified mod and combines them with the stats of the mutagen. this means that should the module or mutagen need rebalancing there will be no “legacy” moduals that retain (what would be in the hypothetical ) now impossible stats
I did not misquote, he said they could and the mere fact they consider this an option is what I have a problem with.
His exact words…
“say something is super egregious that for instance, a 20% bonus to the speed factor increase on a microwarpdrive is just completely out of line and there’s all these totally immune ships flying around and everything is ruined, we can go back and either balance the base microwarpdrive or change the range on the mutaplasmid” (clearly saying that both are options for controlling excessive RNG stats)
Maybe you need to listen to the interview again
no just that both are options for balancing the mod…
in this case
in this situation the modified module is extremely common nerfing the base mod would not be all that bad. It also allows them the flexibility. should other mods be reacting fine to the mutagen but just one has an issue they can just alter that one mod.
this is not them going around hacking away at modules to make mutagens fit that this fear mongering thread would imply
What you are attempting to pass off as a clarification was actually a different situation, first, he says if RNG stats are out of whack, they can balance either base stats or RNG ranges, then he says that also if base MWDs themselves need balancing in the future that changes to their stats will continue all the way through to already RNGd modules as a percentage of the new base stats.
you really ought to listen again
edit
he says it right in the bit you quote FFS ““say something is super egregious that for instance, a 20% bonus to the speed factor increase on a microwarpdrive is just completely out of line”
That 20% he is talking about nerfing is the RNG stats, what do you think it is ?
This is exactly the doom we are warning about. Because “common” means the mutated modules are the standard and not the base modules. You seem not even questioning that. All modules are reacting the same to the mutagen, it’s random, you know? The only difference comes from the inherent different base stats, which are there for a reason, right?
EDIT: In the new world, you actually only need one base module per type, as input for the slot machine.
yes he then attempts to give an example of where it could be reasonable to alter the base mod. he did not go out and say they were going to solve all the balancing issues by doing that nor that it would be the first place they look to
what?
well no… with out actually seeing how it all actually works out it may not be an issue if modified MWDs were the standard.
You are being obtuse, he clearly says that if RNG stats get out of whack, nerfing base modules is an option. If you can’t see why that is a problem I dunno what to tell you. Consider for a moment, they decide to (using Rise’s own example) balance the excessive Mutated MWD speed by nerfing all base MWDs from 500% speed bonus to 450%. Suddenly everyone take more damage from missiles, tracking becomes easier and turrets hit better and more often.
We now have a potential balance problem with damage application. Do you see where this is going yet ?
But mutated modules are the standard by then, so base module stats don’t matter in actual combat.
no that is you because its not just “if they get out of wake” that second part where he goes on to give an example is important
not if like in his example everyone is using the mutagen mod
Big problem right there.
why is that a problem?
also he didn’t say that would happen just if it did
“say something is super egregoius that for instance, a 20% bonus to the speed factor increase on a microwarpdrive - (CLEARLY talking about mutated mods)
is just completely out of line and there’s all these totally immune ships flying around and everything is ruined - (CLEARLY talking about mutated mods being massively OP)
, we can go back and either balance the base microwarpdrive or change the range on the mutaplasmid” (CLEARLY saying that both are options for controlling excessive RNG stats)
You can speculate about what he “really” means all you want… his words are there… he says it… I have spelled it out for you at a pre school level.
IF RNG STATS GET OUT OF LINE NERFING BASE MODULES IS AN OPTION.
I’m done with you as you are being entirely disingenuous
(CLEARLY talking about the mutated mods being extremely common)
that’s not me speculating on what he “really” means that’s you only wanting to focus on the parts you want to you are the one being disingenuous