CCP to implement a better mechanic for killrights

This is EVE why are they not fit for PVP?

Because they took a wrong turn in the app store.

You are twisting reality to claim that one case where you can’t win , is actually a win. It’s not.

So you previous post was a nonsense, thanks.

No they don’t. This is complete nonsense. What they choose is, if they take the engagement or not ; not the terms of the engagement.

I think you are confusing something stupid. THE ADVANTAGES ARE NEVER IN FAVOR OF THE BAITED.
If it was the case, the baiter would not commit.

That’s just basic logic. Your whole post is ā– ā– ā– ā– .

morale of the story : you need to insult people to feel human.

Because PVE requires to be PVE fit.

Of course, and again, not related to what I meant.

I don’t disagree with you about that, but that is a separate point to the one I was making (as sloppy as my wording was as a snide, off hand comment).

Sure. Maybe we understand something different by ā€œnatureā€.

People who don’t want to pvp, won’t pvp no matter what changes CCP introduce to encourage them to. If they don’t want to pvp, they won’t (and that is perfectly fine, because not everyone wants to pvp and the game should cater to those people just as much as it caters to pvp).

So calling for the ā€œone more nerfā€ that is based on getting more people to engage suspects and outlaws will only ever be met by calls for ā€œone more nerfā€ because there will always be people who don’t want to pvp (and the carebears among them will always feel victimised and ask for more nerfs).

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There’s a lot of rageful blah-blahs in there, but I’ll try to address what I can actually understand:

Yes, they do choose the terms of the engagement. Maybe not fully, as they can’t decide on which ship and gear their opponent will use, but they choose everything else, like their own ship and setup, the presence of friends/allies, and even the location. At the very least, they get to choose more factors than the suspect does.

They absolutely can be. The only reason why you think this way is because you approach every single confrontation from a victim/griefer perspective. But the person being baited can, in fact, be the person doing the baiting. It’s just not something you’ve ever experienced personally, and is out of your frame of reference.

lolno

This is PVP only game.

Here’s what I do:

  • scan down ship or mtu with cloaky alt.

  • warp main to the mission, park alt outside the mission as scout.

  • enter mission in small ship with salvager (to pretend to be salvaging first which helps them think I’m not baiting them) with ship and cargo scanner so I know exactly the value of the ship, its lowest resists and what to expect. Check local for corpmates or known pvpers.

  • I start doing my ā€œfishingā€, either salvage and then loot after a while or take out their mtu. If they DO shoot me I wait till I’m in low armor (I’m actually hull tanked) before I warp out to make it seem as if I panicked and almost messed up. (If you warp instantly there’s a higher chance they will run).

  • I’m doing this while my alt is keeping an eye on the mission entrance so unless someone is coming in in a cloaker I’ll know. And if a cloaker does come in and uses the gate I’ll also know.

  • switch ship, warp back, enter mission, tackle, neut and nuke. Open convo for ransom attempt. All while keeping an eye on dscan, local and the alt to see if trouble is coming.

This scenario is completely controlled, I hold all the cards and keep an eye on all the variables. If one of the variables even reeks of trouble I don’t commit or I’ll break off. This means my risk is extremely low unless there is some highly capable and informed pilot waiting for me to counter me. This has never happened.

The only options the target has is to not aggress or if aggressed warp off immediately. Any other options like being adequately PvP fit or bringing in help instantly result in me breaking off.

Technically he has options, realistically he doesn’t. This isn’t the only form of baiting of course, and other types will carry more risk, but it’s probably the most obvious one.

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CCP should just permaban anyone who ganks.

Shoot one person in Highsec and BAN.

That’s a step in the right direction.

If it were me, by the time you came back, I’d have a completely different setup.

I’d know because if you left my alt would see it and if you’d use a depot my alt would Dscan it. The only option you really have is to have cloakers already in the mission before I even get there for the first time.

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You would’ve seen the depot when you scanned me initially, along with a bunch of ā€œNPC loot.ā€ Or it might be out in space before you even get to to me the first time.

