AFs are perfect right now. Roughly the combat capability of a cruiser, in a smaller, faster package, that is less ISK-efficient, and more vulnerable to e-war.
i can kill any assault frigate in my omen , but i cant kill any in my destroyer, i prefer to fight a kiki or a pontifex than fight a wolf , wen I’m in a small plex, you know what can kill my omen? a combat ceptor. Perfect is relative to what you do in eve . I bet the assault frigates are perfect for goonies , because all you saw in null in the old days were ceptors and now assault frigs
That’s…actually quite sad.
Omen should not die to a combat ceptor… That is sad.
i killed 2 t3 destroyers at the same time with my t1 omen , i killed 3 guys on the same minute , i don’t have a problem with assault frigs per se but having half of any fight in invul mode on a small plex is a bad idea , assault damage control needs a nerf , assault frigs are more powerful for low than t3 destroyers
im ashamed oh pvp experts
It lasts for a dozen seconds. How can any fight last less than half a minute?
Has nothing to do with being an expert. The matchup, in a one-on-one situation, is in the Omen’s favor, unless the interceptor is using a very specific fit intended specifically for taking you down.

It lasts for a dozen seconds. How can any fight last less than half a minute?
as i said before i killed 3 guys in the same minute
edit:
btw you are a math major right ? how much is 6000 / 400
its 15 …
Look, you initially said:

you know what can kill my omen? a combat ceptor
You didn’t mention any of the other stuff. I had to take what you said at face value.
combat ceptor can out track a omen , if you put to much track any cruiser kill you , I’m not saying that any combat ceptor can kill any omen , but I’m saying if you are with a balanced ship to try to plex and have a change against lot of ships combat ceptor can kill a omen
edit:
and can be done in less than a minute
Are you running beams and sitting still on the beacon? Nm this is so off topic I’m not f’ing with it.

Are you running beams and sitting still on the beacon?
no
but i agree its to of topic , i was just
anyway
plz ignore
I’ve gone over all the proposed suggestions and while some of them are quite interesting I’d like to make an alternative suggestion for CCP’s consideration.
As you are all aware, the specific intent with the combat interceptor change was directed toward the use of “Fozzie Claws” as a Sov Warfare mechanic. Undermining much of the intent within the entosis, which was require defenders to prevent entosis by means of a standing battle leading to grid control.
It has also been posed that “Travelceptors” and “Unstoppable scouts” are also undesirable game mechanics. However, I will ignore these points because:
- There are methods (such as smart-bombs) for dealing with these, and the challenge of catching one is a cause of great satisfaction.
- The change implemented by CCP does not prevent the fleet interceptors (Ares, etc.) from fulfilling this role - and so therefore we must assume that CCP never intended for those gameplay techniques to be removed.
Now, I understand that CCP has taken this change for data-collection purposes, however, I consider the experiment akin to jumping into a swimming pool to discover that water makes you wet. We already know what the result will be. The simple fact of the matter is that Combat Interceptors are now in every respect vastly inferior to Assault Frigates. Thy have no defined role or specialisation.
My suggestion is that we alter the basic functioning of nullification systems such that they require re-calibration following the use of any offensive module (weapons, EWAR, bombs, and bursts).
If a nullified ship, engaged in hostilities, were warp before the nullification re-calibration it will warp without being nullified. If it completes the recalibration it will… Simple.
The overall effect of this change will have impact Fleet Interceptors (Ares, etc.), Combat Interceptors (Taranis, Claw, etc.), and Strategic Cruisers (Proteus, Tengu, Loki, etc.). The respective timers can be managed with a role bonus % reduction to nullification system recalibration time.
Thoughts?
I think that the only time nullification actually makes sense is when the interceptor is actually performing its job as a tackler. Your change seems to do the opposite of what we need - it makes them less effective tacklers and it leaves them with the ability to sail freely through gate camps like a magic shuttle.
CCP hasn’t addressed the ability for an interceptor to “sail freely though gate camps like a magic shuttle”. Because the Ares (and others) are already able to do precisely that. (Please note what I said in my previous post).
With the variable nullification change I proposed an interceptor is still perfectly capable of performing tackle. The only difference is that that interceptor will now need to de-agress, on grid, before it can warp with nullification systems online. This de-aggression timer I believe should be shorter for the Fleet Interceptor, and longer for the Combat Interceptor.
Give them a DOOMSDAY gun!
Why only one. You really have to learn to think big.
I miss climbing null mountain with these. They nerfed the fitting for ships like the Crusader. Just undo that and let the Combat Inties fly!
nullify interdictor for one ceptor, web immunity for the other. Sounds good and has my vote.
Makes sense.

webifier resistance (not immunity) can be another one.
I’d rather have neut immunity coupled with some form of resistance against scrams shutting down mwd’s (or give them a massive AB boost). Atm scrams coupled with neuts are what makes every combat inty useless.
Combat intys are made to be up close and personal, but why use them over an AF these days? AF’s are way higher dps, better tank, better slot layouts and can pretty much do anything a combat inty can, only better.