Cloak changes

There is, ignore presumed cloakers and being not AFK. Of course cloaky campers are an issue to bot scripts, which is the sole reason for the outcry of farmers. :slight_smile:

As someone who mainly operates in lowsec and Pochven, I’m having a hard time taking complains from nullbears about cloaky campers for serious.

It’s not NEARLY as big of an issue as the Bots/Krabs make it out to be. CCPs only nerfing it cause it helps their bottom line by catering to bots even more.

In the current meta, you’re rolling a 7bn carrier for ticks that are less than when they cost a third that much, with the risk of someone dropping on you or if nothing else supplying free intel to anyone that wants it.

Put it this way; I don’t roll my carrier in that system any more, I farm with afk Ishtars and scavenge in Pochven instead as it’s a better balance on risk and reward. But there’s plenty that - just like blackout - have just stopped logging in.

But like I say, if you give up the free intel from Dotlan and ESI sources, I’ll happily trade with local and cloaky camping. It will be to the overall detriment of the game however.

Which non violent players use as much as the violent ones?

Are you sure youd want to do that?

Fixed it for you.

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But we dont want or need more bots and krabs. Nobody is out here saying they want to hunt krabs all day.

We’re saying the krabs need to go just as much as the bots. Even if they’re PvPer alts it doesnt matter, they are cancer and they encourage cancerous gameplay.

The big problem is: Null ratting income and thus ESS/PvP income HAS too be trash because we have too many krabs/bots abusing how easy and safe it is.

The solution would be: Make Null Ratting way harder ESS more punishing to players unwilling to defend it AND raise the income of both ratting (in a non-inflationatory manner with some sort of sellable asset instead of raw isk) and ESS (by taking a larger percentage of the raw isk).

The only reason these changes do not happen is because CCP would have to take a short term financial hit (for the long-term health of the game) because of lost bot/krab subs. It would be beneficial long-term however because it would foster more engagement and lower PLEX prices considerably to encourage more new Omega PLAYERS.

I fear however, that CCP is not concerned with long-term health and are merely trying to CASH EVE OUT.

PS: HKO 4 CSM

The heron did not have an old school flash movie.

Badger badger badger badger…its a snake, oh its a snake…badger badger

Really old school redo of video about cartoon badgers. It replaced the animal badger with the og badger shup hulls.

I started caldari so I picked up on that tbh. An alt will break that trend as she will bring the wreathe/prowler into the family. I like BR’s. So the old faithful till skilled for prowler is crane for the hauling alt. Part or me misses the old design. But I do like the new look as I return.

Why I never saw how people took the bait. Unless drunk or high when ninjya pve’ing out of empire my haulers are not dangling in space that long. Scoop it up and cloak as fast as possible.

This is why I always name Badgers ā€˜MushroomMushroom’.

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Snaaaaaaaake!

Sounds more like avatar to me.

Ok that answers nothing but ty for replying.

Well, like I say I’d consider that a fair trade. If the suggestion from hunters is that ā€œfree intelā€ breaks the game, let’s get rid of the free intel - but all of the free intel, not just the intel that helps a certain type of player.

My guess is that those that complain about ā€œfree intelā€ from active players like intel channels and such actually have no problem with the ā€œfree intelā€ they receive from ESI sources that help them hunt. I could be wrong of course, but that’s my feeling.

While removing all of this intel would be a pain in the arse, it would also be interesting and lead to some new gameplay so I’d give it a go. However I do admit that I’m probably among the minority who actually relish new challenges.

I still think that would hurt haulers and miners and explorers far more than it would robbers

Why should it go? What’s the aim here? If you think krabbing in null is risk free and safe, I would encourage you to give it a go - it is neither of those things. There are many that think it’s safe and easy - those are the killmails that can be seen many many times each day.

I do wonder what your vision of nullsec is. A barren wasteland of empty space with small groups of hardcore players attacking some of the most challenging pve in the game. If so, I’d suggest that you are thinking of Pochven, it already exists.

