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…contact established…
Following material was used in my CSM18 run and mostly got filled even without me being voted in. This campaign sets of where the last one ended.
My EVE journey started in 2017 in the Amarr highsec mining veldspar, then buying a maller that was blown to pieces few hours after.
Shortly after I joined Brave Collective and immersed myself into industry and iskmaking activities as newbro and few month later ended up building titans in our small capital indy corp.
„This is Eve“ moment for me was solo build of 3 keepstars, one of which was the first enemy keepstar to succesfuly online in Delve, the WWBee2 YZ9-F6 Bubblestar
What changed over the last year is that i am now fully responsible for industry, infrastructure and sov of Brave collective as a director of infra team and director of industry with many new buttons that i did not know last year and much more responsibility seeing the big picture i did not see in CSM18. Also the aliance is now part of Imperium, compared to last year when we were in Pure Blind.
I believe that having the access to this knowledge can push forward suggestions to gameplay which only few people can really see or yet alone actualy do, however these will influence broad scale of players of null-sec aliances.
I described my last year campaign as bold, crazy and full of big ideas, which were suggested way before the 2023 Havoc expansion and this year Equinox. Funnily enough what was done by me not being CSM18?
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Angel caps – Azariel introduced in game now
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XXL citadels – Fulcrum in game now
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Wage war on them – Zarzakh in game introduced, Fulcrum wars
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NPC Threat comes in, realisticaly and dynamicaly affect the Eden – Deathless pirate incursions now in game
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Adjacency based sov – Equinox sov now in game, based on skyhooks, system energy and workforce
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Players building npc citadels – build of Fulcrum by players
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Change to the PI – skyhooks, PI haulers – Upwell now in game
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T2 carriers – changes to carrier mechanics and adding of new navy fighters
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Aliance passive income – passive moon mining now ingame
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Good old Rorq krabbing – new ore anoms now ingame with increased ore yields
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Planetary bases and landable planets – EVE Vanguard
Things to work on this year
While we have seen many changes to the sov mechanics as the Equinox is behind the door, with most of them changed at the last minute, it is quite difficult to make some promises on this field as it will still be changing for the next few months.
Many of these decisions started as nerfs for the big blocks limiting the capabilities of systems, constelations and projection. As these aliances are a majority of playerbase, the changes were tweaked to be just some minor inconvenience and lot more space work. The general concept was not properly tested before launching or implemented on ideas without asking further.
Having worked in this environment since the start of Equinox as aliance leadership i can help with tweaking the general idea of what can perhaps work better. Many of the buttons are for aliance level eyes only, but they impact so many players at the end of the line.
The big ideas that i would love to keep pushing into are new citadel classes. There is a space for defense/offense citadels that can be introduced between forts and keepstars, new types of weapons for citadels for different types of use, adding functional modularity to existing citadels apart from standard fit, rigs and color, new class of XXL citadels that would serve as boosts/nerfs for the constelation depenting on offence/defense deployment.
Where the gameplay will likely take us next year if i am not voted in for CSM19
The NPC threat that came in the last year could lead to having new faction of pilotable ships – drifters. Also the threat of pirate incursions with the Zarzakh invasion pushed could spawn new pirate carrier class. Having the Triglavians on sort of stand-by mode the potential is there for seeing new Trig ships – haulers, Trig bombers, t3 Triglavians, Trig carriers and titan.
While this NPC threat rises to affect the NPC space of the Amarr, Caldari, Minmatar and Galente there would be developments into new ship classes such as heavy bombers, t4 class of ships, t2 carriers and t2 titan.
The conflict would escalate to a new larger scale of factional warfare where players would help via new types of missions – citadel builds for NPC stagings or work towards sabotaging them.
Vanguard could be upgraded towards earning LP points via FPS game towards aliance EVE online wallet.
If you have questions, lets get in touch in EVE and lets build something nice
Yours Yondu QUILL (the Brave one)
discord yonduquill