Renly Rohan. Ive seen you make these arguments in other threads a couple of times in the last week and i honesly cant work out if you actually belive what you are saying or if you are just trolling. Im leaning towards trolling.
Being ganked sucks sure. Losing a ship whatever the value isnt nice but the whole economy of eve is built on destruction. Ganking and other PVP content means the mining and exploration i do generates an income. As there is constant demand for mats, datacores and salavage. SO the solution to the ganking problem (which isnt the problem you think it is) can never be stop ganking as that effectively kills the economy and kills eve.
As for changing the name of highsec because its misleading⌠When you buy a hulk for mining do you expect it to be green and look like Mark Ruffalo? NO SPACE IS SAFE. put your energy into educating new bros about how to stay safe. teach them that ships are ammo not prized possessions. Its not difficult.
As for CCPâs involvement in all of this. Did anyone see the interviews on Talking in Stations last Sunday i think it was? A few things stood out to me in that interview that are relavnmt here and kind of undermine some of the things being said/asserted/claimed by folks.
1). CCP are actively looking for new players in game that have suffered a lose to a gate camp/gank squad and the gmâs are making contact. They are doing so from the point of view of saying âhi do you understand what happened and why it happened,â providing some ships and modules to get the player up and running again as well as providing advice on how to avoid the same in the future. I think this is great. Hopefully it improves player retention.
2). Ongoing studies into new player behaviour etc are showing evidence that players who suffer a signifcant loss early in their eve careers are more likely to continue with the game than players who do not. Yes you read that right. Didnt compute for me either but this is what was being suggested. If so that relaly flies in the face of a lot of the anti ganking arguments. It suggests that players who get an early understanding of dealing with loss in game are more likely to engage with the content long term.
Now i cant speak to the accuracy of the above beyond the fact that reps from CCP were talking about it. I see point 1 as being an awesome thing to be happening and point 2 as being really really interesting.
But either way stopping breaks the whole economy. Deal with it and put the energy into something else.