This is the hardest part in my whole campaign and by far the greatest challenge. As i have decided to take a more theoretical approach on fixing on the issue it means indeed that the end user won’t get shiny new toys in their hands. Even when my approach is slightly more towards helping new players to find their place in eve it does not mean that the old players would not be struggling with the same problems. They are just simply so used to the systems that they might not even notice the issues.
For this reason i have created practical examples of systems that in my mind would fix up these issues and give an practical example for the end user what changing the system on the upper level would look like for the end user which are the line members in this case. Now a lot of these ideas would require great corporation mechanisms overhauls which is a long shot but it gives you some ideas what i am after.
The things i am mainly focusing on is that you would be able to get enough meaningful information from the ingame client that will allow you to make your decisions or spike your interest to research more on external sites such as reddit or the eve forums. This would be a greater benefit for new players who are not familiar with using third party sites when they are trying to find a corporation for themselves but also a way for older people to check if what each corporation promises is indicated in their data shown.
My idea on this issue was to apply the personal activity tracker on corporation level and allow corporations to choose to become sort of “ranked” corporations. Like in real life established corporations will need to give out some numbers to prove the statements that the corporation claims to be doing. This would also make it possible for corporations to compete on something else besides zkillboard stats as pvp is not the only activity players in eve are looking for, specially a lot of the new players.
Secondly i would like a corporation to be more than just a shallow framework. Currently belonging to a corporation simply sets your blue but the corporation mechanisms itself doesn’t bring anything to the table. All content, systems and programs are all player driven. Well you have some corporation hangars but even using those is hard since the permission system for corporations is very limited.
I would like the corporations themselves to provide content drivers. These content drivers would be mainly similar what you can find in other MMO games where you are able to gather points from your activities in your corp to show the other members what you have done. For this i come up with an example of corporation missions, internal corporation standings and ranks. While things like this do not make you any money if there would be mechanisms inside the corporation that would support group activities together besides the player created group activities it could make the corporations more solid as well as help to guide the members towards the type of content they want to focus on general.
And things like these are not just limited to high sec but apply on universal level. No matter where you currently are the corporate mechanism is pretty much the same.
The more realistic goal that doesn’t involve complete overhauls of the current mechanisms focus more on the QOL issues that there are tons in corporation management. As i have been recruiting new guys pretty much since i was a new guy myself i constantly get asked the same questions and see where the choke points for joining and finding corporations are. However these QOL fixes are not something that suddenly would change your gameplay but over all improve the value that the corporation and community management processed will provide to the end user. SO by combining this fact with the ideas i have created i hope that im able to paint a better picture for people who like to keep on playing the game with other players.