CONCORD introduces the Dynamic Bounty System

Oh ok. If its all just assumptive reasoning then its pretty pointless to debate it.

Still, looks like a buff to me.

Income will drop after these changes are introduced

Not really. Just after you capture it, the ratting is garbage. You need to rat it up to Military 1 so you can install an IHUB upgrade (Pirate Detector Array I). That has to be done more or less on belt rats, which means you need hours of concerted effort, probably spreading into a second day, so you can get the Military Index high enough to not decay before DT. Then, the next day, with the upgrade installed and running, you get shitty anoms you can slowly use to grind it up to MilIndex 2, and install the next ihub upgrade… etc etc.

Which means all that ratting… will drop the System Multiplier. So no, it’ll take a couple of weeks for the multiplier to recover, unless your guys are greedy krabs who don’t stop ratting to let it recover… in which case, it’s just gonna stay down around… 30%, did you say? Yeah… that feels right.

I mean, if you focus only on the ADM, you are right but considering military index, it’s literally impossible to run anomalies without raising it.
There are no choice but to raise index if players make isk in sov null. It means the core of this new mechanics is that simply force players to decrease their incomes.

Right, but it’s a question of ‘how high do you raise it?’. That tradeoff is part of CCP’s design intentions. Just because you and I both know that necessity will push people to max out the ADMs and eat the crappy bounties doesn’t mean CCP knows that.

And that was my point.

I’m not suggesting pay-to-win type mechanics are not prevelant in MMO design, nice slight of hand there to attempt to change the argument!

Sure, but these changes aren’t deflation. These are a one off balance change. And I’ve already acknowledged these will drop incomes of people who null rat. Who I will allow does include a few newbies. Relatively newbies don’t null rat.
Deflation is an ongoing process which if it starts is unlikely to stop without a new lever being pulled.

Yep, hence why I said minor and not meaningful on it’s own. And I guess it does depend on sensitivity, as it probably requires pretty low sensitivity where systems take weeks or months to meaningfully shift. I guess that isn’t so likely at present with the way CCP want it to heavily impact behaviour. So I guess it requires a shift to how Ihub upgrades work to really have meaning. Though you could change that now alongside this update without breaking stuff too much I think. Eh, interesting musings but not likely to happen anytime soon I guess.

A) Sleight. If you’re gonna use a word, use the actual word, and not a homophone.

B) That rare edge case was a hell of a lot more PLEX sales than he’d have needed to get into a Titan. They’re just not that expensive. Even after the skills, a fitted Avatar’s only what? 30b? Wouldn’t even take $100 to get into a titan at this point, and I know plenty of people who regularly drop more than that to get cosmetic gear for LotRO or SWTOR.

only on a Tuesday in January. Right now they’re normally priced at 65bill just for the hull. 10bill gets you a fit you can fly in.

And filaments should have a real cost associated with them. But it’s CCP we’re talking about, they’ll make it 0.01m3 so that ganktards can steal those with ease (nobody can form in 5 minutes).

Do you know a Porpoise can go into small ship wormholes while having 5000m3 fleet hangar, right? All you need to do is scan a chain, grab a porp in hisec, export your things, and park it back in hisec, and you’re done. Once a month duty, EASY compared to bills, fuel, index and bubble maintenance.

And alliance magically has ISK, right?

That’s a good point.
Yeah I admit I was totally obsessed to the thought “index should be maxed out”.
Considering that point it feels not much weird now.
Nothing is scarier than routine …

More distraction. To revisit the original point, supers provide a long term hook for new players to strive for which I think are important. You’d have a point if lots of new players were PLEXing a Dread/Titan or Super pilot day 1, but it’s a rare edge case.

But so do subcaps. You’ve not established any meaningful reason why subcaps can’t be a hook the same as supers.

Maybe in BOT…

New players don’t know enough about the game to come in saying ‘I WANT A TITAN!’

They want to enjoy the game, and they generally need a few weeks just to figure out what kind of game they want to enjoy within EVE.

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yeeeeah no. I was looking at this: https://zkillboard.com/kill/88044799/ if avatars are only 30bill fully fit, I think Goonswarm are ripping their pilots off.

We’re ripping our pilots off… by not charging them as much?

I mean, supercapital SRP is ‘here’s your new supercapital to replace the one you lost’, not an ISK payout.

My counter to that was the following:

  • Because you can fly subcaps in weeks rather than years.
  • Subcaps are cheap/disposable so lack that sense of grand scale/end game.
  • Players are drawn to the game by reading about the massive $1million battles in the likes of PC Gamer. The notion of capital battles has been a selling point for such a long time now that you can’t change that now, the horse has already bolted.

This is why caps are alluring to new players and provide a much stronger hook.

The tutorial literally (or used to) take the player right up to a titan for scale and awe. This is simply not true. Any new player sees that ship, it doesn’t matter if they know what it is or not, they go, “I want that ship”.

Last new alt I made, you got a wreck field, and then tossed over to the Agency to go warp into dust clouds to shoot tiny red triangles. That big epic ‘against the Drifters’ plot line that had the ‘holy carp, that’s a whole fleet moored up at that Astra’? Gone.

But hey, maybe they’ve brought it back in the last six months.