Hello Eve people! A buddy and I were talking about cloaked ships, and the fact that they are impossible to find when cloaked. It’s a great mechanic, but we thought shouldn’t there be some way to find a cloaked ship, albeit not easy? Our idea was to create a new ship class that is specifically designed for this purpose. 1. It would be a Tech III ship, with no high slots.
2. It would be able to fit a ship type specific EMP Pulse emitter.
3. The idea would be that this ship type would still be able to detect cloaked ships on D-Scan, but they wouldn’t be given ship type. It would simply show as cloaked ship.
4. If the player can localize where the ship is in system by D-scanning around, they would then have to warp to a close enough point, and then light the EMP emitter, much like lighting a Cyno. EMP Pulse range would be dependant on skill level starting at 0.5 AU Radius, and increasing by 0.5 AU Radius each level, max 2.5 AU radius. Then, if the cloaked ship is within the EMP bubble radius, it’s cloak would be deactivated with a 1 min reactivation delay.
5. The EMP pulse would also disable the activating ships engines for the same minute. So it wouldn’t be going anywhere for that minute.
The crux of this whole thing is that AFK cloaking is dumb. If you are going to play the game, then play it. Don’t just log in cloak and walk away just to disrupt life for everyone. By all means, if that’s what you want to do, then fine, do it. But there should be a mechanic in game to allow the hunting of this type of activity. The idea outlined above is simply designed to make cloaked campers have to actually play the game. disabling the cloak with the EMP pulse would take time and skill, as the player would have to try to localize with D-scan, and could only jump to a warpable object. (planet, moon, structure, star, etc…) I would imagine that players would easily drop bookmarks to try to put themselves out of range of the 5 AU bubble from anything and still cloak camp. Then, even if the cloak hunter ship manages to decloak the ship, it has no high slots. No weapons, no probes, and no cloak device of it’s own. That means it can’t do anything about the cloaked ship itself. It would need to rely on others to back it up. This would take coordination, especially since until it uncloaks the camper, it would have no idea what kind of ship it was dealing with. The best a solo decloaker could hope for would be to be able to identify what cloaked ships are. At a minimum it would force cloaky campers to have to monitor their surroundings so they don’t get decloaked while AFK and get dropped on.
Just an idea. Seems like an easy addition, as Concord can already do this.