CONCORD introduces the Dynamic Bounty System

Self respect is a commodity that is in very short supply here. Far too many people that like to abuse the game, rather than play it.

soooo basically if you are raising your ADM you lower the amount of money you make there… and therefore negate the reason of raising the ADM since it is no longer worth defending…

im sorry i have had no problem with all the changes so far… i think you are really starting to stretch it and are just completely reactionary to a problem you can not easily seem to identify and fix…

meanwhile the vast amount of players seem to have little trouble in noticing the bots…

but i am not going to just gripe… i dont even rattt… but honestly… if you dont think the cheaters will manipulate this… your nuts… for once i really think the end is near… once this big fight in null ends… i dont think you will see many people come back for this game… it has finally jumped the shark

I think you missed his point… if you really think arrendis is going to do this… your just wrong… but from what i have come to know about him… he is the guy that will figure out what can be done… before the ones who really would exploit it.

Or maybe he will exploit it … either way… does this count as a 0 day hack?

Jesus Christ. Prices don’t change just because you fly a cheaper ship, or make less money, or lose less isk. All of that is completely independent of the progression in this game - and let’s face it - there is progression whether you like it or not.

Playing it “safe” as you are by minimizing your risk and reward just means you progress slower to what ever it is you’re attempting to progress toward - or perhaps you’re happy in a 1mil isk ship, most people are not. We like the risk, and we like the occasional reward.

Prices do not change if you fly a cheaper ship. You are seriously attempting to claim that a cheaper ship is not in fact cheaper. I honestly don’t know what to say at this point.

You missed some.

“Jumped the Shark”, now there is a reference i haven’t heard in a long time. So i guess that means that adding the Trigs and having their own space is a “Cousin Oliver”? :grinning:

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What about it? You think EVE is a game with linear progression, which is why you’re obsessed with being able to make enough farming ISK to replace a supercapital every week instead of figuring out how to be effective with cheaper ships. And that’s why you’re in a bottom-tier renter alliance.

Oh you must be right, there are no pre-requisite skills in this game, my bad.

I’m really wondering if these series of nullsec ratting changes are the proper way to fix current problems.

To increase Military Index, you need to grind anomalies. However your bounty prizes decrease as you grind more sites to raise military index.

This sounds a bit weird that there are opposing consequences are riding on the same activities end.

In my recognition CCP just should remove bounties from all the nullsec rats and add something a valuable loots with NPC buy orders in high-sec stations ; alike wormhole rats methods.
More incentives for roamers to kill ratters and Botters will be prevented as they have to retrieve loots to make money ; if they warps out immediately someone entering the system, they get nothing.
Simple fact this goes well is that ; have you ever seen any bots in the wormhole space ?
Of course this will require a lot of changes for existing systems too though, it’s better than this confusing upcoming change.

CCP is kneading stuff rather than making it simple and pretending it’s all good for the games. However it doesn’t necessarily make games better.

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My bad bro, I totally forgot that this game had no pre-requisite skills and a toon could just go straight from the rookie ship to titans. Totally slipped my mind. You’re right, there is NO linier progression.

That’s a really good idea. Plus it additional risk of having to move it. CCP loves that crap, which is why we are not allowed to build Quantum cores.

Hey CCP, you may want to listen to this guy, he’s on to something

I’m liking the idea as well. The only flaw here is the increased supply of usually higher priced drops means that the demand and price is driven down. So after a few months, the value of the loot drops as well driving the profit from ratting down to even lower numbers.

If CCP could overcome this somehow by dynamically altering the loot tables as well, it could work.

Clearly you don’t understand the difference between “improve your skills for your chosen specialization” and “linear progression”, which is why you’re obsessed with being able to make enough farming ISK to replace a supercapital every week instead of figuring out how to be effective with cheaper ships. And that’s why you’re in a bottom-tier renter alliance.

If CCP could overcome this somehow by dynamically altering the loot tables as well, it could work.

Why would CCP overcome a deliberate decision to reduce the profit from ratting?

Clearly you are a moron for saying this game has no linier progression - moron at best, liar at worst. Fact is, this game is nothing but progression. From the time you join this game, the tutorial shows you what capitols look like and the scale and abilities they have (or used to in the tutorial); they intentionally set everyone’s sights on the biggest ships while later introducing you to the skill points and it’s very linier progression. I think you may be confused on what linear progression is.

You can’t specialize in anything in this game until you’ve followed that progression. Tech II Battleship requires battleship skills, bc skills, cruiser skills, destroyer skills, and frigate skills. Pirate faction ships requires you to “progress” through an entirely different racial (yet parallel) progression tree. You’re not jumping into a T2 BS without those prerequisites being fulfilled which is absolutely the definitive markers for stating, “It is a progression-based game”. Stating anything otherwise is simply misinformation or total ignorance.

Utter nonsense. A battleship is not better than a frigate, they are two separate classes with different roles. But your inability to grasp this concept is why you’re obsessed with supercapitals and stuck in a renter alliance.

In fleet PVP, not in missions, ratting, or anything that’s not just fleet pvp. Even in 1v1 pvp, you’re totally wrong or for god’s sake show me a frigate that can break the tank of a titan.

Not really. This means that raising the ADM’s is not a no brainer event you do everywhere. There should be opposing consequences on things, it’s a form of balance as it creates a natural equilibrium.

Except in the example you are using, Merin quoted your whole post, which was utterly wrong.
You are obsessed over DPS & Tank and utterly overlooking all other aspects & roles, and how to be effective a fleet needs a large range of roles covered.
And how in 1v1 PvP there are a large range of options involved which make smaller ships favourable in some cases
And how even in PvE you use smaller ships for many reasons.

So yes, you are utterly wrong here and just making the hole you are in deeper & deeper with all these posts.