I think the idea of nullsec as a place where players can build their own version of empire space, but with player-run groups replacing the NPC factions as lords and masters is actually a pretty good one. In such a vision for null, you do need your share of farmers to generate the income - both Isk and minerals - that can fund large scale operations the likes of the big blocs. This is a key selling point of Eve to non-players.

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Oh very likely Ramona. It would be disastrous for the general nullsec playerbase. Lost subs, even more empty space, higher proportion of botters, etc etc.

I think it comes down to the same line as I’m exploring with HKO - what does nullsec look like? Some folks think null should be the place for the hard-core, elite pilots only that have dangerous space they can use to become financially dominant through their elite gameplay alone, and mere mortals, filthy casuals and pubbies should be banished from on general principle. This is erroneous, these spaces exist quote successfully in wormhole space and Pochven (note: no local), but for some reason these two areas of the game are not enough, and all of null should become the same, because… I’m not sure what the reason is really, other than ā€œugh these people are filthy casualsā€

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Well Id say if you want Null to be like a player version of high, shpuld the Landlords not be protecting their farmers?

Tbh I have no idea what its like on the Null Member side if the fence, Ive never lasted long out there, its not the roamers or hunters that get me, its the defense fleets and gate camps that protect the fields.

The intel that is being discussed here is vital for evading Null Bloc defense or fleet build ups, and finding good paths to nip through. As an explorer, hauler and general opportunist speaking.

Personally, I think Filaments are much bigger bugbear for krabbers than Afk Cloaking or intel is.

Filaments are random. As such, they can pose a good threat when a group appears right in your null sec crabbing space.

But they are random and those people are actively hunting for content. Nothing here? 15 minutes later they move on.

That means the local crabs can either form up and have a fun fight, or if they are outnumbered because of the time of the day, or because another fleet took most people already, they can wait out the 15 minutes. Provided they did pay attention and didn’t get caught. :stuck_out_tongue:

AFK cloaks offer none of this engaging active gameplay. There is no fun short 15 minute counterfleet to fight it out in space.

Filaments are dangerous, but also potentially really fun for either side.

But as soon as it lights a cyno or decloaks, dock up and reship? Heck you could have a fleet set up so that you can reship on the spot with a bit of work

And where are the Null Lord Defenses? Dont tell me they leave their krabs out to die?

Shocking

Have you tried?

I’ve been on blops fleets. When a subcapital target is caught, it is dead before any counterfleet can ā€˜dock up and reship’.

Only if they are shipped up and in system or on the bridge to counterdrop they can arrive in time.

As a part-time nullbear myself, I can definitely attest to the issue of filaments. A random fleet dropping in is fine - part of the nature of being in nullsec. What I hate with a passion are the fleets that drop in, decide they don’t wanna play and just cloak up in a safe until their timer runs out to extract safely without penalty for interrupting my day. I’d much rather kill them (or be killed by them) than have risk-free hunting.

However, afk cloaky campers are the worst. Theres one that has had a character in a system I use for about a year now. During that time he has dropped on less than half a dozen ships, all of which were the only ones in system at the time and couldn’t fight back. Other than that, he’s killed a few bubbles. However, he has the capability of dropping a cyno (Loki), and is part of a group that has staging close enough to drop from. As you can imagine, while the chances of him doing anything other than waiting for a solo cruiser or industrial kill are extremely low, his presence has a negative impact on the confidence of folks to use this system for their krabbing. I don’t mind that so long as there is something I can do about it. But there is not. Guy logs in at some point during the day, stays logged in and cloaked until downtime. That’s it. So boring. Of course, this is one alt among many for the player, he does not even need to look at the screen until he wants to. It is - and always has been - crap gameplay.

Now, if dude was active and ready to counter the anti-afk cloaky mechanism (when that drops), and was actively playing the game while camping, that’s fine. I have no issue with that. He is playing his game, I get to play mine. It’s the non-active element (cloak up, go to work / play your main / whatever) that is distasteful.

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