I disagree very strongly with this concept, i.e. “engagement zones”. It leads to a false impression of what the game is like. And a false impression of what the game is like leads to more new players quitting the game than anything else, in my opinion.
Highsec is currently full of areas war deccers don’t visit. The last war dec I was involved in as a defender, I went about my normal routine and never saw a single war deccer. Not one.
I have been involved as a defender and agressor, in simultaneous war decs, where my war dec agressors were 5 jumps away from me while I soloed a tower. They didn’t once leave their system.
What we do need is more education for new players.
What we need, and for the purposes of this discussion, we’re speaking of war decs, is a way for new players to engage in offensive game play that does not make them feel like paupers forever unable to join in on the fun. War decs need to be made simpler and cheaper so those new players who wish to engage in this type of content can do so.
Rather than the situation we find ourselves in now, where new players have to make a choice between 50 frigate hulls, or paying a war dec fee, for the possibility of fun.
And, we need a way for new players who wish to engage in defensive game play, whether that is by war dec avoidance or to 3rd party in on someone else’s war by remote repping, one side or another, or acting as a scout, or a spy, to learn those options are available to them as well.
We need education for new players that exposes them to their options, not safe spaces where they never learn the game.
I seriously hope you will reconsider the “engagement zone” content.