Rubbish as per normal… “All you need…” so simplistic and just a throw away comment with no weight, it all depends on who drops you…
Lets add another stock in trade retort I have seen you use:
“If you cannot defend your space you deserve to lose it.” Well until I see a Black Ops gang start entosising I will take that as total bull shite.
You are in WH space and beg to have no local because you fail in nullsec and that is all there is to it.
We defeated PL, I was second in the number of kills behind the alliance FC and second top in terms of point on our campaign board for that, so you telling me how good you are and how bad I am is just so funny, you cannot hack it in 0.0 it is as simple as that. But that is fine because at times I could not hack it in 0.0 either, except I did not whine about local.
Removing it on Sisi wouldn’t prove anything. There are rules against PvPing on Sisi in most places. Anyone who went hotdropping there would probably get in trouble with CCP for it, new rules or no.
Remembering back to my ye olde army days, we didn’t have a local to tell us when unfriendlies were in the area. But when a territory was held, one of the first things to be done was to set up a surveillance infrastructure.
What about having sov holders be able to set up automated listening posts that can provide raw D-scan information, perhaps limited to less than the 14.3au/360 degree that ships have. Sov holders would then need to have someone to analyze the raw data to see what level of threat it comprises?
What percent of your time ratting in null are you in a standing fleet and on comms?
If you think having to defend your space in null is rubbish, please get back to high sec, you carebear you.
Nice bait with the rest of your post. What button did I push to make you mad enough to try and bait me like that? All I did was ask a question. Look, there’s nothing wrong with being a nullbear, it’s a fun way to play. I did it for years. That being said, it’s time to make null dangerous again.
Oh gawd, please EVE, don’t die yet…I still have to drive home from work and lurn how ta git gud.
Apparently CCP disagrees with removing local, so enough said and all this arguing between you all is just waving your willies around and autistically screeching.
Does local chat make it tough for hunters? Sure does.
Will removing it make much of a difference? Eh, there will still be chat channels and voice comms for relaying info, so who knows.
I can see it decreasing the null population, thereby reducing the number of potential targets, so you probably would be hunting and scanning a bunch of empty systems and then wishing you had local back so you knew they were empty and you weren’t wasting ypur time.
I bet if local was removed you would find a reason to come back here and claim EVE was dying because of it. The vitriol you have been spewing points to that.
Things have been “killing EVE” for a long time now and the game is still up and running.
People in armies at war are happy to be assigned to any post that doesn’t involve getting shot at, where as people don’t log on to eve to read automated d-scan reports multiple times per second to try and give real time warnings to filthy ratters.
Also goonscale entities will just litter the entirety of null with such infrastructure (just like the server will eventually collapse under the weight of their keepstars) and it will also be botted.
An attacker logging off to attack later in a wormhole is losing all semblance of hole control, ie its an act with more consequences than passing a listening line in null and then logging off.
For people who live in wormholes. Imagine for a moment if large groups like lazerhawks and hard knocks had acess to wormhole generators. That could, at will, create one way entrance into your home capable of transporting supercaps.
Now imagine they also have a constant map of your connections. And the only method of protection you have is to keep them from ever sneaking a covops into your system.
How many of your corps could survive under those conditions. How would you fight back against that? How often would you risk undocking to run sites, or mine, or do whatever you do to keep affording ships.
Because that is what you are suggesting for null-sec. Cynos are effectively one way wormhole generators. Their very existence coupled with cloaks makes maintaining even the most basic levels of security enjoyed by wormhole corps all but impossible for anything but the largest of alliances without local or some similar replacement capable of detecting if a cloaked player is in system.
When that happens smaller entities will no longer be able to mitigate that risk enough to live in null. The players will either be forced to join the major blocks, leave, or do ship to smaller more affordable vessels. With fewer ratcaps and rorquals being deployed the hot drops will have fewer juicy targets to hunt, and will start jumping on anything they can get out of boredom even more than they do. Which will drive even more players to the blob or out of null entirely.
Removal of local will not result in more kills. But more risk aversion. Which will mean fewer targets, which means less content for everyone. And eventually the slow death of any life and vitality in null that isn’t super blobs making the hamsters cry.
No it is not a perfect system. But until something better gets suggested it is the only thing providing just enough security for people to take risks, and get caught.
I’m aware of this. But there seems to be a good number of people who are somehow convinced that ccp is getting rid of local next year.
Also plenty of people who seem to think removing it would lead to more content. Even some null dwellers.
Risk tolerance is an important factor to keep in mind with balance. Wormholes and null are (in my opinion having lived in both) about the same level of risk. But with very different risk factors.
Removing local in null would have aproximately the same increase in risk as adding cynos to wormholes would. And in both cases, it would increase the risk beyond the point of it being feasible for all but the largest groups.
(Yes I’m sure that you understand this. But some people need it spelled out)
Now something that I would be okay with seeing. Is for local to become an ihub upgrade in sov-null. Something that needs to be maintained and payed for on a monthly basis.
It adds an extra isk sink to the game, and one that particularly affects the location with the largest faucets. Maybe even tie the cost of local into the sov index. The higher you drive it, the more expensive it is to maintain your Intel.
(This may be where they are going with the proposed Intel hub deployable that they talked about a while back. But they also said we would have player Stargates and an open station door by now)
But then. Even that idea runs into the same problem where the large blocks would barely notice the price increase. But smaller entities would feel it more. Making it harder for them to get established.
Well to me it is pretty obvious that standing fleets are normal practice, but as you seem to think otherwise then continue to wonder. Standing fleets on their own are not that much of a counter for BLOP’s gangs which brings me back to the point about defending space, the BLOP’s will drop on ratters, they are not attempting to take space, so defending space means nothing, as I said I have never seen a BLOP’s gang entosis and nor am I likely to see it.
Throwing around stupid insults like carebear is so Eve forums, I am in Catch where there is lots of content, you are skulking in WH space where most people have moved out, enough said mate.
You can just insert a covert cyno alt and forever leak into a system. In the current system we know you can drop because the alt appears and usually it has to tackle to avoid spiking local, in this new system, you drop bombers, strats and extraction bs at a deep safe, and you get much nicer kills than roaming since you have a grid full of things, some of which tackle right away to catch the ratter with even if its aligned.
yes a goonscale autist paranoid organisation can find those sort of things to actually kill them in some core systems, but imo its the kind of oppressive thing that will just shut down less experienced organisations/players altogether.
I have long thought the same thing… we just differ on one point. Shouldent the cost go the other way it gets more expensive the less use of the system, in order to prevent alliances to setup extensive network of them?
After all a lot of null sec is kind of dead…
yeah, that sounds like a great idea actually, the more space you have the harder it would be to keep all your indexes up, and the more you would need to spend to keep intel there.
Why aren’t standing fleets a counter? How many BLOPs have taken you out when you’re ratting in the same site with 10 other people in a fleet?
Why do you think calling someone a carebear is an insult? I do 90% PvE myself. I’m one of the biggest carebears there is. In fact, for the last six months or so I’ve done nothing but solo PvE in null and WHs. Solo plus PvE only (read, actively avoiding fights), that makes me a pretty big carebear to a lot of people.
For the 15th time, what percent of the time you are ratting in null are you in fleet and on comms? You still didn’t give me an answer.