Please demonstrate where I started off with either of those two statements. The last time I checked, Goonswarm Federation is not a hive mind, and different members are capable of holding different opinions.
Also, please demonstrate where I said it won’t hurt renters, which is a very different sentiment than ‘it’s not about renters’. Because—and, you know, I suppose it’s possible I’m wrong, but it hasn’t happened yet in our conversation—“It just makes it harder for everyone in null” seems like it would include renters.
Still waiting for you to cite your examples, btw.
Yes, I am. But in this age of skill injectors, no, supers don’t take time. They just take money, and over the years we’ve seen plenty of wallet warriors demonstrate that people will spend that money.
Edit: here, check this guy out. Tell me he wouldn’t inject all the way up to a titan (since he apparently did inject up to dreads).
If the NPC buy orders are put in HIgh-sec Stations, there are necessity of transport loots. Therefore Highsec and Nullsec are bind much more tight than now. Dedicated traders can intermediate transport/account for the charge.
And Gankers can try to blow up those nullseccers treasures on the NPC stations. Some of NPC stations nearby Jita have been already camped by gankers to blow blueloots, billions of kills are made daily.
Also some of the ISK will be removed from the game because the least market tax to sell commodities onto the buy order is 2.25%. No matter where the player belong to, they have to owe 2.25 % of their income to the system. For now, players in PC corp don’t owe any tax for the system.
The problem is that Nullsec NPCs usually drops normal modules/ammo/etc from its wreckages and loot table will be a bit hard to overwriting.
In the wormholes sleeper wrecks drop nothing other than blueloots. Therefore their loot table maybe static. Considering demands and supplies of meta modules from nullsec wreckages CCP can’t remove them so …
Another problem easily foreseen is tax. Corporation tax can no longer be available from bounties in this methods automatically. Perhaps ESS can be a solution for this, but should be discussed.
New players won’t have the isk to inject up a supercap alt nor the interest to PLEX one.
Nerfing ratting means there is less of a catch up mechanic for newer players to bridge the gap to vets.
Nerfing ratting could lead to deflation which is great for us vets sitting on hundreds of billions, our isk will go further, but new players will have an even harder time reaching any sort of parity.
The game needs a long term hook.
If you want to nerf the ISK income of vets, stop all forms of super ratting, but don’t nerf ratting for the little guy.
If they will have the same size as now, a frigate in a wh chain will do better, then you just find nearest NPC station on the other side, and no, those are not trade hub stations, so gankers are of no concern.
Have you heard of sov bills? They remove hundreds of millions, per system, per week. 2.25% will be a drop in the ocean for anyone but the most chinese botters.
You clearly missed the part where I said it would take as long as it takes to get out their credit card. Wallet warriors refers to actually breaking out the real money to buy PLEX from CCP, then selling that on the market to get ISK for ships, injectors, etc.
Military Index is just not only a part of Activity Defense Multipliers but also increases the presence of combat anomalies in SOV nullsec spaces.
Have you ever been to nullsec with military index with zero ?
Literally there are no combat anomalies and it’s nearly impossible to run sites in that situation.
It’s mandatory to raise military index if you make ISK in sov anomalies. And these two opponent consequences boarding on the same train’s end feels inconsistent considering EVE’s core game designs.
Doing it that much is a rare edge case, yes. But no, people breaking out their wallets to toss down another $15-$45 to get something in an MMO isn’t an edge case. It’s the backbone of the entire microtransaction model.
No they won’t, because income won’t drop alongside deflation, yes there is an income drop here in this update, but not because of deflation. So deflation means the newbies earning power is actually HIGHER.
30-120% according to data mining, likely not final. But generally speaking I expect it to be under 100% in farming areas.
Interestingly this adds reason to fight for space, because just after you capture it, the bounty index will be over 100%. (minor & not meaningful yet on it’s own but cumulative minor effects like this and it could be)
Assuming it’s been left fallow long enough to return to 100% from whatever yes, but we don’t know how sensitive it is. So it might drop 1% per haven for all we know.
Needless to say these loots should be reasonably voluminous enough.
For example, blueloots worth of 1 combat anomaly in the C5 space, is equivalent to the frigate cargo bay. It’s around 500-600 millions ISK. So if more than that you need at least use transport ships.
And I don’t feel it’s practical to seek wormholes to transport only 500 millions of piece every day.
Sov bills are owed to alliance themselves. not to the individual pilots.