Come on, reduce the number of players in the game again. Blockout wasn’t enough for you. Repeat the same mistakes all the time.
I don’t need realy ISK. If all ships costs Honor points obtained from killing other stuff/ships i’ll be fine with that. this would be true pvp game rip manufacturung and ressources, pvp and honor points only (just kidding. but this way would be real pvp without pve like you say)
I can’t remember the last time they made a concerted push to market the game based on PvE alone. Maybe some of this Trig stuff, but that’s not been nullsec centric at all. Most of the rest of the marketing is around PvP.
They say they are introducing bounties, and the intent is to produce more combat. They follow with tropes about safety=boredom, etc.
yah the intense dev focus on trig related stuff and pushing us all to be nomadic is just making the game annoying, if it wasnt for friends in comms not much reason to log in anymore oh wait, i dont have to i just have to log onto teamspeak., dont need plex for that
“Rumor has it that CONCORD is nowhere near finished with its updates to bounty payouts in Nullsec space and is targeting the Encounter Surveillance System (ESS) next, so stay tuned for more on that next week!”
…concord should have nothing to do with null sec, because its player run, the NPC’s shouldn’t even have direct bounties at all.
A “player driven economy” requires that players produce goods and sell them. Else you have an economy driven by developers via NPC vendors/buyers.
Agreed. Remove all bounties from null entirely.
Please don’t say you do this because of anti-botting. You should have thinking of that before skill injectores… and also, im always reporting bots and i don’t see nothing happening to them.
Another thing, how much will the pay-outs suffer? there is a minimum? And do we have to warp to the dynamic bounty system to share bounty or that will not happen?
My point is, big post without many info.
Best regards,
I see it now, armies of Alpha Alts in frigates being flown into combat anomalies. Their only purpose is to die needles deaths so the indexes remain profitable for their overlords.
I am sorry, but that is completely wrong. We in null sec do not despise new players and we do use high sec when needed. But to come back to your “despise”, we do not. Almost all of major null sec alliances have some type of new players welcome program, to welcome and help new players settle in null sec. Brave has Brave Newbies, Goons have KarmaFleet, Panfam has PH and so forth.
Now what is absolutely true is that living in null sec is not for ever player. As far as I am concerned, living in null sec requires commitment to the game and the entity one joins. It requires regular activity and participation in various operations. it also requires the ability to follow orders without arguing and wasting leadership time.
but give alloys back to drone lands. everyone else gets their minerals from crushed loot now that mining cant support building anymore
It does not look like this was discussed so i’m gonna try.
If DBS is linked to pvp-activity per system (like it appears to be) then let’s take a look at one imaginary example.
Small group of players living in some god forgotten 0.0-sec system. Ratting.
Now DBS requires PvP activity. How this activity happens in 0.0? There is basically two ways to get PvP:
- go roam
- have somebody visit you
Now, players do not roam in their own system. So we left with the second option - hunters visiting the system and attacking ratters.
Now, say the system is not so good and nobody visits them most of the time. (Note: not talking about capital umbrella, bubbled gates and such.)
Result: players are punished for actions (or rather inactivity) of others.
So, DBS requires players to somehow balance incoming PvP activity (which they cannot positively affect meaningfully) with their own ratting activity (which they have control on).
Such an interesting concept, isn’t it?
PS: obviously players are gonna game the system but here i only talk about original idea of DBS.
I posted this on reddit but I’ll do it here to, just for posterity.
CCP has learned nothing about player behavior in 9 years. I am not making a judgement about the changes per se (my feeling is always meh when they do anything that is aimed at manipulating behavior), I just find it annoying that an organization can’t seem to learn from their own mistakes.
Those changes 11 years ago didn’t lead to more conflict or more spreading out or more “small alliances coming and taking space” or whatever. They led to people simply shifting how their earn income in EVE. Instead of spreading out, people are just going to activate alts (again) to run incursions, or whatever trig stuff there is or do safe® abyss filaments from high sec space or farm burner missions or do wormhole stuff something.
(Edit, that’s the thing that was bothering me that I couldn’t put a finger on, CCP seems to develop in a vacuum, as if people don’t have alts and can’t move/jump clone around to make isk so they think that changing something in one space is going to stay in that space).
Like back in 2011, it just means less people ratting in null, which means less targets and less content eventually. Less null bounties will be good for the economy but eventually balanced out by less destruction as people end up with fewer ratters to hunt.
Eh, I doubt that. It’d be an easy opportunity for hostiles to cause trouble w/spies. ‘Oh, we totally thought this was the night we agreed on’.
And renters don’t have that kind of leeway, either. Considering what most of the north is used for now… yeah, no.
CCP has, in the past, been absolutely terrified of touching highsec missions. Their reasoning has been that they don’t actually know how all the code works, and are afraid they’ll break it. If that’s changed, then that’s good (because it means they think they understand the code now), but I haven’t heard them say it has.
Sure. And there’s PvP involved in the market and industry side of things. Nerfing income sources in one part of the game only means folks will go somewhere else to maximize their isk generation.
Funny thing here: With more spread, intel networks become even denser and more reliable. Right now you have lots of systems that are empty where you can hide or appear in the area unseen by locals. With more spread, chance are higher that you come arrive in a system with a local resident that reports you. So… Yeah.
So u fully upgrade ur Ihub ratting, and you get ur bounty payment reduced because too many people using this fully upgraded system to rat. So you need to upgrade more system, means more isk wasted.
nice try ccp on making players more uncomfortable.
I mean how many pilots really do pvp in a dozen bling fitted BS.