A lot of people have react to my statement so i will clarify.
When (and not if, beacause it must be change for the health of the game) cloack will be nerf (for afk, but a loto of way to change AFK camp risk to nerf active cloacky, so …).
CCP need to change some rule of farming. I have made proposition,but they have work only before ESS/DBS things, and before all scarity era , beacause actually to many people leave 0.0 to go to HS who you could make more money (and obviusly with less risk).
So 0.0 become more and more empty day after day (if you remove the warzone).
So i will give you a good exemple of what could have be a nerf of cloack before vlackout and scarity era .
I don’t said it will have be perfect it’s an exemple of how 3 years ago game could have be change.
Cloacky launch you a timer (like jump fatigue timer , on you’re screen), but when timer reach 0 (start at 15 min could up to 40 min with a skill 5) , you are instannetly decloack for 5 minutes. If you off you’re cloack module before end of timer for a minimum of 60 second you are safe (so yes invisibility when you pass throught buble count on this time).
When you farm an anomaly (PVE OR MINING), all bounty and ore you collect give you a score who is increase each “tick” when in theory pve player receive ISK.
This score increase by 1 every Million you have farm (or ore estimable value of ore /gas collected).
When you are in anomaly (green thing ,not red one who are signature): if you shoot a NPC or start collect a roid, you declench a malus.
Malus description: Every 10 point you’re warp/jump is delayed of 1 sec when you push warp or jump button (and CAN’T BE CANCEL, if you’re cyno destination die you go to the sun of the landing system). (Yes you get it, you could be align, BUT if you have 500 point beacause you have farm 500 M, you’re warp start 50 sec after pushing the warp button). Maximum time (and good luck to reach it if you are not a bot) 3 000 point (3 B farm and you are stuck 5 minute).
The score is reduce by 20 every tick (20 min tick if i remimber WHEN YOU DON’T FARM).
When the last npc OR roid of the belt is dead you’re warp/jump is not delayed anymore. Warp inside ore site are allowed (1 000 km around center of anomaly)
And it could have be discutable if normal belt/moon belt are include on this mechanism, for me it must have be, but could have be a discussion on it.
If you farm less than 10 millions/tick, system give you 0 point. This is a protection for little farmer/roammer who have to shoot a rat who tacle something they bring in anom.
About the it can’t be cancel : You could be tackle of course, i means the accoutn who engage the action can’t cancel. And he must relaunch the manipulation at the end of timer when untacle. So yes it make the tacle easier and allow to hunter some error on tacle thing i know ( beacause basically you just have to praise to tacle him only at the end of his timer to deny to the ship a warp out.
So some math :
You are a newbro who make play a lot and win few every hour (let’s say 12M TICK SO 36 point hour, play 5 hour, you will have 180 point), and stuck 18 second.
You have farm 2 hour and make 500 M => you are stuck 50 second where hunter could hunt you. So yes you could have intel… good luck if the roam move fast.
You are a nano easy hell target and you have farm 2B in 3 hours : OK deal with 3 minutes and 20 second delay.
You understand with this mechanism (and it was before filament), intell will not have the biggest way to avoid to be gank, beacause basically a lot of player have to deal with risk/reward: Did i continue to farm with ennemy 5 jump away, maybe they come for me ? maybe not ? if you press you’re warp button now you will be safe.
But CCP have prefer to maintain cloack, blackout and scarity.
CCP nerf by reducing content, i want a content increase nerf (so a nerf who make you need to put effort/risk if you want money with counter to everything, and not nerf economy by just make people dock).