Except it doesn’t. And you don’t limit the practical number that can get to a fight. They can still gate into range. Two months ago, it took us all of 90 minutes to move the main bulk of our supercapital fleet 35 systems. And we weren’t hurrying. Given a little bit of tidi, and we’ve got the time to get anywhere.
And you know what we were using for cynos? Force Recons. This doesn’t slow those supercapital fleets down at all. And it doesn’t change them from an apex force to a support force, because as soon as they start to arrive, they are the fleet you need to deal with. Any other fleet on the grid isn’t as dangerous.
And really, there is no way to limit that number. There’s no way to limit the practical number that can get to a fight. Last year, when PL/FRT attacked the TEST Keepstar, we had our shield fleet there, while our armor fleet was in 6RCQ. And we brought the armor fleet back for that.
Think about that. As soon as TiDi hits, we’ve got the time to move our supercapital fleet from Cloud Ring to Tenerifis, no problem. If we’ve got the time to do that, we’ve got the time to position a half-dozen Falcons. And given the way TiDi works, lighting the cyno and having everyone jump happens well before enemy frigates can lock up that Falcon.
Spool-up time? Cooldowns? They don’t matter. Available manpower means the cynos will get through, if they have to. So trying to do that kind of tiny little ‘easy’ and ‘less painful’ change isn’t going to fundamentally change anything.
You have to change the ships themselves. Rip out supers’ ability to deal with anything smaller than a battleship. For carriers and dreads, make the cut-off battlecruisers. Shorten engagement range so carriers and supers can’t engage at freaking 10,000km anymore (because they still can). And even that’s probably not enough, because eventually, CCP’ll give them back all of that after people whine that their supercapitals should be the most badass things ever.
I’m personally still in favor of ‘just blow them all up’. Tell people they’re getting phased out. Build some week-long event where they can take their supercaps out there and fight against insane odds. Let 'em get some major payout for losing their supercapitals, so they feel like it was worth it. Let them petition to move their supers to a few designated HS systems, disable the jump drives, and then make them follow the same rules as Chribba and Max’s capitals: no gating, and you can’t lock up and interact with any other player ship in them, or you lose it. And after that week, anything that hasn’t been moved and designated as a kind of ‘museum ship’? BOOM. Gone. Blowed up. Don’t care where it was, don’t care who owns it, just nuke it.
But let’s face it, CCP’s not going to do that, so short of that… change their roles completely. As I said two months ago:
But… again, quoting myself here… we all know they’re not going to do any of those things. So they’re not going to fix the stagnation in null.