Granted you might be paranoid to not engage at any of those points, but I doubt it. I’d pretend to be an idiot right up to the last second, mind games and everything. Lock you, unlock you, lock you, unlock you. Approach you, panic a little, and stop. Shoot my own wreck or two.

You think I haven’t killed people like this before? :V

You might be the best baiter to ever exist and can see all of this coming, I don’t know. Plenty of them aren’t that good though.

when I’m dscanning on the alt, which is parked right outside your mission I have obviously chosen a non-wreck Dscan filter and set to 0.5 AU. If you had a depot I’d know, if you dropped a depot after the main warped out I’d also know. Depots have 60 second online timer and all I’m doing at that moment is warp out, switch ship and warp back which takes very little effort. I can easily Dscan several times on the alt to make sure shenanigans don’t happen, that’s like Dscan 101.

You won’t be able to switch ship or fit without me knowing. Again really the only option you have is to set a trap with cloakers already in mission.

You wouldn’t know for sure that I did or didn’t. You’d have to commit to scanning me again, and if you tried to do that, I’d just leave because my initiative would be lost. At that point, I’d be playing your greed against you, because you’d be tempted to go for it as you’d think that I’m an idiot and there’s no way it could be a counter-trap based on how stupidly and not confidently I acted before.

Like I said, you could be that good to see it all coming, but most people aren’t.

You clearly have no idea about this, do you.

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I’m just going by the process you laid out. Unless you’re leaving something out of the equation here, you would be forced to make a choice on whether to engage me or not after leaving the first time, based on whether or not you think I changed my fit during the time you were gone.

Also, I could similarly opt to switch my ship/setup in the station, nullifying your intel on me. You would have to perform another scan, and if I saw you doing it, I’d bug out. I could even ā€œcome backā€ a few times with the same setup to condition you to think that I’m not changing anything.

Which part(s) do you disagree with?

Oh and by the way, when I used these tactics to kill DED site thieves/baiters (I never ran missions), I absolutely did have a friend or an alt cloaked on the field in many instances.

if you leave the mission I’ll know
if you drop a depot I’ll know

And as said earlier:

Really the only option you have to switch fits is having an orca cloaked in your mission where you can switch fit. But that falls under ā€œcloakies already in missionā€ and even then, switching fits using an orca you first have to approach anyway and then switch fits, there’d be a high chance I’d scan it.

Yes, you would break off. But not every person would break off. If the mind games are played well enough, most people would commit. At the very least, it would be a non-starter, and neither of us would lose anything. At best (for me), I’d get a kill, unless you manage to outfight my new setup.

All this does is show that there is viable counter-play, and that the suspect baiter doesn’t fully control the terms of the engagement. Because bugging out before the engagement isn’t the same the same thing as controlling all of its terms.

Finally, the fact that I could have backup already on-field (or backup that intercepts you at the gate by warping in at the same time) means that you’re actually at an inherent disadvantage during the entire encounter. Just because carebears don’t put up this kind of resistance doesn’t change this fact.

That’s the baiter’s choice, if they choose poorly that is still on them not on the mission runner. If miners choose poorly and go afk and then get ganked we also say they DID have options but just choose not to use them. Doesn’t change a thing.

That’s not what I said.

The scenario is controlled, the variables are checked. Not the same thing as ā€œcontrolling all of its termsā€.

Which I mentioned but as said that doesn’t happen unless it’s a group of other baiters, which I have flagged so I’d know if they were in system. The chance of someone character not flagged as a pvper and not in the runner’s corp magically warping in at the same time I do is fairly low, like really low. So low that it’s realistically zero.

I agree with you in practice, but if we’re debating about the merits of a ā€œcontrolled scenarioā€ or ā€œdictating the terms of the engagement,ā€ just the mere possibility of this contingency is enough to say that this absolute level of control doesn’t exist.

Which brings me back to the beginning again, to reiterate the point: it’s entirely possible to not just survive the baiter, but beat them, if you’re prepared for it.

Only if the baiter is bad.

That’s like saying it’s fine to fly around in an Ibis with 1k plex onboard because if the ganker is bad you’ll survive. Technically true, realistically nonsense.